Most importantly it doesn't help to improve the product we have.
Examples of things that would improve the product. Act 1 extended. So that Jackie, T-Bug, Misty, and Vik are introduced properly. Give time to build the relationship.
All Fixers must have a proper introduction given to them. Just like Padre has in Street Kid. None of this: Hi, you are an up and coming good merc (which we didn't see. Go back to first improvement.) I want you to do X mini missions for me. Okay bye.
Missions that have the ability to choose weather to kill a character or not. Has story for both outcomes. When you don't do this. The game is faking choice. Why do people like the Stout mission in the begining. Because it's a mission of branching outcomes and CHOICES.
Logical inconsistencies are addressed. When doing missions for certain fixers. Will increase their hatred with others. To the point of terminating communication to do the remaining missions. This is a thing in the game. Kill one of the Delamain cars. Delamain will terminated remaining missions. We should not be seeing Wakako giving us missions. After we where killing Tygre Gang members.
Gangs: How about we actually get proper introductions to all the gangs. Understand who they are. And they are actually used towards story. Rather than be just generic enemies. This than can be used to fill alternate ways to get around losing fixers. If you kill NCPD officers enough times. Regina terminates communications. Than you are contacted by a Gang leader. To resume said missions. But the missions are modified in killing the cops and the targets. Any missions that involve the same gang members are blocked.
Skippy's mission is modified. If you are working for NCPD. You have the choice to keep him, give him back to Regina. If NCPD missions where terminated. Skippy can be reprogrammed. You than can kill Regina.
If you've done excelent work on NCPD missions. Like you never fail the stealth requirement missions. Regina awards you a NCPD uniform. This than allows you to act as a cop. Take cop cars freely. And give a alternate outcome to Brendon vending machine. By rescuing him from erasure. CHOICES, Affecting outcomes. Positive and negatives that give things to V.
If you pick a mission like when you have to kill that guy in the animal gang for the guy he killed. And you have been working with them in fixer jobs. An additional option is added. Work with him and kill the person who hired you to kill him. More choices.
Lifepath's: The LP's change how the game starts. This should also be a thing on how each of the endings end. Various other game mechanic bonuses should be done for each LP.
Street Kid should be able to have a easier time to interact with Gangs. Bribe cops, and when you beat the brawl missions. Be able to be added to the brawl ourselves. So that periodically generated enemies will call us up for a match.
Corpo should help in acquiring money easier. Weather from resources or the Alcadoes. You should be able to bypass bouncers at the front door, in missions. The beat missions. Give a chance option to bribe them to take a fall. If you have the required money. Completing Delamain's missions. Gives you access to the company stock. And you get investment money for the remainder of the game. This would re-enable the Corpo HUD. Which you could look at with assigned button.
Nomad makes it easier for you to read people. Defuse situations easier. Make it easier for you trigger the romances. Nomad would also make V more violent when friends are in danger. Nomad could also have access to more gear BP's from the start. Need less tech levels for upgrades.
I'm trying to add things with the limitations of the game in mind. Solely expanding on just the story. This would make it longer. More indepth. And fulfill a lot of the promises that where said or implied with their crap lying marketing.