AMA with Paweł Burza - ask your questions here! [ended]

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Hi Burza,

-Do you guys plan to bring some units/effects back to their previous effects?
For example, I really loved the "regressing" system, not only it was interesting for us because it gave more tactical options but I think it was quiet good for you as game developpers, since it's a great tool for balancing problematic cards.

-Any plan on Nekkers? I think the chalenge would be to make them more reasonable without changing the main effect. Same question for I:Sabbath.

Thx you guys for the work you've made on the game and the link you keep with the players.
I greatly appreciate that.
 
Hello Burza!
This AMA has been really informative so far! Thank you for doing it!

My "question" isn't really a question, I just want to tell you and CDPR that I really hope you guys never change your philosophy towards gaming. Community-driven, truly passionate, never greedy, and honest game development is something the gaming community really appreciates about you guys. And I really hope we keep seeing that for the future of Gwent and upcoming games. <3
 
Shikate;n10668101 said:
Hey! Any plans for legendary entrances for premium legendary cards? Like SLYSZEEEEEE LE LE LE LE LE LE LE LE and thunders when Yennefer is played :>

We wanted to introduce card interaction on the board, but that is something that is further down the road.
 
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Hey Paweł!

Acting as an ambassador of the p2w playerbase, my question for the future is: Could we have the deck "bars" shine and sparkle if all cards they contain are premium?
 

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When creating new cards, how does the process work? Do you guys think of a cool idea and then give it to something, or are you trying to create abilities for specific characters, that you want to see in the game?
 
GenLiu;n10668191 said:
Hi Burza,

-Do you guys plan to bring some units/effects back to their previous effects?
For example, I really loved the "regressing" system, not only it was interesting for us because it gave more tactical options but I think it was quiet good for you as game developpers, since it's a great tool for balancing problematic cards.

-Any plan on Nekkers? I think the chalenge would be to make them more reasonable without changing the main effect. Same question for I:Sabbath.

Thx you guys for the work you've made on the game and the link you keep with the players.
I greatly appreciate that.

Hi! First of all, thank you for the kind words!

We might not bring back older effects but focus more on creating a better identity for each archetype, that is the goal now, same thing goes for consume.
 
Also regarding the source material: do you have rights to use characters and other things from all the books including Season of Storms? Last year there was also a book released which was written by fans and approved by A. Sapkowski: "Claws and Fangs". I've just read it and there are some plenty amazing ideas for spells, monsters and generally characters, so I was wondering if there's any way you could draw from this place of power? Thanks! ;)
 
Hi, how about allowing players to check their deck by right-clicking a pile of cards next to graveyard cards? Just make cards desplayed randomly and whole process would be similar to checking cards in graveyard and it wouldn't take board space :)
 
PYEEDM;n10668211 said:
Hello Burza!
This AMA has been really informative so far! Thank you for doing it!

My "question" isn't really a question, I just want to tell you and CDPR that I really hope you guys never change your philosophy towards gaming. Community-driven, truly passionate, never greedy, and honest game development is something the gaming community really appreciates about you guys. And I really hope we keep seeing that for the future of Gwent and upcoming games. <3

Awwww thank you so much! :affection:
 
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