Creative ideas for cyberpunk

+
New QUALITY of LIFE. After I beat the game and exhausted all activity, old activities such as police vs thugs, police chase, they're gone. None to be seen. I dont know if its bug, or patched out, or removed, etc.
Some ideas (inspired by Skyrim and Witcher 3):

Every 1-5 minutes of exploring and/or travelled say 3 km, there has to be an event going on (like witcher 3 where there's something to discover every X range), or maybe an open bounty where on X location,the enemy will spawn with their friends/gang. it's method could be chosen: asssasination (stealth kill, explosive only, melee only, etc), kidnap, escort. All of them have existed in previous vanilla, but it needs to be made either replenishable/repeatable, timed (i.e shows up after 2 minutes), area triggered maybe, and so on.
events like:
1. Kill gang leaders
2. Stop gang wars
3. Help police neutralize criminals (happens sometimes, need to be amped up)
4. Car chase needs to be more often (very rarely happen)
5. Escort someone
6. Search area for missing person / item

DISCLAIMER:
Some of these things already existed in game (which made me love the game, but some after it's been exhausted, it's gone.), but they happen VERY RARELY and it's good.
 
New QUALITY of LIFE. After I beat the game and exhausted all activity, old activities such as police vs thugs, police chase, they're gone. None to be seen. I dont know if its bug, or patched out, or removed, etc.
Pretty much nothing have changed since release ;)
The only change, it's some of the events, which formely appeared with a little blinking star on your minimap, are no longer indicated but still exist and still respawn.

On side note, I'm always surprised when someone quote The Witcher 3, because the open world on Cyberpunk is more or less a copy past of the open world in The Witcher 3 (there are even a bit more "events" in Cyberpunk).
 
On side note, I'm always surprised when someone quote The Witcher 3, because the open world on Cyberpunk is more or less a copy past of the open world in The Witcher 3 (there are even a bit more "events" in Cyberpunk).

I think it stems from the fact TW3's map is bigger but, more importantly, so chock full of map markers everywhere. Most of them are minor treasures or monster nest that aren't exactly a ton of fun or just plain useless. Combined with the map size and how much longer it takes to get from point A to point B and it creates this illusion of a huge map filled with nooks and cranies to explore and events to run into, all at ground level.

Some people like that and others, like me, don't. I was very happy when they added the option to hide most of the map markers because it ruined any sense of exploration for me. There wasn't any real exploration when I knew exactly where to go at all time. Every "?" Meaning there is something there.

Meanwhile, CP2077 still has too many map markers for my taste if you leave them all on but at least you have to go around looking for some stuff like, like iconics at least. With the addition of having to look vertically too. In TW3 you knew that if you went to all these "?" you'd eventually end up with all the rarer items in the game.

But it is a very subjective preference.
 

Guest 4719259

Guest
I'm not sure of course, I think the question will sound a bit controversial: but maybe add a bit more demonic\horror content to the game?
Vampires, zombies, demons, I don't know.
Guys, I found it very enjoyable in the game earlier! )) It kinda keeps you in suspense, idk, kind of creates an emotional backdrop! :)
 
1728128139521.png



Hey! this comment is mostly made wishing that a developer might see it, naive as it may sound.
Even though Cyberpunk 2077 may be a masterpiece in its own rights, it was a disappointment for me waiting for this game to be made since I saw the first trailer from 2013 and the mention that it's comming when it's ready. Maybe I was overhyped by the impresive teaser but I instantly fell in love with the atmosphere and the visualization of the teaser that are not present in cyberpunk 2077. The arhitecture, the gravitas, the darkness, the dredd that where present in the teaser where akin with childhood shows like gargoyles and teenage mutant turtles wich I loved. This feel is not present in the released Cyberpunk 2077. Although I admit Nightcity is the most impressive city rendered in a sandbox like game it is far from my perspective of outrageous megabuildings I envisioned for this universe.
So making this point I now want to emphasize what my actual opinion is of what the devs should do for the orion project.
1. I want more gigantic and impressive scale of the city, maybe 10x, because I know that is possible with the new UE5 engine. Gothic estetics and and more narrow streets, more grime, more steam, more vents, more tech displayed combined with the 80's american aestetic, simillar to cult classics like blade runner.
2. Cyberpunk for me is nothing without flying cars, and to make flying cars relevant by only being able to acces some parts of buildings only trough flying vehicle, that way bums who live on the surface level don't have acces.
3. A more immersive sim like gameplay like in Deux ex will make this game go to a whole new level making aproaching objectives more carrefully. I didn't like that in Cyberpunk 2077 almost from the begining you are like a demigod capable of killing anyone and everyone and by the end you are the absolute God of that universe, I understand why some people may like this approach but I like a more complex approach like deus ex or dishonored. And I know this is maybe the hardest thing to do in a colossal game like this, but I don't mind if the map whould be divided by mini sandboxes like in Deus ex.
4. Sandbox like feeling of doing and going whatever and wherever you want.
That is all! Thanks for reading my humble opinion.
 
Hey,
I got an idea about optimizing path tracing (or other ray propagation techniques), though I know hardly anything about it to know if my point makes any sense. Anyway, here it is:

The idea comes from the speed of rays moving through a scene—the time when rays don't have any collisions is potentially wasted. So, what about either reducing the scene size or increasing the speed of rays so that bounces happen (nearly) instantly?

Is this a thing? I guess so... :)
 
Top Bottom