Best of 3 Gamemode for Gwent
After watching some of the gwent tournament matches, and noticing how bland our current gamemodes are I couldn't help but wonder about whether or not we should have a similar gamemode to the one used in tournaments. It would be interesting to have a best of 3 gamemode which had its own ladder, separate to the one we're currently using. Here are my ideas for how it would work:
-Players must reach level 15 to unlock tournament ladder. (This is so that players have a bit more experience with the game before they try to enter this, as the mode may be frustrating for new players due to the longer matches, and need to create and learn 3 different decks).
-Rewards for the gamemode are slightly larger than the ones for regular ranked ladder. (This is to make up for the longer matches, as a minimum of 2 games would be the duration of one best of 3 match. However it shouldn't be significantly higher because players shouldn't be forced to play this gamemode, it should only exist for those who are interested in it.)
-At the start of the game players will be shown who will go first in each of the 3 matches. (The first player goes first in the first match, second goes first in the second match, first goes first again in the third match. This doesn't solve the coin toss problem, but allows players to be aware of whether or not they'll be able to play a match out reactively or proactively.)
-Players must queue with 3 different decks, each from a different faction.
-At the start of the game both players can see the factions which their opponent will be playing (not their decks or leaders, only their factions) and may ban one of the decks. (If a player doesn't choose a random deck of their opponent will be banned.)
-Both players will select one of their 2 remaining decks and proceed to play a regular gwent match against eachother. (Players aren't shown which deck their opponent has picked until the match has started).
-If a player wins a game they aren't allowed to play the deck which they have won with anymore.
-If a draw occurs it is considered as though both players won their game. (This is to prevent best of 3 match lengths from going out of hand.)
-Once a player has won with every deck except the banned one they are considered the winner of the best of 3. If this occurs for both players at the same time the game ends in a draw.
The entire point of this gamemode is to create a playable gamemode with a more diverse meta. If their is one really oppressive deck which people get sick and tired of for several months (such as dwarves in midwinter, and spies before that), then players have the option to ban that matchup and see what other decks people have come up with. It also allows people to try more interesting archetypes which get countered by a particular faction (such as skellige resurrection against nilfgaard), because you can ban that faction and play the deck in the way it was meant to be played. This also allows players to come up with certain strategies, for example if most players begin to run consume you can run tech cards in all 3 of your decks so that they are more powerful against consume (sweers, scorch, geralt: igni, coral, cyprian wiley) and ban the deck which isn't a monster deck. All of these things allow for players to try more interesting and different strategies which would hopefully result in the creation of a gamemode with a changing meta (particularly because of counter strategies), and interesting archetypes you couldn't see in the regular ladder.
After watching some of the gwent tournament matches, and noticing how bland our current gamemodes are I couldn't help but wonder about whether or not we should have a similar gamemode to the one used in tournaments. It would be interesting to have a best of 3 gamemode which had its own ladder, separate to the one we're currently using. Here are my ideas for how it would work:
-Players must reach level 15 to unlock tournament ladder. (This is so that players have a bit more experience with the game before they try to enter this, as the mode may be frustrating for new players due to the longer matches, and need to create and learn 3 different decks).
-Rewards for the gamemode are slightly larger than the ones for regular ranked ladder. (This is to make up for the longer matches, as a minimum of 2 games would be the duration of one best of 3 match. However it shouldn't be significantly higher because players shouldn't be forced to play this gamemode, it should only exist for those who are interested in it.)
-At the start of the game players will be shown who will go first in each of the 3 matches. (The first player goes first in the first match, second goes first in the second match, first goes first again in the third match. This doesn't solve the coin toss problem, but allows players to be aware of whether or not they'll be able to play a match out reactively or proactively.)
-Players must queue with 3 different decks, each from a different faction.
-At the start of the game both players can see the factions which their opponent will be playing (not their decks or leaders, only their factions) and may ban one of the decks. (If a player doesn't choose a random deck of their opponent will be banned.)
-Both players will select one of their 2 remaining decks and proceed to play a regular gwent match against eachother. (Players aren't shown which deck their opponent has picked until the match has started).
-If a player wins a game they aren't allowed to play the deck which they have won with anymore.
-If a draw occurs it is considered as though both players won their game. (This is to prevent best of 3 match lengths from going out of hand.)
-Once a player has won with every deck except the banned one they are considered the winner of the best of 3. If this occurs for both players at the same time the game ends in a draw.
The entire point of this gamemode is to create a playable gamemode with a more diverse meta. If their is one really oppressive deck which people get sick and tired of for several months (such as dwarves in midwinter, and spies before that), then players have the option to ban that matchup and see what other decks people have come up with. It also allows people to try more interesting archetypes which get countered by a particular faction (such as skellige resurrection against nilfgaard), because you can ban that faction and play the deck in the way it was meant to be played. This also allows players to come up with certain strategies, for example if most players begin to run consume you can run tech cards in all 3 of your decks so that they are more powerful against consume (sweers, scorch, geralt: igni, coral, cyprian wiley) and ban the deck which isn't a monster deck. All of these things allow for players to try more interesting and different strategies which would hopefully result in the creation of a gamemode with a changing meta (particularly because of counter strategies), and interesting archetypes you couldn't see in the regular ladder.