Excellent point; I hope that CDPR includes this mechanic in the game.There was the "concealability" rating for weapons in CP P&P RPG. That may be usefull to use it in a certain way (conceal a saw off shotgun under a longcoat is acceptable, but conceal a machine gun is not ).
NO MAGNETS
hate weapons just attached to the back
Hmm...
What if they made a couple of animations for weapon slings (over the shoulder sling, across the back sling, under the arm sling, etc.) and just swapped out the weapon model? That way, they could re-use the same animation, instead of having to create a separate animation for each weapon.
Example:
You have a under-shoulder tactial sling, so you can conceal your weapon under your trenchcoat. In that slot, you can then choose whether to carry your SMG, your shotgun, or your bullpup caseless assault rifle. The animation for drawing the weapon would remain the same (or virtually identical, if your shotgun doesn't have a pistol grip.)
/edit
Riffing off Wisdom's idea, if you had a hip or thigh holster, the drawing animation would be the same, for the same weapon class. Any Pistol in a hip or thigh holster would use the same animation to draw the weapon.
Hmm...
What if they made a couple of animations for weapon slings (over the shoulder sling, across the back sling, under the arm sling, etc.) and just swapped out the weapon model? That way, they could re-use the same animation, instead of having to create a separate animation for each weapon.
Example:
You have a under-shoulder tactial sling, so you can conceal your weapon under your trenchcoat. In that slot, you can then choose whether to carry your SMG, your shotgun, or your bullpup caseless assault rifle. The animation for drawing the weapon would remain the same (or virtually identical, if your shotgun doesn't have a pistol grip.)
/edit
Riffing off Wisdom's idea, if you had a hip or thigh holster, the drawing animation would be the same, for the same weapon class. Any Pistol in a hip or thigh holster would use the same animation to draw the weapon.
If they do implement the hoslters/slings.... then you should be able to buy them to suit your character.
For instance my nomad would walk around with a hip sling leather holster, old west style, with a big ass revolver. And a large sheathed combat knife sideways on the back of his belt.
But my solo would want dual shoulder holsters, for wearing under his suit or or other every day clothes... on his combat kit he would want the shoulder holsters, as well as 2 hip holsters for SMG's, maybe another holster on the back of his belt, a slung rifle, and a boot knife.
My ghetto fixer, or techie, might just want to tuck a small pistol in their belt at the small of their back..
If they are really going this way, then it needs to be as customizable as the rest of your clothing.
NO MAGNETS
hate weapons just attached to the back
I certainly don't have *less* fun, playing a "magic pants" game like GTA 4. It'd just be REALLY cool if CDPR could implement some of these ideas. IMO, it's small details like this that would set CP2077 apart from "just another sandbox."I have absolutely nothing against weapons not being visible on the body, though I guess that would be neat. Having a shoulder holster where I keep my Blade Runner handgun would make me look pretty awesome. Still, it's not something I'd lose a second of sleep on. As long as the weapons are fun to use and the combat is engaging, I don't give a shit whether or not they're visible on you.
These were my thoughts on it from the prior pages:I am all for accurately showing holsters and weapons slung properly, but at the very least it is an animation nightmare with the amount of weaponry they want to be available. (Fortunately they do show holsters, even for the Crusher SSG in the teaser trailer..so there is hope)
Depending on the rig or where it is there is a minimum of 12 locations that are possible, plus type of weapon...body location, gender (to some degree) and body size would effect the animation as well.
What if they made a couple of animations for weapon slings (over the shoulder sling, across the back sling, under the arm sling, etc.) and just swapped out the weapon model? That way, they could re-use the same animation, instead of having to create a separate animation for each weapon.
Example:
You have a under-shoulder tactial sling, so you can conceal your weapon under your trenchcoat. In that slot, you can then choose whether to carry your SMG, your shotgun, or your bullpup caseless assault rifle. The animation for drawing the weapon would remain the same (or virtually identical, if your shotgun doesn't have a pistol grip.)
/edit
Riffing off Wisdom's idea, if you had a hip or thigh holster, the drawing animation would be the same, for the same weapon class. Any Pistol in a hip or thigh holster would use the same animation to draw the weapon.
...you must go to ChaosWolf's ripperdoc. =pThis is one aesthetic I don't prioritize over game mechanics, and many other game devs feel the same way since countless RPG's allow you to pull whatever you want out of your ass at any time.