BUILD GUIDES!

+

What's the way you roll, choomstah?

  • I'm just gonna look good, choom! [don't care]

    Votes: 3 15.8%
  • Like a human fart!! Silent, yet deadly! [ref/cool]

    Votes: 6 31.6%
  • Have you tried turning it off and on again? [tech/int]

    Votes: 0 0.0%
  • Wham Bam, thank you Ma'am. Make them poor choomers bleed. [body/ref]

    Votes: 5 26.3%
  • Wait, what?

    Votes: 5 26.3%

  • Total voters
    19
Right, let's make a section for build guides.. should probably be made by CPDR in a separate sub-forum tbh. :)

But I re-rolled once, and now starting to get a grasp on 'optimising'. I haven't got very far, and I will simply start with some very basic stuff, like I hear 50 is the max we will have / can have, so we need to plan the stats for builds. That means how to optimise vs. perks we want and so on. I realise, I can't answer this before I am later on in the game, to verify if perk X is worth giving up PErk Y and so on. SO I am actually leaving this to players who are further down the lane.

But to newcomers who are curious or not sure how it works. ASSUMING that 50 is max, and knowing that no levelling of a sub-stat section (and thus perks) can go beyond the stat attribute, one should think about what the end stats should be and how to get there (to not lose too much time in lost xp as not enough stat vs. needing something anyway to save time due to better credits earning or whatever).

So, I have a street samurai I started, and a corpo (techrunner intended to be). Went hard on body and reflex.. Turns out, I am kinda stealthy and with little progres in the body sub-stats, I felt it was kinda a waste.

Restarting with a nomad, here are my current build notes and thoughts:

- We have so much insane gear currently there is no difficult whatsoever in the game past level 5.
- therefore, for now, probably do NOT invest in body (except potentially 6, as light machine guns and some heavy revolves need that at least).
- crafting is a good way to make crafitng experience and credits! Tech also gives options in doors etc, so it's a very good credit earner.
- I want to be a combat, stealth, sniper, handgun build. (so haven't focused on brawling/melee/blades).

So ye, Initially I had body 5, before seeing 6 is a limit for handling LMG's and some heavy revolvers. I don't know about other weps so.
So since I had to give up tech 14, it might as well drop to 12, and go body 7 to gain epimorph + soft landings, as again, QoL!

Originally aimed at tech 14, but if one gives up both grease monkey and so on, one can provide higher int (or other builds of course).
tech/crafting is QoL , goth for early game creds and just _QOL_ ye.
quickhacking is mainly now just having a good deck and making creds, no need for more than 7, unless one is making a pure hack build IMO.

no need sfor LMG though so technically, having 3-5 body allows for 14 ref whcih gives a better sniper + handgun specialisation!
For my first play and just enjyment of story , I want to be more 'allround' anyway.. I am sure mods will come which makes the game more tuned to
difficulty and "better rules" and so on.

12 vs 14 reflxes misses out on: 3 attributes handy for sniper and most importanty, wild west + attri. for handguns.
Cool 12 to cool 9 is quite ok too, as long as one has the sniper mod. for the massive revolver silenced dmg.

Anyway so here is my current "allrounder" combat juicy, stealth pumpin' with good sniper deeps , allrounder nomad:

Stats:

Body 7 (emi,soft,dead centre, +weapons req.)
Reflexes 12
Cool 12 (stagger, poison immunity?,ghost? but mainly for "from the shadows" and "predator".)
Tech 12 (grease monkey can craft epics)
Int 7

What are you thoughts? What is one giving up for this, or what could one give up above to gain something YOU have choom?

I know I should have cleaned this up and made it far more presentable , but I just want others to get going :)
Very sorry about that.

Sum;

Body 7
Reflexes 12
Cool 12
Tech 12
Int 7


Merry Xmas.
 
Right, let's make a section for build guides.. should probably be made by CPDR in a separate sub-forum tbh. :)

But I re-rolled once, and now starting to get a grasp on 'optimising'. I haven't got very far, and I will simply start with some very basic stuff, like I hear 50 is the max we will have / can have, so we need to plan the stats for builds. That means how to optimise vs. perks we want and so on. I realise, I can't answer this before I am later on in the game, to verify if perk X is worth giving up PErk Y and so on. SO I am actually leaving this to players who are further down the lane.

But to newcomers who are curious or not sure how it works. ASSUMING that 50 is max, and knowing that no levelling of a sub-stat section (and thus perks) can go beyond the stat attribute, one should think about what the end stats should be and how to get there (to not lose too much time in lost xp as not enough stat vs. needing something anyway to save time due to better credits earning or whatever).

So, I have a street samurai I started, and a corpo (techrunner intended to be). Went hard on body and reflex.. Turns out, I am kinda stealthy and with little progres in the body sub-stats, I felt it was kinda a waste.

Restarting with a nomad, here are my current build notes and thoughts:

- We have so much insane gear currently there is no difficult whatsoever in the game past level 5.
- therefore, for now, probably do NOT invest in body (except potentially 6, as light machine guns and some heavy revolves need that at least).
- crafting is a good way to make crafitng experience and credits! Tech also gives options in doors etc, so it's a very good credit earner.
- I want to be a combat, stealth, sniper, handgun build. (so haven't focused on brawling/melee/blades).

So ye, Initially I had body 5, before seeing 6 is a limit for handling LMG's and some heavy revolvers. I don't know about other weps so.
So since I had to give up tech 14, it might as well drop to 12, and go body 7 to gain epimorph + soft landings, as again, QoL!

Originally aimed at tech 14, but if one gives up both grease monkey and so on, one can provide higher int (or other builds of course).
tech/crafting is QoL , goth for early game creds and just _QOL_ ye.
quickhacking is mainly now just having a good deck and making creds, no need for more than 7, unless one is making a pure hack build IMO.

no need sfor LMG though so technically, having 3-5 body allows for 14 ref whcih gives a better sniper + handgun specialisation!
For my first play and just enjyment of story , I want to be more 'allround' anyway.. I am sure mods will come which makes the game more tuned to
difficulty and "better rules" and so on.

12 vs 14 reflxes misses out on: 3 attributes handy for sniper and most importanty, wild west + attri. for handguns.
Cool 12 to cool 9 is quite ok too, as long as one has the sniper mod. for the massive revolver silenced dmg.

Anyway so here is my current "allrounder" combat juicy, stealth pumpin' with good sniper deeps , allrounder nomad:

Stats:

Body 7 (emi,soft,dead centre, +weapons req.)
Reflexes 12
Cool 12 (stagger, poison immunity?,ghost? but mainly for "from the shadows" and "predator".)
Tech 12 (grease monkey can craft epics)
Int 7

What are you thoughts? What is one giving up for this, or what could one give up above to gain something YOU have choom?

I know I should have cleaned this up and made it far more presentable , but I just want others to get going :)
Very sorry about that.

Sum;

Body 7
Reflexes 12
Cool 12
Tech 12
Int 7


Merry Xmas.
Awesome post! I've had the game quite awhile and had a similar start, and even restarted as Nomad and was having difficulty with allocating my Stat Points. As well as trying to figure out an efficient playstyle that allows me to use stealth and Melee specifically the Katana.
 
I like melee-only builds, even in non-medieval fantasy games, ESPECIALLY in those, I love futuristic melee combat ala Dune/Pitch Black. So mostly Body+Reflexes with a Solo class would be my choice
 
for fallout 4 I used builds. For cyberpunk I do not see the need.

First I decide a character, maybe a pirate, or a knife wielding valentino or a hitman, something for an aesthetic and weapons. I'll generally decide on a background at this stage and give them a life path that works for their start, not how I want to play or end up. You can go from corpo to nomad if you wish. But you have to pick and choose your story. You want to be full on corpo, don't do the nomad quests, skip that whole badlands except what you have to do. It is just story. Now I figure out my attributes I'm going to be levelling

Offense. Decide my weapon of choice.. this will dictate your primary stat. (body or reflex)
Cyberdeck. if not netrunning then consider berserk for a body build or for a reflex build consider Sandistan
Intelligence. If you intend to be netrunning and hacking then you need this stat
Defense. Body or cool
If you have not picked three stats by now then take tech, this is a great choice for nearly all builds.

Now you have your three stats... as you level 8/12/16/20 are the main attribute levels for perks. As I level, I'll generally take one of my attributes to 8 or 12 before moving on. I often find a cool of 16 ample.

More often than not if I am giving my charcater some netrunning, I try and limit it to say only the stealth hacks or the combat hacks if I am playing a soldier, Makes the game more fun for me. I find the suicide hack really quite a boring skill after the first time using it.
 
i need some help with Tech Engineer build shotgun, assault or handguns/tech pistols

And what exactly? Single shot shotguns like Satara, Palica or Testera benefit greatly from body perks (shorter reload). Then all shotgun builds want movement speed from body and cool. Satar tech perk (charge) could be some benefit, but I'm not quite sure if it's worth it (if you aren't getting legendary short circuit quick hack and no other places to dump perk points...). The Kang Tao smart shotgun is really fun and efficient as well.

Tech pistols - Burya is fun, there is also Commards Hammer. But it's just reflexes perks for the most part.

If you are going tech + body (+ bit of cool) you can focus on shotguns and LMG. If you are going tech + reflexes then whatever weapon group. If you are going tech + int and you get legendary quick hacks then Buzzsaw and other automatic pistols/riffles as well as some shotguns.
 
I was thinking of a Tech Engineer build: Technical Ability 6, Reflexes 6 and Body 4 so i was wondering what is best to invest shotgun, assault or handguns/tech pistols, this is what i had in mind
 

Attachments

  • Screenshot 2022-02-26 021043.png
    Screenshot 2022-02-26 021043.png
    101.8 KB · Views: 76
Last edited:
Body/reflexes/tech 20 is a weird build. For a lot of guns you don't really need any perks to make them brokenly powerful. And to get this thing going you would have to change weapon type to level all skill trees in reflexes and body and then force some levels in tech. Instead of playing with favorite weapon type you will be annoyed with the grind needed :D

Also no cool, which compliments whatever build you would want.

I would start with such template: https://nukesdragons.com/cyberpunk-2077/character?v=1&a=e3cig based on tech and shotguns/LMG and supplementary other guns

14 body - to get all speed and reload perks
18 tech - to craft legendaries etc, potentially charge perks for Satara
12 int - to get most income from terminals and chances for obtaining quickhacks (you will want CC/utility ones)
16 cool - for speed and generic bonuses, cold blood for damage and resistances
3 reflexes - who cares, you still can easily use Buzzsaw and alike.

You can then alter the build to like 20 int for netrunner build with shotguns (legendary short circut passive effect!) or improve cool to get more immunities and defensives or go more with tech/body if you want to max-craft and sell stuff etc. 15/16 body to have the second heart cyberware would be quite handy.

Shotgun/LMG build requires mobility and is quite fun:

And you can use tech weapons or Buzzsaw to shoot through any obstacle:

And especially on harder difficulties you want weapons with good CC and shotguns do provide it (LMG as well).
 
Body/reflexes/tech 20 is a weird build. For a lot of guns you don't really need any perks to make them brokenly powerful. And to get this thing going you would have to change weapon type to level all skill trees in reflexes and body and then force some levels in tech. Instead of playing with favorite weapon type you will be annoyed with the grind needed :D

Also no cool, which compliments whatever build you would want.

I would start with such template: https://nukesdragons.com/cyberpunk-2077/character?v=1&a=e3cig based on tech and shotguns/LMG and supplementary other guns

14 body - to get all speed and reload perks
18 tech - to craft legendaries etc, potentially charge perks for Satara
12 int - to get most income from terminals and chances for obtaining quickhacks (you will want CC/utility ones)
16 cool - for speed and generic bonuses, cold blood for damage and resistances
3 reflexes - who cares, you still can easily use Buzzsaw and alike.

You can then alter the build to like 20 int for netrunner build with shotguns (legendary short circut passive effect!) or improve cool to get more immunities and defensives or go more with tech/body if you want to max-craft and sell stuff etc. 15/16 body to have the second heart cyberware would be quite handy.

Shotgun/LMG build requires mobility and is quite fun:

And you can use tech weapons or Buzzsaw to shoot through any obstacle:

And especially on harder difficulties you want weapons with good CC and shotguns do provide it (LMG as well).
Thanks am very confused with the game mechanics and this fluid class system, In my opinion it was best to have a fixed class system instead of the fluid class system, i lost count how many times i restarted the game because of this stupid class system
 
Thanks am very confused with the game mechanics and this fluid class system, In my opinion it was best to have a fixed class system instead of the fluid class system, i lost count how many times i restarted the game because of this stupid class system

It's a single player game and builds are there just to overpower the game and one-shot things. There is no point in restarting the game or panic ;)
 
Thanks am very confused with the game mechanics and this fluid class system, In my opinion it was best to have a fixed class system instead of the fluid class system, i lost count how many times i restarted the game because of this stupid class system
Its very common in games that are not party based, and the game is pretty much designed to avoid the player to be progression locked contrary to some other games where you cannot progress any further after 10-20 hours because your build is not "optimal".
 
Its very common in games that are not party based, and the game is pretty much designed to avoid the player to be progression locked contrary to some other games where you cannot progress any further after 10-20 hours because your build is not "optimal".
Ok so i was thinking a Tech Engineer with power/tech pistols Technical Ability: 6 points for crafting, Reflexes: 6 points for crit chance, and Cool: 4 points for crit damage and cold blood as for Lifepath i think Nomad is the way to go think of old western movie like The Good, the Bad and the Ugly
 
Technical Ability: 6 points for crafting, Reflexes: 6 points for crit chance, and Cool: 4 points for crit damage and cold blood
That's just your starting stats. If you want to follow some build then you have to plan which stats you will increase. Cool and Reflexes will require some and then technical to craft epic and later on legendary gear.
 
That's just your starting stats. If you want to follow some build then you have to plan which stats you will increase. Cool and Reflexes will require some and then technical to craft epic and later on legendary gear.
Yeah this build is focused on Gunslinger build and Tech Engineer build for crafting
 
Yeah this build is focused on Gunslinger build and Tech Engineer build for crafting
Revolvers and pistols are fun. Crafting will be handy mostly for unique weapons - you can go there but it's not essential. Clothing you can either craft or buy from stores - if you want some sort of a look. Or collect the open world ones if you like their looks.
 
Revolvers and pistols are fun. Crafting will be handy mostly for unique weapons - you can go there but it's not essential. Clothing you can either craft or buy from stores - if you want some sort of a look. Or collect the open world ones if you like their looks.
I found a vid based on what i need to do something like Reflexes 5, Technical Ability: 6 and Cool: 5
 
Last edited:
I found a vid based on what i need to do something like Reflexes 5, Technical Ability: 6 and Cool: 5
Your starting stats can be assigned like that. Note that you can get like level 20+ before doing Konpeki heist mission so you will get a lot of stats and perk points on the way. Note that by 1.5 some stats have been nerfed so it won't be exactly like on the clip.
 
I tried few different builds, but next one is serving me the best:

body: 10
reflexes: 18 (all important blade perks)
tech: 18 (legendaries creation)
cool: 20 (on max lvl are there some really strong perks)
int: 5 (is max you can get with above and body 10 for remove penalisations to weapons like overwatch)

V can use hacks very effectively, is very stealthy, can craft legendary stuff, have maximal use of cool blood, can maximally use katana or monowire (which seems is now tied to reflexes/blades tree!) and also all assault rifles/revolvers/sniper rifles plus knifes. Weakness of this build is tied to some of body related cyberware like those adding invulnerability to some of damages and second heart. However maxed cool tree have some perks which can counter these weakness very well.
 
Last edited:
Your starting stats can be assigned like that. Note that you can get like level 20+ before doing Konpeki heist mission so you will get a lot of stats and perk points on the way. Note that by 1.5 some stats have been nerfed so it won't be exactly like on the clip.
I know CDPR did a lot of changes/balance to skills and the overall of the game later on i will put some points into Body and get some skills from Athletics and Annihilation
 
Top Bottom