Crafting in Cyberpunk?
What type of system would you like to see?
Personally, I'm thinking something along the lines of Dead Space III would fit well here...light, no endless scrounging for materials, but also powerful in customization options.
Witcher, in my opinion, was far too cumbersome for a story driven game...too much diagrams and running around, while offering fully linear progression on a select choice of gear that made other items almost redundant.
Lower level gear should offer much more options and upgrade paths as an offset to higher(elite) having superior stats and unique, otherwise unobtainable properties.
What type of system would you like to see?
Personally, I'm thinking something along the lines of Dead Space III would fit well here...light, no endless scrounging for materials, but also powerful in customization options.
Witcher, in my opinion, was far too cumbersome for a story driven game...too much diagrams and running around, while offering fully linear progression on a select choice of gear that made other items almost redundant.
Lower level gear should offer much more options and upgrade paths as an offset to higher(elite) having superior stats and unique, otherwise unobtainable properties.