This game crashes daily every few hours on ps5 this is unacceptable. It’s every three or four hours for me it just crashes randomly.
Well its common that game looks way worse since 2.1 updateI started Cyberpunk when Phantom Liberty came out and I have to say I found it playable and with few bugs. With Ray Tracing, 4K and DLSS on the 4090 it was smooth as nails, never a problem, never stuttering or anything.
Then patch 2.11 arrived and I honestly don't know what to do anymore.
I suffer from video and sometimes audio stuttering with glitches like broomsticks...
I have the latest NVIDIA drivers, latest Razer Synpase drivers for audio (I have the Nommo V2 Pro), and windows 11 updated to the latest version....
Do you have any advice or should I just stop playing until they update it again?
Thank you
There was just a Spanish? red stream info in the red tracker. think it said a red stream on the 22nd.QA Depot at SteamDB was updated again a few hours ago. Another patch is coming since there have been multiple depot updates last couple of months. Just have to wait it out. Speculating that we'll get FSR 3.1 and bug fixes for this upcoming patch.
Well its common that game looks way worse since 2.1 update
i got several visual bugs.. and cant do anything with them ... black spots etc when using ray tracing with Sun Ray tracing, and some others..
i think that there will be no update wich will fix that since gfame is DONE
sadlly
QA Depot at SteamDB was updated again a few hours ago. Another patch is coming since there have been multiple depot updates last couple of months. Just have to wait it out. Speculating that we'll get FSR 3.1 and bug fixes for this upcoming patch.
I think on consoles (Xbox & Playstation), they removed it a long while ago (maybe even before 1.5)I'm not sure if this is a bug or not. But why dont the guns eject shell casings anymore? idk if anyone else has noticed this as well. (PS5 version)
I think on consoles (Xbox & Playstation), they removed it a long while ago (maybe even before 1.5)
Yeah, at time even on Series X and PS5, the game struggled to maintain a stable frame rate (to be fair, the game still struggle a bit^^). So I guess during combat when there is already a lot happening on screen, removing shell ejection was a less loss.oooh I didnt know they had actually removed it themselves, I was worried it was a bug. Guessing they removed it due to a optimization issue or something?
Meanwhile for me the game started having random stuttering frame drop issues and lighting bugs, like random lights will flicker and frames will drop to 20 randomly even with mutiframe gen and it causes really bad screen tearingim gonna kick the opening with the lvl 60 Netrunner Wallhack which is still broken in 2.11 after reports in 2.0, 2.0x and 2.1 ^^