So, I have several years of experience making balance improving mods and a decent reputation doing so. I could not help but document all of the issues I discovered while playing the game and ended up compiling a multi page google document which I have updated while reading through other people's suggestions and feedback.
90% of this document is stuff that I feel can be easily be fixed by the devs. In my opinion people knowledgeable with the game's dev kit could incorporate most of the changes before my Suggestions and Missions sections within a month. Things like improving Police, traffic, pedestrians and combat AI will also likely take a lot more time before we see real improvements.
These are changes that would drastically improve game play and balance. However one big concern I have is that a big chunk of my feedback is on broken/useless skills and I fear that CDPR will refuse to touch these since players have invested in characters already. My best suggestion is to make a balance patch ASAP and include a skill reset with that patch.
I will continue to update the document as people share suggestions. However I'm keeping the focus on what is realistically feasible and what impacts game play.
Cyberpunk 2077 Balance Change Feedback
docs.google.com
90% of this document is stuff that I feel can be easily be fixed by the devs. In my opinion people knowledgeable with the game's dev kit could incorporate most of the changes before my Suggestions and Missions sections within a month. Things like improving Police, traffic, pedestrians and combat AI will also likely take a lot more time before we see real improvements.
These are changes that would drastically improve game play and balance. However one big concern I have is that a big chunk of my feedback is on broken/useless skills and I fear that CDPR will refuse to touch these since players have invested in characters already. My best suggestion is to make a balance patch ASAP and include a skill reset with that patch.
I will continue to update the document as people share suggestions. However I'm keeping the focus on what is realistically feasible and what impacts game play.