Scaling in this game.
I was working under the impression that this game didn't have scaling in it. I was enjoying the challenge of Deathmarch facing enemies and trying to explore despite being underleveled. However I noticed I was picking up an unusual number of low level relic swords with names from the previous game. I've come learn that apparently while the enemies in the game are not scaled, your rewards are. Meaning I may have already permanently destroyed high level items by finding them too early.
Is there some way to turn this feature off or can we start some kind of petition to do so? I get that some folks might not want to find loot they can't use, but I find it even more frustrating to potentially ruin loot because I stumbled upon it a few levels earlier then intended, especially when the loot in question will not level back up with you.
If someone from CD-Projekt sees this, please consider making this feature toggle-able, as it has pretty much stopped my will to play the game cold until I can fix it.
I was working under the impression that this game didn't have scaling in it. I was enjoying the challenge of Deathmarch facing enemies and trying to explore despite being underleveled. However I noticed I was picking up an unusual number of low level relic swords with names from the previous game. I've come learn that apparently while the enemies in the game are not scaled, your rewards are. Meaning I may have already permanently destroyed high level items by finding them too early.
Is there some way to turn this feature off or can we start some kind of petition to do so? I get that some folks might not want to find loot they can't use, but I find it even more frustrating to potentially ruin loot because I stumbled upon it a few levels earlier then intended, especially when the loot in question will not level back up with you.
If someone from CD-Projekt sees this, please consider making this feature toggle-able, as it has pretty much stopped my will to play the game cold until I can fix it.