Creative ideas for cyberpunk

+
New QUALITY of LIFE. After I beat the game and exhausted all activity, old activities such as police vs thugs, police chase, they're gone. None to be seen. I dont know if its bug, or patched out, or removed, etc.
Some ideas (inspired by Skyrim and Witcher 3):

Every 1-5 minutes of exploring and/or travelled say 3 km, there has to be an event going on (like witcher 3 where there's something to discover every X range), or maybe an open bounty where on X location,the enemy will spawn with their friends/gang. it's method could be chosen: asssasination (stealth kill, explosive only, melee only, etc), kidnap, escort. All of them have existed in previous vanilla, but it needs to be made either replenishable/repeatable, timed (i.e shows up after 2 minutes), area triggered maybe, and so on.
events like:
1. Kill gang leaders
2. Stop gang wars
3. Help police neutralize criminals (happens sometimes, need to be amped up)
4. Car chase needs to be more often (very rarely happen)
5. Escort someone
6. Search area for missing person / item

DISCLAIMER:
Some of these things already existed in game (which made me love the game, but some after it's been exhausted, it's gone.), but they happen VERY RARELY and it's good.
 
New QUALITY of LIFE. After I beat the game and exhausted all activity, old activities such as police vs thugs, police chase, they're gone. None to be seen. I dont know if its bug, or patched out, or removed, etc.
Pretty much nothing have changed since release ;)
The only change, it's some of the events, which formely appeared with a little blinking star on your minimap, are no longer indicated but still exist and still respawn.

On side note, I'm always surprised when someone quote The Witcher 3, because the open world on Cyberpunk is more or less a copy past of the open world in The Witcher 3 (there are even a bit more "events" in Cyberpunk).
 
On side note, I'm always surprised when someone quote The Witcher 3, because the open world on Cyberpunk is more or less a copy past of the open world in The Witcher 3 (there are even a bit more "events" in Cyberpunk).

I think it stems from the fact TW3's map is bigger but, more importantly, so chock full of map markers everywhere. Most of them are minor treasures or monster nest that aren't exactly a ton of fun or just plain useless. Combined with the map size and how much longer it takes to get from point A to point B and it creates this illusion of a huge map filled with nooks and cranies to explore and events to run into, all at ground level.

Some people like that and others, like me, don't. I was very happy when they added the option to hide most of the map markers because it ruined any sense of exploration for me. There wasn't any real exploration when I knew exactly where to go at all time. Every "?" Meaning there is something there.

Meanwhile, CP2077 still has too many map markers for my taste if you leave them all on but at least you have to go around looking for some stuff like, like iconics at least. With the addition of having to look vertically too. In TW3 you knew that if you went to all these "?" you'd eventually end up with all the rarer items in the game.

But it is a very subjective preference.
 

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I'm not sure of course, I think the question will sound a bit controversial: but maybe add a bit more demonic\horror content to the game?
Vampires, zombies, demons, I don't know.
Guys, I found it very enjoyable in the game earlier! )) It kinda keeps you in suspense, idk, kind of creates an emotional backdrop! :)
 
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Hey! this comment is mostly made wishing that a developer might see it, naive as it may sound.
Even though Cyberpunk 2077 may be a masterpiece in its own rights, it was a disappointment for me waiting for this game to be made since I saw the first trailer from 2013 and the mention that it's comming when it's ready. Maybe I was overhyped by the impresive teaser but I instantly fell in love with the atmosphere and the visualization of the teaser that are not present in cyberpunk 2077. The arhitecture, the gravitas, the darkness, the dredd that where present in the teaser where akin with childhood shows like gargoyles and teenage mutant turtles wich I loved. This feel is not present in the released Cyberpunk 2077. Although I admit Nightcity is the most impressive city rendered in a sandbox like game it is far from my perspective of outrageous megabuildings I envisioned for this universe.
So making this point I now want to emphasize what my actual opinion is of what the devs should do for the orion project.
1. I want more gigantic and impressive scale of the city, maybe 10x, because I know that is possible with the new UE5 engine. Gothic estetics and and more narrow streets, more grime, more steam, more vents, more tech displayed combined with the 80's american aestetic, simillar to cult classics like blade runner.
2. Cyberpunk for me is nothing without flying cars, and to make flying cars relevant by only being able to acces some parts of buildings only trough flying vehicle, that way bums who live on the surface level don't have acces.
3. A more immersive sim like gameplay like in Deux ex will make this game go to a whole new level making aproaching objectives more carrefully. I didn't like that in Cyberpunk 2077 almost from the begining you are like a demigod capable of killing anyone and everyone and by the end you are the absolute God of that universe, I understand why some people may like this approach but I like a more complex approach like deus ex or dishonored. And I know this is maybe the hardest thing to do in a colossal game like this, but I don't mind if the map whould be divided by mini sandboxes like in Deus ex.
4. Sandbox like feeling of doing and going whatever and wherever you want.
That is all! Thanks for reading my humble opinion.
 
Hey,
I got an idea about optimizing path tracing (or other ray propagation techniques), though I know hardly anything about it to know if my point makes any sense. Anyway, here it is:

The idea comes from the speed of rays moving through a scene—the time when rays don't have any collisions is potentially wasted. So, what about either reducing the scene size or increasing the speed of rays so that bounces happen (nearly) instantly?

Is this a thing? I guess so... :)
 
I think that if CD Projekt Red ever makes a Cyberpunk DLC or sequel, they should really study beatboxers for their music. I'm listening to Feel the Future by Improver and it's giving me the vibes of shooting up a nightclub in Night City filled with Corpos. You guys should definitely check him out if you haven't. And if anyone from CD Projekt Red ever reads this, please consider what I have said as I love your games and the moments they've given me and I only want to see you guys succeed and see your games being played by everyone.
 
Hi CD Projekt RED team,


I’ve truly enjoyed playing Cyberpunk 2077 — the atmosphere, story, and characters are all phenomenal. Thank you for creating such a rich experience.


I have a suggestion/feedback:
It would be amazing if the final Arasaka Tower mission (and similar high-action sequences) could be replayable after finishing the main story — either as a mini-game mode or a repeatable combat challenge.


Also, I’d love to see more post-ending activities in Night City — some kind of content or missions to keep playing with our V even after the story ends. I know there’s a hidden ending, but having a way to replay or expand those epic moments would be awesome for players like me who want to keep exploring the world.


Thanks for your hard work and creativity. Looking forward to your future projects!
 
For us late gamers that stick around (1000+ hours), update Maxtac. Clearly once you get to 5 stars (leveling up system) V NEEDS to be stopped, so Maxtac shows up. But some of us are so badass we can delete 30+ Maxtac teams with ease. I don't think this would be too hard, just changing up some lines of code HOW they show up. First 5 squads are like 2 assault, 1 sniper, 1 netrunner. Beat them, at 5th squad now 2 Heavy, 1 Mantis, 1 sniper. At 10 squads in if they can't just make it 5 ops in the craft, HAVE TWO CRAFTS SHOW UP! You kill 10 squads and now two crafts show up dropping of EIGHT Maxtac ops...... LET'S GOOOOOOO!!!!! I am on pc, but I refuse to use mods.... since they have shown they wont do new game+, and modders have made that and many more, I am "missing out". The only mod I'm even kind of interested in is Enemies Of Night City simply for difficulty increase. CDPR could totally write in a code that after 10 Maxtac squads killed 2 crafts show up from then on. Make it so!!!!
 
I'm interested in providing quality, creative, suggestions to CDProjectRed for Cyberpunk 2077, for sometime i've seen myself as a creative and resourceful person and am creating this discussion as a way to spread my ideas! If you have suggestions and ideas then please provide them here too. I hope that this thread becomes a way for the community to provide genuine and well throughout ideas for CDProjectRed to better their game and make it something it should have always been, that being something people want to play. Not that the game isn't enjoyable of course, but there are some bits and pieces people really want to see, and that's hopefully what CDProjectRed will see in this discussion.

Everyone who does use this thread please make a comment at the beginning of your idea saying what type of context your idea applies to, such as creativity, quality of life, bug fix, etc.
Idea for re
I'm interested in providing quality, creative, suggestions to CDProjectRed for Cyberpunk 2077, for sometime i've seen myself as a creative and resourceful person and am creating this discussion as a way to spread my ideas! If you have suggestions and ideas then please provide them here too. I hope that this thread becomes a way for the community to provide genuine and well throughout ideas for CDProjectRed to better their game and make it something it should have always been, that being something people want to play. Not that the game isn't enjoyable of course, but there are some bits and pieces people really want to see, and that's hopefully what CDProjectRed will see in this discussion.

Everyone who does use this thread please make a comment at the beginning of your idea saying what type of context your idea applies to, such as creativity, quality of life, bug fix, etc.

Request for representative character customization option:

It would mean a lot to have character customization options displaying surgical scars, whether it be in an update to this Cyberpunk or the next. I love strong character customization to improve RP and connect which my character, but I have never seen customization options that truly connect with me.

I had open heart surgery as an infant and have a large scar down my chest, along with a big central line scar in my neck (and many others). It would be so cool and would mean a lot to see similar scars as customization options for my character.

(My first post/reply, hope I’m doing this right.)
 
Please fix the dash-teleport glitch. It has gotten to be very common every single time I play now.
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How bout improve the driving?
100% this. It's insane to me to be driving on any vehicle at 140mph or higher and BARELY passing other vehicles. Like, seriously? The npc's are driving at 120??? lol. But also the handling on many of the vehicles is absurd too. It feels as though the steering is from some center of the vehicle point instead of from the front 2 wheels when doing any turning.
 
Echoes of Another World — Cyberpunk 2077 Fan-Made DLC Concept Featuring Ciri, Kaukaz, and New Choices with Unexpected Allies
Logo.png

Hi chooms,

I’ve spent months building this fan-made DLC concept: Echoes of Another World.
What started with Ciri’s one-liner about visiting Night City evolved into a fully fleshed-out expansion idea — with original quests, new factions, moral dilemmas, and lore-friendly endings. It’s designed to fit seamlessly into Cyberpunk 2077 without breaking anything that came before.

Сore Features:

  • New origin for V: “The Unknown”, a forgotten warrior from the Wild Hunt
  • Ciri as a companion — trust system, banter, and optional romance
  • A covert agency: CRYSTAL (Cross-Reality Yottasecurity Strike & Threat Assessment Liaison)
  • Dimensional rifts, anomaly outbreaks, and no magic/tech fusion
  • 10+ side quests, including:
    • a brutal hand-to-hand underground tournament
    • infiltration of a corrupted brain dance studio
    • cyber-anomaly attacks by the Wild Hunt
    • a new Arasaka Tower assault scenario (based on choices with new allies)
    • uncovering a conspiracy between the Wild Hunt and Kaukaz, a powerful corp aiming to exploit Elder Blood

Lore & Tone:

  • No implants for outsiders (Ciri, Avallac’h, Wild Hunt)
  • No magic for locals — only unexplained tech-induced effects
  • Ciri is powerful, but grounded — a survivor, not a goddess
  • Her arc: from fugitive to choosing her own path

Project Notes:

This isn’t just a pitch — it’s a full draft:
Over 200+ pages of branching narrative, quest scripting, dialogue trees, faction logic, lore sheets, and four fully-developed endings.

It’s a non-commercial fan project, built with love and respect for both universes.
Tree 1.PNG


tree 2.PNG


I'm not a native English speaker — thank you for your patience with grammar

WH attack.png


Would you play it?


Could CDPR revisit Ciri’s tease from The Witcher 3?
I’d love to hear your thoughts.
 
Hey CDPR team,

First off, I just want to say thank you for the incredible work you’ve done with the massive overhaul of Cyberpunk 2077. The recent updates have taken the gameplay to a whole new level — the systems feel tighter, more responsive, and much more engaging. It’s honestly a blast to play now, and you’ve done an amazing job evolving the experience.

That said, I wanted to offer a suggestion that comes from a place of genuine appreciation:

I’d love to see an optional “Immersive Mode” or difficulty setting that leans more into realism and grounded gameplay. Specifically, something that would:
  • Remove or hide enemy health bars
  • Rebalance damage and health so both the player and enemies feel less like bullet sponges
  • Reduce or streamline HUD elements for a more diegetic feel
  • Encourage tactical, slower-paced combat with higher consequences

When I first played Cyberpunk back at launch, what really drew me in were the moments that felt gritty, raw, and grounded. Those elements gave Night City a tangible edge — and with the current improvements to AI and mechanics, I think an immersive option would take things even further for players like me who crave a more realistic, high-stakes experience.

I fully understand that the current systems are designed to support a wide range of players, and I’m not asking for sweeping changes — just an additional mode or toggle for those of us who want to feel more in the world than looking at numbers on a screen.

Thanks again for your continued support of the game and community. You’ve already done something remarkable — this is just a small idea that could make it even better for a specific group of fans who value immersion and intensity above all.


Much respect,



P.S. I’m sorry if this isn’t formatted well for this or anything I am open to feedback
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Echoes of Another World — Cyberpunk 2077 Fan-Made DLC Concept Featuring Ciri, Kaukaz, and New Choices with Unexpected Allies
View attachment 11416499
Hi chooms,

I’ve spent months building this fan-made DLC concept: Echoes of Another World.
What started with Ciri’s one-liner about visiting Night City evolved into a fully fleshed-out expansion idea — with original quests, new factions, moral dilemmas, and lore-friendly endings. It’s designed to fit seamlessly into Cyberpunk 2077 without breaking anything that came before.


Сore Features:

  • New origin for V: “The Unknown”, a forgotten warrior from the Wild Hunt
  • Ciri as a companion — trust system, banter, and optional romance
  • A covert agency: CRYSTAL (Cross-Reality Yottasecurity Strike & Threat Assessment Liaison)
  • Dimensional rifts, anomaly outbreaks, and no magic/tech fusion
  • 10+ side quests, including:
    • a brutal hand-to-hand underground tournament
    • infiltration of a corrupted brain dance studio
    • cyber-anomaly attacks by the Wild Hunt
    • a new Arasaka Tower assault scenario (based on choices with new allies)
    • uncovering a conspiracy between the Wild Hunt and Kaukaz, a powerful corp aiming to exploit Elder Blood

Lore & Tone:

  • No implants for outsiders (Ciri, Avallac’h, Wild Hunt)
  • No magic for locals — only unexplained tech-induced effects
  • Ciri is powerful, but grounded — a survivor, not a goddess
  • Her arc: from fugitive to choosing her own path

Project Notes:

This isn’t just a pitch — it’s a full draft:
Over 200+ pages of branching narrative, quest scripting, dialogue trees, faction logic, lore sheets, and four fully-developed endings.

It’s a non-commercial fan project, built with love and respect for both universes.View attachment 11416502


View attachment 11416505

I'm not a native English speaker — thank you for your patience with grammar

View attachment 11416508

Would you play it?


Could CDPR revisit Ciri’s tease from The Witcher 3?
I’d love to hear your thoughts.
Wow if this is truly real consider me thoroughly impressed! I feel like this would be better as a spin off lower priced game produced by cdpr rather than an expansion on an existing game but I would probably buy this if it came out. Side note: while I was reading this quickly, I didn’t notice any issues with your English whatsoever and not to be cliche but I think it would be good to be more confident in your English I appreciate that you checked to make sure but you’re all good :)
 
Echoes of Another World — Cyberpunk 2077 Fan-Made DLC Concept Featuring Ciri, Kaukaz, and New Choices with Unexpected Allies
View attachment 11416499
Hi chooms,

I’ve spent months building this fan-made DLC concept: Echoes of Another World.
What started with Ciri’s one-liner about visiting Night City evolved into a fully fleshed-out expansion idea — with original quests, new factions, moral dilemmas, and lore-friendly endings. It’s designed to fit seamlessly into Cyberpunk 2077 without breaking anything that came before.


Сore Features:

  • New origin for V: “The Unknown”, a forgotten warrior from the Wild Hunt
  • Ciri as a companion — trust system, banter, and optional romance
  • A covert agency: CRYSTAL (Cross-Reality Yottasecurity Strike & Threat Assessment Liaison)
  • Dimensional rifts, anomaly outbreaks, and no magic/tech fusion
  • 10+ side quests, including:
    • a brutal hand-to-hand underground tournament
    • infiltration of a corrupted brain dance studio
    • cyber-anomaly attacks by the Wild Hunt
    • a new Arasaka Tower assault scenario (based on choices with new allies)
    • uncovering a conspiracy between the Wild Hunt and Kaukaz, a powerful corp aiming to exploit Elder Blood

Lore & Tone:

  • No implants for outsiders (Ciri, Avallac’h, Wild Hunt)
  • No magic for locals — only unexplained tech-induced effects
  • Ciri is powerful, but grounded — a survivor, not a goddess
  • Her arc: from fugitive to choosing her own path

Project Notes:

This isn’t just a pitch — it’s a full draft:
Over 200+ pages of branching narrative, quest scripting, dialogue trees, faction logic, lore sheets, and four fully-developed endings.

It’s a non-commercial fan project, built with love and respect for both universes.View attachment 11416502


View attachment 11416505

I'm not a native English speaker — thank you for your patience with grammar

View attachment 11416508

Would you play it?


Could CDPR revisit Ciri’s tease from The Witcher 3?
I’d love to hear your thoughts.
This is absolutely phenomenal work! The amount of thought and passion you’ve poured into this concept is seriously impressive — from the lore consistency to the branching quests and even the tone balance between the Witcher and Cyberpunk universes. Seeing Ciri as a companion with a trust system and optional romance is a dream come true, and the CRYSTAL agency idea is genius. Massive respect for crafting something so detailed and respectful to both franchises. Would love to see this made real one day — CDPR, take notes!
 
This is absolutely phenomenal work! The amount of thought and passion you’ve poured into this concept is seriously impressive — from the lore consistency to the branching quests and even the tone balance between the Witcher and Cyberpunk universes. Seeing Ciri as a companion with a trust system and optional romance is a dream come true, and the CRYSTAL agency idea is genius. Massive respect for crafting something so detailed and respectful to both franchises. Would love to see this made real one day — CDPR, take notes!
“Thank you so much — I’m truly grateful. There’s more coming, including a confrontation scenes with an Crystal agency, fixer gigs and a few intense endings. I’ll share more soon!”
Post automatically merged:

Thank you so much — that honestly means a lot to me. I never expected this to become anything more than a personal thought experiment, but the support from people like you makes it feel almost real.

I totally get what you mean about it working as a lower-priced standalone — part of me imagined this as one of those focused, story-rich expansions like Blood and Wine, but set in Night City.

And thank you as well for the kind words about the English. It’s not my first language, so I try to double-check to make sure I’m not overexplaining or missing nuance. Your encouragement really helps 💛

P.s. - I’ll be unfolding the story in more detail soon — and I truly hope it meets the mark.
Post automatically merged:

Thank you so much — that honestly means a lot to me. I never expected this to become anything more than a personal thought experiment, but the support from people like you makes it feel almost real.

I totally get what you mean about it working as a lower-priced standalone — part of me imagined this as one of those focused, story-rich expansions like Blood and Wine, but set in Night City.

And thank you as well for the kind words about the English. It’s not my first language, so I try to double-check to make sure I’m not overexplaining or missing nuance. Your encouragement really helps 💛

P.s. - I’ll be unfolding the story in more detail soon — and I truly hope it meets the mark.
Post automatically merged:

Update: Key Characters — Liassara, Vladimir, Riley

Continuing from the main concept, here’s a closer look at the three major characters who drive the conflict in this DLC.
Each one brings their own ideology, threat level, and emotional weight — and the player’s choices can shape their fate.

🔥 Liassara — General of the Wild Hunt
Race: Aen Elle Elf
Role: Main Antagonist
Tone: Cold, calculating, wounded pride beneath discipline

A high-ranking general of the Wild Hunt, descended from a side branch of Lara Dorren's bloodline.
Sent to Earth by Eredin to hunt Ciri — but behind her loyalty hides personal jealousy and deep resentment.

Liassara can:
  • Betray Eredin
  • Become the key to saving Ciri and Avallac’h
  • Be killed in the final confrontation

“The only one who matters to me... is Eredin.”



🧊 Vladimir — CEO of Kaukaz Corporation (Night City)
Role: Corporate Antagonist
Tone: Ruthless leader driven by personal tragedy

A man with no legacy but a hunger that spans continents. Vladimir allies with the Wild Hunt for his own ends, but secretly plots to betray them.
His goal is to use Ciri’s blood to undo a personal tragedy — no matter the cost.

“Elder blood. Ancient magic... If there's even a chance, I'm taking it.”



🛰 Riley — CRYSTAL Field Agent
Role: Ally or Antagonist (based on trust)
Background: Elite anomaly response operative, military-grade discipline

Riley works for an international agency monitoring interdimensional threats. To her, Ciri and Avallac’h are not lost travelers — they’re a beacon for something worse.
Depending on how the player interacts with her, she may become a powerful ally… or a final enemy.

The player can:
  • Earn her trust
  • Confront her in battle
  • Betray Ciri by siding with the agency

“To you, she’s just a runaway looking for shelter. To us... she’s a world-class threat.”



Happy to answer any questions — more coming soon!



Echoes of Another World — Cyberpunk 2077 Fan-Made DLC Concept Featuring Ciri, Kaukaz, and New Choices with Unexpected Allies
View attachment 11416499
Hi chooms,

I’ve spent months building this fan-made DLC concept: Echoes of Another World.
What started with Ciri’s one-liner about visiting Night City evolved into a fully fleshed-out expansion idea — with original quests, new factions, moral dilemmas, and lore-friendly endings. It’s designed to fit seamlessly into Cyberpunk 2077 without breaking anything that came before.


Сore Features:

  • New origin for V: “The Unknown”, a forgotten warrior from the Wild Hunt
  • Ciri as a companion — trust system, banter, and optional romance
  • A covert agency: CRYSTAL (Cross-Reality Yottasecurity Strike & Threat Assessment Liaison)
  • Dimensional rifts, anomaly outbreaks, and no magic/tech fusion
  • 10+ side quests, including:
    • a brutal hand-to-hand underground tournament
    • infiltration of a corrupted brain dance studio
    • cyber-anomaly attacks by the Wild Hunt
    • a new Arasaka Tower assault scenario (based on choices with new allies)
    • uncovering a conspiracy between the Wild Hunt and Kaukaz, a powerful corp aiming to exploit Elder Blood

Lore & Tone:

  • No implants for outsiders (Ciri, Avallac’h, Wild Hunt)
  • No magic for locals — only unexplained tech-induced effects
  • Ciri is powerful, but grounded — a survivor, not a goddess
  • Her arc: from fugitive to choosing her own path

Project Notes:

This isn’t just a pitch — it’s a full draft:
Over 200+ pages of branching narrative, quest scripting, dialogue trees, faction logic, lore sheets, and four fully-developed endings.

It’s a non-commercial fan project, built with love and respect for both universes.View attachment 11416502


View attachment 11416505

I'm not a native English speaker — thank you for your patience with grammar

View attachment 11416508

Would you play it?


Could CDPR revisit Ciri’s tease from The Witcher 3?
I’d love to hear your thoughts.
 
Last edited:
“Thank you so much — I’m truly grateful. There’s more coming, including a confrontation scenes with an Crystal agency, fixer gigs and a few intense endings. I’ll share more soon!”
Post automatically merged:

Thank you so much — that honestly means a lot to me. I never expected this to become anything more than a personal thought experiment, but the support from people like you makes it feel almost real.

I totally get what you mean about it working as a lower-priced standalone — part of me imagined this as one of those focused, story-rich expansions like Blood and Wine, but set in Night City.

And thank you as well for the kind words about the English. It’s not my first language, so I try to double-check to make sure I’m not overexplaining or missing nuance. Your encouragement really helps 💛

P.s. - I’ll be unfolding the story in more detail soon — and I truly hope it meets the mark.
Post automatically merged:

Thank you so much — that honestly means a lot to me. I never expected this to become anything more than a personal thought experiment, but the support from people like you makes it feel almost real.

I totally get what you mean about it working as a lower-priced standalone — part of me imagined this as one of those focused, story-rich expansions like Blood and Wine, but set in Night City.

And thank you as well for the kind words about the English. It’s not my first language, so I try to double-check to make sure I’m not overexplaining or missing nuance. Your encouragement really helps 💛

P.s. - I’ll be unfolding the story in more detail soon — and I truly hope it meets the mark.
Post automatically merged:

Update: Key Characters — Liassara, Vladimir, Riley

Continuing from the main concept, here’s a closer look at the three major characters who drive the conflict in this DLC.
Each one brings their own ideology, threat level, and emotional weight — and the player’s choices can shape their fate.

🔥 Liassara — General of the Wild Hunt
Race: Aen Elle Elf
Role: Main Antagonist
Tone: Cold, calculating, wounded pride beneath discipline

A high-ranking general of the Wild Hunt, descended from a side branch of Lara Dorren's bloodline.
Sent to Earth by Eredin to hunt Ciri — but behind her loyalty hides personal jealousy and deep resentment.

Liassara can:
  • Betray Eredin
  • Become the key to saving Ciri and Avallac’h
  • Be killed in the final confrontation

“The only one who matters to me... is Eredin.”



🧊 Vladimir — CEO of Kaukaz Corporation (Night City)
Role: Corporate Antagonist
Tone: Ruthless leader driven by personal tragedy

A man with no legacy but a hunger that spans continents. Vladimir allies with the Wild Hunt for his own ends, but secretly plots to betray them.
His goal is to use Ciri’s blood to undo a personal tragedy — no matter the cost.

“Elder blood. Ancient magic... If there's even a chance, I'm taking it.”



🛰 Riley — CRYSTAL Field Agent
Role: Ally or Antagonist (based on trust)
Background: Elite anomaly response operative, military-grade discipline

Riley works for an international agency monitoring interdimensional threats. To her, Ciri and Avallac’h are not lost travelers — they’re a beacon for something worse.
Depending on how the player interacts with her, she may become a powerful ally… or a final enemy.

The player can:
  • Earn her trust
  • Confront her in battle
  • Betray Ciri by siding with the agency

“To you, she’s just a runaway looking for shelter. To us... she’s a world-class threat.”



Happy to answer any questions — more coming soon!
98d99ec1-0cc3-441f-9bb7-d357001f53ad.png

Liassara
abbb3a78-df54-4bae-9adb-29d2736df058.png

Vladimir
e6dc3bbd-6611-4895-b009-333a5e1c3747.png

Riley
 
The Unknown Origin (Witcher x Cyberpunk)

“Name. Face. Memory. All gone. Only instinct — to run, to breathe... to kill.”

You’re not a Street Kid. Not Corpo. Not Nomad.
You’re a scream torn from the fog.
You are… the Unknown.

Your story starts in a burning lab. Valentinos storm the underground. You escape — or fight your way out.

V unknow - lab.png


Jackie Welles pulls you out.But the voice in your head still whispers: “d’hoine…”

You're not like the others.
You were once a soldier of the Wild Hunt — magically enslaved, erased, discarded.
But now, the worlds have collided again.
Ciri remembers you. Liassara fears you. And V must choose who they truly are.

🌀 This is part of Echoes of Another World, a fully planned fanmade DLC:
  • 20–40 hours of story
  • Romance with Ciri
  • Alternate endings
  • New allies and enemies
  • Integration with Cyberpunk 2077 canon
Yes — we know.
CDPR has made it clear they don’t accept fan-submitted story ideas.
And that’s okay.
We’re not here to ask for permission.
We’re here to show what the fandom is capable of — with love, care, and respect for both worlds.

This isn’t fanfiction. It’s a blueprint. Playable. Consistent. Expansive. If nothing else — let this post be a “What if…?”
But maybe — just maybe — it’s the beginning of something greater.

🤖 No spoilers. No demands. Just an invitation to imagine.
🗡️ What if the Wild Hunt had come to Night City?
💉 What if chrome met chaos?

Would love to hear your thoughts — and your cautions.

Stay safe, chooms.
 
Chooms, I created a thread on nexus mods - let's try to find modders for the DLC.

https://forums.nexusmods.com/topic/...er-—-echoes-of-another-world-fan-dlc-project/

We’re looking for collaborators:
Role Tasks
🔧 Scripters REDmod, Cyber Engine Tweaks, Lua
🧱 3D Artists Characters, environments, portals, FX
🎞️ Animators Cutscenes, combat, romance
✍️ Writers English editing, branching dialogue help
🎮 Designers Quest logic, balance, testing
💡 Idea people If you care — you belong

d0641f4c-0caf-487d-a8d2-b74197566d01.png
 
I'd like for them to borrow and idea from PUBG Mobile and have a checklist of all costumes.
For example, just a few days ago, i was grinding all Bitch V.13 clothing items, using the wiki as a guide... Unfortunately, today i discovered an item that isn't marked on the wiki. And there is a pair of pants called "Killer Candy" that has the Bitch V.13 logo on it.
Fashion should play a bigger role in this game, imo. Bonuses per clothing sets and also depending on the fashion style.
 
Chooms, I created a thread on nexus mods - let's try to find modders for the DLC.

https://forums.nexusmods.com/topic/13517307-recruiting-cyberpunk-x-witcher-—-echoes-of-another-world-fan-dlc-project/

We’re looking for collaborators:
Role Tasks
🔧 Scripters REDmod, Cyber Engine Tweaks, Lua
🧱 3D Artists Characters, environments, portals, FX
🎞️ Animators Cutscenes, combat, romance
✍️ Writers English editing, branching dialogue help
🎮 Designers Quest logic, balance, testing
💡 Idea people If you care — you belong

View attachment 11417393
01 A1 Prologue 01.png
02 A2 Blue rose 02.png


Prologue and First quest "Desert Blue Rose" - Misty asks for help for her friends "from afar." Valerie goes searching for a magical rose in the wasteland, where she encounters the hounds of the wild hunt for the first time.
 
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