CDPR can we make other factions like SY and SK?

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So to be short, SY and SK power are what other factions should have: You dont feel bad to play their cards, seems like every card has its purpose, it's only about if it's right moment or not. IMO it's best to buff other factions instead of nerfing the strongest but interesting one.
Here are my suggestions, most of these are for cards that barely see play, others are for more archetypes support + some new cards. Of course these are flawed and not completed but please give them a chance.
NEUTRAL
  • Spring Equinox: Boost an ally by 1 for every unit that its status get removed by this card.
  • Crow’s eye: Remove old effect. New effect: Damage a bronze unit by its power, then boost an ally unit that share category with target the same amount of damage dealed. (Can still trigger Deathwish but it’s actually useful beside Coral’s fodder. Works like Knut so Shield cant be abused).
  • White Frost: Spawn and play Frostbite on all rows and destroy all artifact, for every Artifact destroyed reduce Frostbite duration on your random row by 1.
  • Unicorn: 3 point 7 provison: Boost an unit by 3, x2 if Chironex on board.
  • Chironex: 3 point 8 provision: Damage an unit by 3, x2 if Unicorn on board.
  • Ciri nova: 10 provision. Can be summoned if it is the only Gold unit, instead of the only unit in graveyard on turn start.
  • Cards that need 1 provision reduction: Witcher's trio; Phoenix; Syanna; Gaunter; Sihi; Dudu; Skellige storm; Mandrake; Tesham sword; Nivellen; Ciri; Wolfsbane; Wyvern shield; Spear; Devil's puffball.
SCOIATEL
  • Blue moutain elite: Reach 2 when 2 adjacent units are elfs. (Actually useful instead of waiting for random placement from opponent, can be played around)
  • Hawker healer: If target is an elf, target another Elf and repeat Deploy once only. (Looking at you Blindeye Apothecary)
  • Farseer: Reveal 2 random cards, if 1 is Special boost self by 2. (Old effect makes no sense when we need at least 13 units/25 cards.)
  • Dryad matron: Effect from “….., then boost allied unit to the left by 1” to “…. whenever this card moves. boost allied unit to the left by 1”. (Support movement ST)
  • Forest Whisperer: 4p body. Same effect, has zeal. (like first and second effect combined, with another use for movement ST)
  • Pyrotechnician: Damage 3. Cooldown 3.
  • Scoiatael Neophyte: If both rows have elfs, summon 2 copies instead.
  • Waylay: 4 provision. Old effect removed. New effect: Destroy an enemy unit with provison less than or equal to total number of allied Elfs.
  • Dwarven Agitator: From 2 body, boost 2 to 3 body, boost 1. Increase boost by 1 for every adjacent Dwarf. (Old effect was simply carryover, abuse red coin and tempo burden on blue).
  • Schirru: Instead of destroy self, now damage self by 1 for every unit destroyed by Schirru effect.
  • New card: Playful Halfling: Halfling. Gold, 4 point, 5 provision: Reveal 1 Elf or Dwarf or Dryad in your hand, then gain Revealed card’s category. Order: Repeat the next Deploy or Order effect of ally bronze unit that share category with this card.
  • Cards that need 1 point body buff: Dwarven Mercernary; Hattory; Elven swordmaster.
  • Cards that need 1 provision reduction: Mahakam guard; Sage; Hawker support; Half-elf hunter; Hawker Smuggler; Malena; Braenn; Ele’yas; Xavier Moran; Zoltan Chivay, Yaevinn.
NORTHERN REALM
  • Siege support: Zeal + Order instead of Deploy.
  • Rivian Pikeman: From Body 3, damage 1 to Body 1, damage 3. (Old effect was purely value damaging effect that needs setup which noone who plays NR can afford)
  • Lyrian Landknecht: Has Formation.
  • Dun banner: Reach 2 if boosted.
  • Battering Ram: Order: Destroy an enemy artifact. Deploy: If 1 adjacent unit is soldier, gain Zeal.
  • Forbidden Magic: Can choose to boost ally specter instead.
  • Winch: 9 provision: Summon 2 bronze machine from graveyard.
  • Aerdinian Mauler:: 4 point, Reach 2 if you have less units than opponent.
  • New card: Avenger: Specter. Gold, 1 point, 8 provision. Deploy: Choose an order unit in graveyard, boost self by 1 for every bronze order unit in graveyard that shares category with target.
  • Cards that need 1 provision reduction: Vandergrift’s blade; Foltest’s pride; Priscilla; Bloody Baron.
SKELLIGE
  • Tuirsearch Axeman: 2 body, damage by 1, if target has less than half base power, destroy it instead. (So can be used to trigger bloodthirst instead of being dead card).
  • Heymaey spearmaiden: Same effect, but add : Deathblow: Heal a warrior by 2.
  • An craite warrior: If played from graveyard, reach 2 instead of reach 1.
  • Corrupted Flaminica: Can choose to give Bleeding to multiple enemy unit, with duration divided by number of targets and rounded down.
  • Cards that need 1 provision reduction: Cerys; Hemdall; Giant Boar; Gremist; Heymaey Herbalist; Restore.
MONSTER
  • Bruxa: Damage increase by 1 for every Bleed unit on target’s row.
  • Cockatrice: Reach 2 when control 4 allied beasts.
  • Wild hunt navigator: Boost 2. Dominance: Boost 4.
  • Wild hunt warrior: 4 Body 4 Provision. Remove old effect. New effect: Order: This turn next Wild hunt unit’s effect always has Dominance .
  • Garkain: Order instead of Deploy. New Deploy, Dominance: Gain Zeal.
  • Fleder: If under bloodmoon will boost by 2 and Vitality by 2 instead.
  • Gael: Always trigger Deathblow if Gael under bloodmoon and target has Bleeding.
  • Crimson curse: 5 Provision, bronze, Duration equal to half Vampire’s power instead.
  • Abaya: 2 points, 5 provision, Thrive, Deploy: Destroy an allied bronze then spawn and play a Locked base copy of it.
  • Siren: Boost an allied Deathwish unit by 3, purify it if it's a bronze or beast.
  • Cards that need 1 provision reduction: Weaves Incatation; Ritual sacrifice; She-troll of vergen; Mourntart; Jotunn, Ice troll, Morvudd.
NILFGAARD
  • Valhemar: 3 point. One more effect: Melee, transfer lock from a locked unit to an unlocked unit.
  • Xarthisius: Reveal top card instead of random.
  • Ceallach Dyffrin: 4 point 6 provsion. Zeal+Order instead of Deploy. Purify all allied unit on this row.
  • Fangs of the empire: Can target allied unit with poison to transfer poison to an enemy.
  • Cards that need 1 provision reduction: Hefty helge; Rot tosser; Cynthia.
  • New card: Fiercing Alba Cook: 2 point, 4 provison, Bronze, Human. Deploy: Boost a soldier by 2. Whenever this card is placed/moved/shuffled to your deck, summon it to melee row.
  • New card: Asyllum Patient: 5 point, 5 provision, Bronze, Human. After 2 turns, boost self by 3, Deploy: Lock self.
  • New card: Framing Wine brewer: 4 point, 6 provison, Gold, Human: Deploy: Poison 2 allied unit, then Lock 2 enemy unit.
  • New card: Chainbreaker: 3 point, 8 provision: Remove all Lock and boost self by 2 for each Lock removed.
Quality of life suggestions:
  • It would be nice to be able to open multiple kegs at once.
  • We could get a button similiar to Mill all spared cards, but for crafting all unowned standad/premium instead.
  • This may sound odd, but i think it's best to remove the mill for full price completely, announce and make it clear to all players, from new to veteran. The problem with this feature is as long as it exists, everytime you mill cards, it feels like you are wasting resources despite knowing how little the chance it get changed is. Players should be free to mill any card they dont want to craft desired cards.
  • A guarranted new legendary card in 1 of 3 options when you ever get 3 legendaries to choose from, similiar to Hearthstone. This is not about resources but about improving opening kegs's exprience.
 
Really cool change list. I enjoyed reading the whole thing. A lot of the cards reminded me of the Beta cards, which is a good thing. For example:
  • Your Fiercing Alba Cook is the old elven wardancer.
  • And Winch is old Brewess Ritual (only with machines).
  • They used to have a mechanic called "Effort" in the game too, which is what you used on your Schirru. Pre-midwinter Sweers used Effort to damage himself by 1 for every card affected by his ability and I always thought it was really cool.
There's a couple where the power lvl seems way off though like your Crow's eye. Wouldn't that be like a 9 provision card ability? It seems like Hideous feast on steroids.
 
Really cool change list. I enjoyed reading the whole thing. A lot of the cards reminded me of the Beta cards, which is a good thing. For example:
  • Your Fiercing Alba Cook is the old elven wardancer.
  • And Winch is old Brewess Ritual (only with machines).
  • They used to have a mechanic called "Effort" in the game too, which is what you used on your Schirru. Pre-midwinter Sweers used Effort to damage himself by 1 for every card affected by his ability and I always thought it was really cool.
There's a couple where the power lvl seems way off though like your Crow's eye. Wouldn't that be like a 9 provision card ability? It seems like Hideous feast on steroids.

For expample: You have harpie egg and wolf pack on field, so 5 points total, after using crow's eye you destroy the egg, wolf pack boosted by 3 goes to 5, and you have harpy which is 5, so total 10 points. This is the most forward way of using new Crow's eye and is worth 5 points only, and mostly is used in MO which has better ways to trigger Deathwish. Other factions beside SK's Harald's snoundhout or NG's create dont reliably have Deathwish unit. Of course there will be a gimmick way to use new crow's eye, but i dont think it's worth more than 4 provisions because it needs setup, just like how Ointment on damaged Tibor is worth tons of points with only 4 provisions.

And yeah Fiercing Alba Cook is old elven wardancer (non cancer version which doesnt jump out at mulligan) plus roach-like mechanic. So this card has many synergy with current NG cards (Assire, Doadrick, Courier, Albrich) etc...
 
Now in SY we have 140 cards with copies. Much more then 104-106 cards in other factions. I guess we have to wait for more cards.
 
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