BUGS AFTER PATCH 2.11

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This game crashes daily every few hours on ps5 this is unacceptable. It’s every three or four hours for me it just crashes randomly.
 
I started Cyberpunk when Phantom Liberty came out and I have to say I found it playable and with few bugs. With Ray Tracing, 4K and DLSS on the 4090 it was smooth as nails, never a problem, never stuttering or anything.

Then patch 2.11 arrived and I honestly don't know what to do anymore.

I suffer from video and sometimes audio stuttering with glitches like broomsticks...

I have the latest NVIDIA drivers, latest Razer Synpase drivers for audio (I have the Nommo V2 Pro), and windows 11 updated to the latest version....

Do you have any advice or should I just stop playing until they update it again?

Thank you
Well its common that game looks way worse since 2.1 update
i got several visual bugs.. and cant do anything with them ... black spots etc when using ray tracing with Sun Ray tracing, and some others..
i think that there will be no update wich will fix that since gfame is DONE

sadlly
 
QA Depot at SteamDB was updated again a few hours ago. Another patch is coming since there have been multiple depot updates last couple of months. Just have to wait it out. Speculating that we'll get FSR 3.1 and bug fixes for this upcoming patch.
 
QA Depot at SteamDB was updated again a few hours ago. Another patch is coming since there have been multiple depot updates last couple of months. Just have to wait it out. Speculating that we'll get FSR 3.1 and bug fixes for this upcoming patch.
There was just a Spanish? red stream info in the red tracker. think it said a red stream on the 22nd.
Maybe about a patch???
I don't speak spanish but there wouldn't be JUST a spanish stream right?
 
Well its common that game looks way worse since 2.1 update
i got several visual bugs.. and cant do anything with them ... black spots etc when using ray tracing with Sun Ray tracing, and some others..
i think that there will be no update wich will fix that since gfame is DONE

sadlly

QA Depot at SteamDB was updated again a few hours ago. Another patch is coming since there have been multiple depot updates last couple of months. Just have to wait it out. Speculating that we'll get FSR 3.1 and bug fixes for this upcoming patch.

really?
cant be that true???
bug fixes?
Sun Ray tracing bugs? for example ? and many others?
 
I'm not sure if this is a bug or not. But why dont the guns eject shell casings anymore? idk if anyone else has noticed this as well. (PS5 version)
 
I'm not sure if this is a bug or not. But why dont the guns eject shell casings anymore? idk if anyone else has noticed this as well. (PS5 version)
I think on consoles (Xbox & Playstation), they removed it a long while ago (maybe even before 1.5)
 
I think on consoles (Xbox & Playstation), they removed it a long while ago (maybe even before 1.5)

oooh I didnt know they had actually removed it themselves, I was worried it was a bug. Guessing they removed it due to a optimization issue or something?
 
oooh I didnt know they had actually removed it themselves, I was worried it was a bug. Guessing they removed it due to a optimization issue or something?
Yeah, at time even on Series X and PS5, the game struggled to maintain a stable frame rate (to be fair, the game still struggle a bit^^). So I guess during combat when there is already a lot happening on screen, removing shell ejection was a less loss.
 
SAdlly they dit it also on PC...
making LOD looks like ps4... :( and they messed with ray tracing ( PT) resuling in black spots on different objects ( the most noticable for me are on NPCs .. ) only when i turn off Sun ray tracing option Flickering on the Npcs are gone.
Funny thing is that all 6 street Gang for example got this black ray tracing bugs - the same got Trees - regardless the Sun ray tracing option on or off.
Only switching off Ray tracing helps and looks like a normal bug free npc.

Honestlly game dave should fix this long time ago..
they didnt and after patch 2.11 or 2.12 is only worst with Ray tracing implemenation.
Post automatically merged:

Any suggestion abot this one ?

 
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My issues (posted elsewhere until I found this thread) are 2.21 related. I see the very last comment was 7/21/24, which i believe was before 2.21.

1) Dash-teleport glitch. Dash on ground or in air forward and suddenly you are 100ft away. Sometimes it's a super dash and I'm a mile away hanging on to a ladder! (that one super rare but wild af when it happens, lol).
2) Reflex tuner glitch. Not super common, but extremely annoying when it happens. Reflex tuner activates when super low on health and is a time slow. It needs time to recharge. NORMALLY it alerts you at top of screen it has been recharged. This glitch, when it alerts you it's recharged it activates.......... over and over. Like every 1-2 minutes time slows when you don't want it to whether in combat or not. You can cancel it at the time by activating sandy and deactivating it, but the glitch stays. Going to ripper and removing RT then getting it back on later it stays there. Only fix for me is save game, exit game, relaunch game.
 
Johnny Jacket and glasses still have the mission markers and I cannot stash them

Finished all missions in Night city and finishing up dogtown
 
I've noticed a much worse frame rate and lots of stuttering since recent patches. Can anyone offer some advice?
 
im gonna kick the opening with the lvl 60 Netrunner Wallhack which is still broken in 2.11 after reports in 2.0, 2.0x and 2.1 ^^
Meanwhile for me the game started having random stuttering frame drop issues and lighting bugs, like random lights will flicker and frames will drop to 20 randomly even with mutiframe gen and it causes really bad screen tearing
 
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