the tilt is all over the place on the forums and it's not too hard to see why. shieldwall is OP in NR period.
I like that they tried to buff the shield archetype but it would need much more than that, let's be honest, and this leader basically fits with any NR deck that runs engines or duelists and is vastly more powerful in those than in an actual full shield deck.
I think another "status" that is kind of forgotten in NR but very very fitting imo is armor. why not make this leader: boost a unit by 2 and give it 2 armor. charge 3, or something similar? it's still good for protecting engines (+4 on removal) and also duelists and it also synergyses with some of the more forgotten and vulnerable units in NR like redanian archer, redanian elite, redanian knight and last but not least trololo.
or maybe even something more interesting like: boost a unit by 1 and give it 1 armor, charge: 4. every soldier and knight in your starting deck gains 1 armor.
NR having cards that give shield is fine and wasnt a problem before but shields on demand is way too OP imo. many decks dont have ping damage and are totally blocked by shields, making it impossible to remove frigates, anna and other very scary(and arguably cheap) engines. what do you think?
honestly I think this abiliy would still be kinda OP for NR but it would somewhat defuse the duel problem
I like that they tried to buff the shield archetype but it would need much more than that, let's be honest, and this leader basically fits with any NR deck that runs engines or duelists and is vastly more powerful in those than in an actual full shield deck.
I think another "status" that is kind of forgotten in NR but very very fitting imo is armor. why not make this leader: boost a unit by 2 and give it 2 armor. charge 3, or something similar? it's still good for protecting engines (+4 on removal) and also duelists and it also synergyses with some of the more forgotten and vulnerable units in NR like redanian archer, redanian elite, redanian knight and last but not least trololo.
or maybe even something more interesting like: boost a unit by 1 and give it 1 armor, charge: 4. every soldier and knight in your starting deck gains 1 armor.
NR having cards that give shield is fine and wasnt a problem before but shields on demand is way too OP imo. many decks dont have ping damage and are totally blocked by shields, making it impossible to remove frigates, anna and other very scary(and arguably cheap) engines. what do you think?
honestly I think this abiliy would still be kinda OP for NR but it would somewhat defuse the duel problem
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