Don't you mean to say that the topic has taken a nosedive? Hilarious.
If there are no "gamebreaking" issues, then the game can be enjoyed for its positives, which I am sure will be abudant. Its weaknesses will seem just roughness around the edges. Same thing, most games: bugs are inevitable, but as long as they don't prevent your story progression, we can deal with them. Bugs will be ironed out over time, and the game will reach iconic status.While I had both reassuring and concerning thoughts when reading some aspects, I see no "game breaker" deal issues for myself; having it compared to Deus Ex is mostly reassuring to me because I liked those games.
Sure, here are the updated links:Thanks. Can you and other mods when updating the first post say with what infos and videos was updated?
At least in the post that says OP was updated, like this one I quote you with.
I expect the game to be long if one wants to do a 100% run.
QA Dev posted that their current Nomad playthrough is 175 hours and 43 minutes in. Definitely not a speed run I'm sure (one would hope nearing 100% completion at that point), but nice to here all the same.
How on Earth it can be immersive if theres character sheets and such? This is based on "table-top Cyberpunk" after all. I guess we will find out, but I doubt. If I was making immersive game I would keep all "game interactivity" at low, like inventory, character sheets etc. Like some games likes to do. I personally hope for Fictional Game.I'm glad it's closer to immersive sims than Witcher games (PCGamer mentioned Human Revolution specifically). And thus I'm absolutely not surprised there's a ton of bugs. This kind of game freedom comes at price, especially considering the scope.
Important question is: Will the prologue "side-stuff" be available once the prologue is over? Or are we forced to go out of our way looking for it before we get to game proper?- You can get through lifepath prologues in 2 hours or so if your trying to get straight through without side-stuff.
I hope they wont be available afterwards. It always irks me when quests hang around forever like the NPCs only exist to wait for the player character. But that's just me.Important question is: Will the prologue "side-stuff" be available once the prologue is over? Or are we forced to go out of our way looking for it before we get to game proper?
"Stealth game feels similar to Deus Ex. Stealth attacks are one shot kills/knockouts even on high level enemies."Huge preview on German gaming website Gamestar.
Said preview will be public for only 20h and 77mins until they make it available for Premium users only.
So I'm trying to get most bullet points translated for everyone.
- Game starts with an introductional video, telling the player about all the various city districts
- There'll be a transitional video explaining what happened in the 6 months after the end of the origin story part
- Loading screen infos won't recap the story progress like in Witcher 3, but give more background infos depending on the chapter the player is currently in
- The game features a Kodex similar to the Mass Effect games
Story & Presentation
- Story is great, mature and keeps the game together very well
- Has the same issue as all open world games. It suggests a time pressure that isn't really there because you can ignore it as long as you want to do side quests or just free roam through the city
- Animations are glorious, facial expressions are great but not on TLoU 2 level
- German synchro really does the game justice and has some popular voice actors
- Relationship with Johnny Silverhand is (in)tense and he is present most of the time in various ways
- Johnny's character is described as "angry, cynical, an asshole"
- Relationship to Johnny becomes more complex and interesting throughout the game
Quest & game mechanics
- Overwhelming amount of side quests available right after the end of the prologue
- Basically no filler content. All quests have a meaning and are more complex/interesting than they appear when you accept them
- There's some "soft" level gating between districts/zones through high level enemies. Exact enemy level is not shown. Deadly enemies are marked with a red skull above their head.
- Most (but not all) quests are marked on the map.
- Bigger side quests can impact the main story. It's not mentioned by how much though.
- CDPR don't shy away from tackling "difficult" stories like suicide, rape, (child) murder, etc.
- Overall theme is very dark. Not for fans of happy ends
- Cyberpsychos are mostly random bossfights in the open world
- There some are obvious but also some really subtle decisions you can make (sometimes even unconciously) that impact the main story and side quests.
- Subtle decisions can be an issue because you don't know it was even there and you can actually miss the hidden replay value, making the game feel more linear than it actually is.
- Additional dialogue options you missed to unlock are not shown greyed out but are completely invisible. Same goes for background (Corpo, Nomad, Streetkid) specific options.
- The amount of mechanics can be overwhelming
- There's a "normal" character level, street cred level, Hacking tools, implants, crafting, etc.
- Perk points can be respecced for money, attribute points can't (at least in the 15h he played).
- Street cred level unlocks side quests, trade offers, advanced implants. No additional attribute or perk points.
- There's lots of "RPG" infused into the game.
- Melee feels surprisingly good. Not as good as Sekiro or Ghost of Tsushima but definitely much better than Skyrim.
- Gunplay feels great, but it's not a shooter. Headshots aren't instant kills. You can feel the RPG mechanics behind it.
- There are 3 types of guns. Normal, smart and tech.
- Smart guns have auto aim, tech guns can shoots charged shoots (hold shoot button).
- Guns can be modded. Mods can be looted or crafted (probably also purchased).
- Enemy AI is solid. Enemies are reacting and attacking as you would expect. Some occasional bugs though.
- Stealth game feels similar to Deus Ex. Stealth attacks are one shot kills/knockouts even on high level enemies.
- Scanned and marked enemies can be seen through walls.
- Hacking and stealth gameplay goes hand in hand.
- Time goes into slow motion when you're trying to combat hack an enemy
- You can craft basically everything. Guns, clothes, mods, usable items
- Clothes have armor and run speed stats and can be modded.
- You can craft on the go. No need to find a workbench or go back to your apartment
Game World & Graphics
- You can get in conflict with the police but it never escalates as much as in GTA.
- Same for NPCs. The game world reacts more static to the player, not as dynamic as GTA.
- There are no stealing mechanics like in Skyrim.
- You can kill all NPCs except kids.
- Game world is very detailed and atmospheric.
- Fast travel is similar to Witcher 3.
- Driving feels mediocre to ok. It feels far from realistic, expecially the crash physics.
- Graphics are great, even without RTX.
- You can not see your character in reflections or regular mirrors for performance reasons, only in special mirrors that you can interact with.
Controls & UI
- You can hide almost all UI elements, except for the quest marker of your currently actively followed quest which will always be visible.
- Mouse + Keyboard controls are feeling good but are a bit overloaded at times (too many button/key presses needed)
- Game is for you if you're a fan of great stories, Deus Ex, RPGs and like atmospheric game worlds
- Game is not for you if you're a fan of "realistic" mechanics, like happy ends, love Rockstar games, racing games or expect a FPS.
- If you want to compare it to a single game then it feels closest to Deus Ex.
Edit: Fixed some typos and added Controls & UI section
Edit2: Added money quote
I don't think this is for "performance reason". Its because in normal gameplay the V model does not exist. For this reason, I have doubts that there would be a "photo mode".