UPDATE: Fixed in 2.0!
Eyes in Cyberpunk 2077 look amazing - or more specifically, CATCHLIGHTS look amazing. I spoke a bit about this over on one of the Overdrive threads but I'll just copy and paste (and edit) the following:
If anyone's wondering what catchlights are, they're literally just highlights reflected off eyes, but it's a really important lighting element in filmmaking and portrait photography (can read more here, if anyone's interested). That glimmer brings life to the eyes, [gives them that "windows to the soul" look, so to speak].
Examples:
Blade Runner 2049:
Cyberpunk 2077:
In CP77 their use is particularly effective given how much direct eye-contact you make with other characters, whether it's an intimate moment like above, or interrogating Fingers, or simply having a chat with Jackie, etc.
But in 1.62 the catchlights have been massively dialed down. At first I thought this was specific to Overdrive having first noticed the issue on all the recent YouTube footage, but I've tested this out on my copy of the game and it seems to be an issue with the patch in general. For reference, I'm on a GTX970. To test this, I did a clean, clean install, reinstalled the game, rolled back to 1.61 in GOG, took various screenshots, and repeated after upgrading, 1 patch at a time, until I got to 1.62. Here are the results:
So there you have it, catchlights. Prominent or subtle, they're a wonderful detail, and you can tell that CDPR's artists and devs obviously put a lot of care into them, but it's sad to see them so heavily subdued in 1.62. Hopefully it's just a bug.
Anyway, I'm reporting this to CDPR - if you're noticing the same issue feel free to link them to this thread in your support ticket (be sure to pick the right platform):
Eyes in Cyberpunk 2077 look amazing - or more specifically, CATCHLIGHTS look amazing. I spoke a bit about this over on one of the Overdrive threads but I'll just copy and paste (and edit) the following:
If anyone's wondering what catchlights are, they're literally just highlights reflected off eyes, but it's a really important lighting element in filmmaking and portrait photography (can read more here, if anyone's interested). That glimmer brings life to the eyes, [gives them that "windows to the soul" look, so to speak].
Examples:
Blade Runner 2049:
Cyberpunk 2077:
In CP77 their use is particularly effective given how much direct eye-contact you make with other characters, whether it's an intimate moment like above, or interrogating Fingers, or simply having a chat with Jackie, etc.
But in 1.62 the catchlights have been massively dialed down. At first I thought this was specific to Overdrive having first noticed the issue on all the recent YouTube footage, but I've tested this out on my copy of the game and it seems to be an issue with the patch in general. For reference, I'm on a GTX970. To test this, I did a clean, clean install, reinstalled the game, rolled back to 1.61 in GOG, took various screenshots, and repeated after upgrading, 1 patch at a time, until I got to 1.62. Here are the results:
So there you have it, catchlights. Prominent or subtle, they're a wonderful detail, and you can tell that CDPR's artists and devs obviously put a lot of care into them, but it's sad to see them so heavily subdued in 1.62. Hopefully it's just a bug.
Anyway, I'm reporting this to CDPR - if you're noticing the same issue feel free to link them to this thread in your support ticket (be sure to pick the right platform):
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