Crafting in Cyberpunk?

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Crafting in Cyberpunk?

What type of system would you like to see?
Personally, I'm thinking something along the lines of Dead Space III would fit well here...light, no endless scrounging for materials, but also powerful in customization options.
Witcher, in my opinion, was far too cumbersome for a story driven game...too much diagrams and running around, while offering fully linear progression on a select choice of gear that made other items almost redundant.
Lower level gear should offer much more options and upgrade paths as an offset to higher(elite) having superior stats and unique, otherwise unobtainable properties.
 
i expect the crafting to be something similar to the one in dead space 3, all changes/ modifications on the equipment, armor and weaons are visible in-game and change the function of the devices,
maybe some materials or parts can be a reward for quests from different faction who offer different type of gear,
the crafting should be easy but detailed and allows to see every effect of the modifications
 
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i expect the crafting to be something similar to the one in dead space 3, all changes/ modifications on the equipment, armor and weaons are visible in-game and change the function of the devices,
maybe some materials or parts can be a reward for quests from different faction who offer different type of gear,
the crafting should be easy but detailed and allows to see every effect of the modifications
The problem is real life customization of equipment requires skills and tools 95%+ of people just don't possess. So if CP2077 wants to be a "realistic" RPG for the most part crafting wouldn't be in the game.
Maybe you could pay some NPC to customize your gear and wait a few days/weeks to get it.
 
The problem is real life customization of equipment requires skills and tools 95%+ of people just don't possess. So if CP2077 wants to be a "realistic" RPG for the most part crafting wouldn't be in the game.
Maybe you could pay some NPC to customize your gear and wait a few days/weeks to get it.

I'd counter it's impossible to have the Tech as an option without a crafting system.
 
I'd counter it's impossible to have the Tech as an option without a crafting system.
Not really.
Your local mechanic can fix absolutely anything on your vehicle, but they don't have the knowledge to design, or the skills or tools to manufacture, custom parts on site. They order them from elsewhere and install them.

Or are you saying a Cyberpunk Tech is a design engineer like those that work at auto manufacturing companies? That have access to, and use, millions of dollars worth of CAD systems and machine tools in order to do their jobs?
 
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Yeah I would not say that "Crafting" per say really fits in a game like CP... "Modification", "Upgrading", or "Tinkering" fits better as a concept I feel.

Like Suhiira said, "crafting" as a thing would probably more be you asking some NPC in the game to "I want this type of a thing, with these properties, built/made", and then having to wait X time to get it.

In a way I feel that for a character to be able to do actual crafting in the game, they would need so many other skills specific for crafting that they would be seriously hampered to be able to get to the end of the game.
 
yeah i would imagine it will work more like the Witcher 3, you go to the specialist to get the design you want made. you best hope you have the credits, possibly other stuff to break down for parts and materials.
 
Not really.
Your local mechanic can fix absolutely anything on your vehicle, but they don't have the knowledge to design, or the skills or tools to manufacture, custom parts on site. They order them from elsewhere and install them.

Or are you saying a Cyberpunk Tech is a design engineer like those that work at auto manufacturing companies? That have access to, and use, millions of dollars worth of CAD systems and machine tools in order to do their jobs?
Oh, I must have misundertood your post. I meant like upgrading things and building jury rigged stuff as "crafting."
 
Not really.
Your local mechanic can fix absolutely anything on your vehicle, but they don't have the knowledge to design, or the skills or tools to manufacture, custom parts on site.
Mmm... I s'pose that then goes down the semantic rabbit hole of "manufacture".

There's a few car shops near me (one literally within 100m of my house) where they weld-up tube-frame rollcages, and in some instances, do full tube-frame bodies for track-only cars.

Still, alongside the know-how, you'd need the raw materials, the proper tools, and the space to make it all happen.

I'm good with a "crafting" type mechanic, as long as it makes sense. You should not be able to "harvest" the barrel from a Beretta 92F, the trigger assembly from a J-frame revolver, and the magazine from a Colt .45, to "make" a new gun.
 
I usually like crafting in games, but TW3's system is way too fucking convoluted. I say get rid of the general equipment diagrams, and only have elite or unique gear in this category. The Witcher school diagrams are a good example to follow, as they even have their own quest lines. If that kind of thing can be translated into Cyberpunk, I'm all for it.
 
this time diagrams an schematics are not on paper like in tw3 but digital data, so we just download the diagramas and craft the item on asome kind of machine, or even maybe real time crafting on body augmentations like in deus ex, awesome
 
I usually like crafting in games, but TW3's system is way too fucking convoluted. I say get rid of the general equipment diagrams, and only have elite or unique gear in this category. The Witcher school diagrams are a good example to follow, as they even have their own quest lines. If that kind of thing can be translated into Cyberpunk, I'm all for it.
I agree, general equipment should be purchased/found/looted.
 
I think if Cyberpunk has a crafting system it should be tied to character skills. Things like gun modding etc should require the character to have knowledge on it since it is based on a working PnP with a skills system after all.
 
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