Yes I may indeed be missing the Dragonborn patch. I continued to try to make Skyrim a worthwhile experience with my own mods and those of other modders but I failed and gave up on the game.
I got reasonably close but in the end I concluded the only way to make Skyrim worthwhile is to remove almost every character and creature in the game and play it as a survival game. But this is hard to do with the CK.
I loved the gameworld of Skyrim, the skies, the water , the sunsets, the landscapes but the gameplay and quests was just too toxic, boring and bugged to enjoy.
I must have put in 100 hours trying to mold Skyrim into something enjoyable. I couldn't do it and there is nothing to do but kill and collect. I enjoyed the Mages Guild quest but even that was rudimentary.
Even when you find an interesting place to call home, you can't really call it your own because of the way the game spawns. You cant defend your home because nothing ever challenged you while you are there, and when you leave new creatures automagically spawn, sometimes right in your living room if you use mods.
The social experience in Skyrim is lacking. One modder made a Sofia, companion that managed to respond to NPC dialog in a hilarious and logical way but that wasn't Bethesda's creation. Amazing Follower Tweaks tried to make followers usable but due to the engine, it was just not stable over extended use.
There is just no saving Sykrim unless you just like killing stuff. Modders made a truly heroic effort and I applaud their efforts BUT to make a RPG game it needs to be designed from the ground up as an RPG ..... Skyrim modders are trying to do the reverse and it just isn't possible.