[bug] Cyberware capacity shard drop rate seems bugged

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I am unable to find Cyberware Capacity upgrades, they are exceptionally rare; ive gone around and killed various gangs and other npcs, and farmed plenty of dogtown airdrops, they just dont drop.
I've completed all of Phantom Liberty and done all possible quests.
Yet my Cyberware maximum is 318.

Was there anywhere in particular that you found yours?
 
having the same issue as everryone else,
cyberware capacity shards are not dropping,
i cant upgrade my capacity or upgrade my cyberware,
stuck at 335 cap,
some cyberware percentages actually drop when upgrading to 5+ or 5++,
and my cyberware capacity fluchuates with different loads of the same file.

is there a ETA on a fix for this ?
 
I am not the first to notice that something is off with the cyberware capacity shard drop rate. Some oberservation (all tested myself):

- Shards seem to slowly, but reliably drop for many people if they are below lvl 35 ish.
- You can even reliably farm these shards from normal enemies (e.g. at pacifica pier) at or below this lvl (there are several youtube videos on farming a high amount of shards)
- At higher lvls, this does no longer work. Shard drops are increasingly rare, or sometimes cease to happen at all (we are talking about dozenzs of hours without a single shard)
- Some named enemies (cyberpsychos) in dogtown always (or at least very, very often) drop a green cyber capacity shard WHEN YOU ARE BELOW LVL 60.
- After you hit lvl 60, these enemies will no longer (or at least very, very rarely) drop a shard. Just tested it myself with an old lvl 58 save.

If you have made the same or differnt oberservations, please share them.

For me, it a bit of a bummer, I am stuck at 272 capacity for ages (fresh playtrough with 2.0, lvl 60 and deep into dogtown by now) and really cant upgrade anything at this point.
 
I have the same problem as you are with the capacity shards not dropping.

I am stuck at I think 270something and I am seeing loads and loads of people reporting the same issue.

https://www.reddit.com/r/cyberpunkgame/comments/173xy99
https://www.reddit.com/r/cyberpunkgame/comments/1741m3d
If you look in the comments you see lots of people having the same issue that after a certain period, they just stop dropping.
I have tried farming them from bossess that people are saying they drop from but nada no they don't drop it even after farming for hours. I did so by refreshing boss drops by reloading a save, refreshing their inventory by fast traveling somewhere else and traveling back but no, they never go below purple drops and those purple drops are never cyberware shards.


This here video is from a creator who realistically shows where you get the capacity shards from and I have done it all and they all never drop capacity shards for Cyberware, the drops from the sky also just exclusively just drop weight capacity shards.
 
If you look in the comments you see lots of people having the same issue that after a certain period, they just stop dropping.
I have tried farming them from bossess that people are saying they drop from but nada no they don't drop it even after farming for hours.

Is your character, like mine lvl 60?

Because I was able to find the shards on these boses reliably when I killed them below lvl 60. At lvl 60 they dont drop them anymore.

Some claim its a hidden softcap, but there are also lot of people who claim to have way higher cyber capacity than my 272. And while I dont believe its intentional, the only argument for a softcap would be that without a sofcap the Edgerunner perk would essentially become useless, the more shards you get. Not that its a big deal imo.

Either way, the potential for getting a (rare) cyber shard drop would have been a really cool way to have some rewarding endgame progression beyond lvl 60, especially since money sadly is meaningless from the midgame on. Bummer that it doest work for some at least.
 
Not finding anymore Cyberware Capacity Shards. Especially not in Dogtown. Know what I get there in massive abundance? Carrying Capacity Shards. This needs a fix asap. Cyberware is such a massive component and now a huge chunk of us are locked out of gaining more capacity altogether.

Soon as I entered Dogtown, they stopped dropping at all. I've gone through 20 NCPD hustles, and not seen a single one. Statistical impossibility.
 
I didn't get any since I reached around level 40/45.
It's possible that there is an "intended limit" which make capacity shards stop droping when you reach a specific cyberware capacity (it could be like attributes/skills, they're not "infinite", so there is a limit and don't get any after reaching it).
I didn't check on my last character (2.01 too), but I'm currently level 51, 288 cyberware capacity and I'm quite confident that at level 60, I will have 318 too (or almost).

And the fact they added the Chrome Compressor tend to make me think there is an intended limit :)
 
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Got feedback from support that they are aware of that problem and looking into it right now. It looks like as soon as you hat a cyberware capacity around 315-322 they stop to show up
 
Cyberware is such a massive component and now a huge chunk of us are locked out of gaining more capacity altogether.
The result of more gameification away from actually making realistic worldly sense. Like having the skill to dash in the middle of a fall. Does V have wings now?

How exactly can I increase my bodys ability to accept cyberware by killing a guy and grabbing an item off him? It should be tied into Body attribute.

What does my Technical ability have to do with it? I can wire a plug so I'm okay having my arms chopped off and replaced with swords?

I really don't like 2.0.
 
Got feedback from support that they are aware of that problem and looking into it right now. It looks like as soon as you hat a cyberware capacity around 315-322 they stop to show up
I'm at 304 atm, and have not found any shards AT LEAST from around 295 (probably a lot sooner, but it takes a while to realize they are not dropping anymore). I have also seen people who are at lower capacity (lowest was around 270 IIRC).

This bug needs to be fixed yesterday, this is a cyberpunk game, we wanna borg the f**k out!
 
I am unable to find Cyberware Capacity upgrades, they are exceptionally rare; ive gone around and killed various gangs and other npcs, and farmed plenty of dogtown airdrops, they just dont drop.
I've completed all of Phantom Liberty and done all possible quests.
Yet my Cyberware maximum is 318.

Was there anywhere in particular that you found yours?
They seems to be bugged and do not drop after level 60
 
I've seen people talking that there's a hidden soft cap around 300-320 capacity. After that you can only get the shards from guaranteed drops (like hidden cyberpsychos in Dogtown).

Note: the cap includes bonus capacity from perks (such as Edgerunner) so if you want to maximize your capacity get those perks after reaching said cap. Deactivating those perks doesn't do anything, if you've activated them once they WILL count towards the cap and they will be counted, even if deactivated
 
I've seen people talking that there's a hidden soft cap around 300-320 capacity. After that you can only get the shards from guaranteed drops (like hidden cyberpsychos in Dogtown).

Note: the cap includes bonus capacity from perks (such as Edgerunner) so if you want to maximize your capacity get those perks after reaching said cap. Deactivating those perks doesn't do anything, if you've activated them once they WILL count towards the cap and they will be counted, even if deactivated
Making it a soft cap is an awful idea. Let us borg it up ffs. Why would the meter show that it can keep going if we cannot? That's misleading and anti-fun.
 
Making it a soft cap is an awful idea. Let us borg it up ffs. Why would the meter show that it can keep going if we cannot? That's misleading and anti-fun.
If there isn't any limit and a way to "farm" capacity shards, what's the point of the level 20 Edgetunner perk which reduce your health or Chrome Compressor which replace Cyberdeck/Sandevistan/Berserk?
(both are totally useless without any limit... because they allow to "surpass" the limit but with a serious downside)
A limit, yes. But not "hidden" :)
 
Yeah they don't spawn anymore for me either I'm level 60, I would love to be able to farm them even if they were rare I wanna become a full cyborg like Adam Smasher
 

Jeyl

Forum regular
Yeah they don't spawn anymore for me either I'm level 60, I would love to be able to farm them even if they were rare I wanna become a full cyborg like Adam Smasher
Apologies. I was trying to subtly refer to console commands, which I did in fact find some.

Game.AddToInventory("Items.CWCapacityPermaReward_Legendary")

I say if the game's mechanics cheat you out of it (The Edgerunner Perk counts?!), I wouldn't feel guilty for adding your own.
 
If there isn't any limit and a way to "farm" capacity shards, what's the point of the level 20 Edgetunner perk which reduce your health or Chrome Compressor which replace Cyberdeck/Sandevistan/Berserk?
(both are totally useless without any limit... because they allow to "surpass" the limit but with a serious downside)
A limit, yes. But not "hidden" :)
They're SUPPOSED to be used in such a way as to supplement while you gain more capacity. In my mind, that's how they're supposed to work. I myself make use of the Edgerunner perk with my build. But I'm always at my limit because I was constantly adding better cyberware. There is little to no point in the iconics if your limit is arbitrary. It makes no sense. The upper limit looks to be in the 400-area, with the Edgerunner perk granting you an excess of an additional 50. That is the way the UI looks to be designed. Even with the Chrome Compressor, you can't hit anywhere NEAR that limit. It makes zero sense to include a UI element that has an upper max limit, and give us no way to achieve it. That's an awful system and needs a rethink if that's "as designed". But, it would seem the devs are aware of CWC shards not dropping, and I do not believe that is the intention behind the system.

Removing "fun" by completely limiting what a player can do is the most ridiculous thing I can think of, especially in a game with as much build freedom as CP. You can literally replace your entire body with cyberware and become an unstoppable force. The purpose of arbitrarily removing our ability to do so at level 60 makes sense because... why? If that's the case, Carrying Capacity Shards should have ceased dropping AGES ago. I should not be able to carry 600 units worth of random guns. But I can! And it's not because of my cyberware. If "limits" need to be imposed, then Skills should have a maximum progression pool, no? Forcing us to "max out" maybe 3 total, which bits dribbled into the others.

See how ludicrous that sounds? Carrying Capacity Shards should have stopped dropping LONG ago when I hit like 300 carrying cap. Naturally, that's already a lot, and that was already further enhanced by the stats on 2 of my cyberware bits. People have randomly hit a "cap" on cyberware capacity just because they hit 60. We're being punished for playing the game. Some people have 250, others have 300, I SOMEHOW have 339 (with the Edgerunner perk), but if I remove any of my cyberware, that dips down to 333. It makes no sense!

So no, there's no logic to what you suggest, because at the "intended" maximum line of 400 (what it looks like just by eyeballing it), we would be able to exceed that to 450 with the ER perk, allowing us to slot some truly gamechanging CW. Who cares if it makes us more busted? BUSTED IS THE NAME OF THE GAME! I can literally waste a wave of NCPD cops just by holding a button and then launching a burst of wrist rockets on Very Hard. Is it broken? Absolutely. Is it FUN? ABSOLUTELY!

If we're gonna be arbitrary, then nerf the daylights out of my entire setup and bring the CW cap down to 200. There. Now you can't do anything fun that you want. What purpose does that serve, other than ruining the game for everyone involved? The answer is "none". Zero purpose to doing that.

So yeah, no. CWC shards not dropping after you hit 60 is an obvious BUG when you consider Carrying Capacity can continue to drop from Dogtown airdrops until you can carry in the THOUSANDS OF UNITS and beyond.
 
They're SUPPOSED to be used in such a way as to supplement while you gain more capacity. In my mind, that's how they're supposed to work. I myself make use of the Edgerunner perk with my build. But I'm always at my limit because I was constantly adding better cyberware. There is little to no point in the iconics if your limit is arbitrary. It makes no sense. The upper limit looks to be in the 400-area, with the Edgerunner perk granting you an excess of an additional 50. That is the way the UI looks to be designed. Even with the Chrome Compressor, you can't hit anywhere NEAR that limit. It makes zero sense to include a UI element that has an upper max limit, and give us no way to achieve it. That's an awful system and needs a rethink if that's "as designed". But, it would seem the devs are aware of CWC shards not dropping, and I do not believe that is the intention behind the system.

Removing "fun" by completely limiting what a player can do is the most ridiculous thing I can think of, especially in a game with as much build freedom as CP. You can literally replace your entire body with cyberware and become an unstoppable force. The purpose of arbitrarily removing our ability to do so at level 60 makes sense because... why? If that's the case, Carrying Capacity Shards should have ceased dropping AGES ago. I should not be able to carry 600 units worth of random guns. But I can! And it's not because of my cyberware. If "limits" need to be imposed, then Skills should have a maximum progression pool, no? Forcing us to "max out" maybe 3 total, which bits dribbled into the others.

See how ludicrous that sounds? Carrying Capacity Shards should have stopped dropping LONG ago when I hit like 300 carrying cap. Naturally, that's already a lot, and that was already further enhanced by the stats on 2 of my cyberware bits. People have randomly hit a "cap" on cyberware capacity just because they hit 60. We're being punished for playing the game. Some people have 250, others have 300, I SOMEHOW have 339 (with the Edgerunner perk), but if I remove any of my cyberware, that dips down to 333. It makes no sense!

So no, there's no logic to what you suggest, because at the "intended" maximum line of 400 (what it looks like just by eyeballing it), we would be able to exceed that to 450 with the ER perk, allowing us to slot some truly gamechanging CW. Who cares if it makes us more busted? BUSTED IS THE NAME OF THE GAME! I can literally waste a wave of NCPD cops just by holding a button and then launching a burst of wrist rockets on Very Hard. Is it broken? Absolutely. Is it FUN? ABSOLUTELY!

If we're gonna be arbitrary, then nerf the daylights out of my entire setup and bring the CW cap down to 200. There. Now you can't do anything fun that you want. What purpose does that serve, other than ruining the game for everyone involved? The answer is "none". Zero purpose to doing that.

So yeah, no. CWC shards not dropping after you hit 60 is an obvious BUG when you consider Carrying Capacity can continue to drop from Dogtown airdrops until you can carry in the THOUSANDS OF UNITS and beyond.
Unlike carrying capacity which have absolutely no impact on the gameplay...(most of stuff which weight, are intended either to be sold or either to be dismantled, so who care...), cyberware capacity directly influence how many cyberwares you're allowed to install, how "good" they are and so, how strong your character is/become.
So again, I didn't say there is no bug, I would be (very) surprised if there is no limit and if you're allowed to farm infinitely capacity shards. Kinda of RPGish decision...You can't do everything nor install every best cyberwares in the game, you have to "decide" which ones you want or able to.

Yeah you just get an awesome iconic cyberware! But its capacity cost a lot... So either you won't use it (too "expansive" for its bonus), either you will uninstall some other cyberwares which are less useful for you. Exactly in the same way you can earn a limited amont of perk points, a limited amont of attribute points.

But I guess, we'll see in the next patch how it is (if it's fixed^^).
 
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