what if you have to recharge your implants over time otherwise they dont work instead of eating and sleeping the technology is probably so advanced you wouldnt have to do things like such
That's a really good idea , maybe do some maintenance using your money at the "X" shop or whatever.what if you have to recharge your implants over time otherwise they dont work instead of eating and sleeping the technology is probably so advanced you wouldnt have to do things like such
I think the real problem is the lack of depth and reality. It should be something that should be payed attention to. Black and White seems an Understatement. Its colorless.Survival mode Bethesda style has always been a big questionmark and disappointment for me. They always overdo it. People ask for hunger and thirst, and the need to sleep... you know, a tad of Sims or realism into their RPG experience. Bethesda slaps you in the face with a Navy Seal boot camp! "You want survival .. survive this you piece of (random negative words)". And all of a sudden you're nerfed to the bone, along with the inability to use some basic gameplay features. Their Survival setting is just too black and white.
Options .. options is always good. Let me chose what I want for my survival mode and I'd love one.
Im not into Japanese style dificulty, where it is mostly about more twitch, but I love epic dificulties like this, that incl. survival, planning and being tactical. So yes, if possible, I am all for it!
My fondest memories of games of the Souls series and Bloodborn bring a great joy of frustration to my Cyberpunk heart
So basically an MCM menu like that of Realistic Needs and Diseases or Frostfall. I can get behind this.PART 1
I'm sure the developers are aware of The Witcher 3: Enhanced Edition, which made the game much more realistic, added new survival elements and reworked some core gameplay mechanics like leveling. If you were to take elements of it's survival and apply it to Cyberpunk, it would please quite a larger audience who want more realism and immersion. This should be done as a separate play-through, a mode that you could choose when starting a new play-through. Many of the possible features I will mention shouldn't be excluded from the normal game.
As for the actual elements of a Survival Mode, there are many, which are as follows:
1. New Option menu, where a player can switch specific functions on/off and to possibly even change values/factors of said parameters. ( for example, requirement for food/drink, if true, then how much food/drink per time unit). Since people have preferences, this would ease the balancing of such mode, allow more varied gameplay experiences and bring the game closer toward perfection. Making the menu filled with too many options causes frustration and is off-putting, which is why the most basic option should be presented and more precise and niche options should be available only through advanced options menu.
I'm not sure about the decisions being influenced by the character creation menu, but the others sound pretty good.2. List of possible features/parameters starting with the obvious:
Requirement for food, drink, sleep, medicine, warmth, maintenance, addictions, mental health and bodily excretions.
Any/all such needs should be based on the character, environment and physical activity.
Any/all such needs are reliant on the technology/cyberware installed within the character.
Some needs would be influenced by decisions made in character creation menu
I disagree on the addiction part. I think that should be more for drug use or the like.As for nutrients, food should be varied, water should be best to quench thirst, but low on energy. eating more sugar gives more energy and balances mental health, but causes addiction at long run. healthy food is more expensive, harder to find, gives less boost in energy and mental health, but doesn't cause addiction. Nightcity should be a unhealthy place that doesn't care about health, at least on the lower levels of society.
Why make sleep optional? If you're going for the full immersive mode, sleep should be required.Sleep should be optional, but it should give bonuses. FAQ is that "When does my character sleep?" and the clever answer is "The same time you sleep."
Judging by what we saw in the demo, the Ripperdoc (is that what it's called?) seems to be your go-to guy for cybernetics, so I think that's already been implemented. I agree with the rest of what you said.Medicine and Maintenance would include normal medicine for biological diseases (like STDs, common cold) and anti-virus "medicine" for malware such as Spyware and Adware. Maintenance could include oil changes, repair of damaged parts and equipment repair (guns, swords and whatnot). Medicine could be bought from normal stores, but more advanced stuff, like cybernetics could only be repaired by a professional.
So basically take Frostfall, add a hyperthermia component, and put it in. As a Frostfall player, I can get behind this.Warmth: Wearing too much on a hot day and not drinking could cause hyperthermia and not wearing enough clothes on a cold day for an extended period would cause hypothermia. On a side not, it would be amazing if you could attain a health insurance that would be summoned whenever you were about to pass out from any biological dysfunction (like lack of food, but not alcohol).
The last time I saw a game implement some sort of a mental health thing was Hellblade: Senua's Sacrifice, but that was its core focus. This would be a very intriguing element to include, but it would also have to balance out with the personality your character has. Put simply, it's a consequence for acting OOC. I wonder how they would include this?Mental health and addiction: Mental health would affect your leveling speed, health, every possible regeneration and physical attributes like concentration which in turn would decrease accuracy. Mental health would be decreased by poor physical condition, like poor diet, lack of nutrients/addictive substances, diseases , wounds and torture. Decreased by choices/actions made within the game, like stressful situations, loss of people close to you, addictions, acting out of your character, ( as in, doing something horrible like killing an innocent civilian, when you have been the good guy the whole game). As you progress through the game, these things will affect you mental state less over time as you get more accustomed to it. Addictions are caused by constant use of addictive substances, such as alcohol, drugs, sugar or sex(?), and after getting addicted, not consuming the specific substance will decrease your mental health dramatically over time, unless you get medical help or wait a (very very) long time for you to be cured of your addiction. Addictive substances would have great short term bonuses but with negative long term effects.
Agreed.Bodily excretions: umm, nope
While I sort of agree with this, we have to keep in mind that realistic technological advancements would not fit the theme of the game and reality is not as exiting as fantasy.what if you have to recharge your implants over time otherwise they dont work instead of eating and sleeping the technology is probably so advanced you wouldnt have to do things like such
I do not mind getting one shotted, but then I want to be able to one shot my enemies aswellI would love a Dark Souls difficulty level. I want to be one-shotted again and again.
I'm not masochistic, I think...