Death Stranding Has Gone Gold

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It may be weird for someone, but the concept of disposable babies which will die because of what you are doing, puts me off terribly. Being a father changes perspective I guess.
 
It's downfall is going to be it's obscurity. In general, obscure games are harder to win in overall category. I'm sure it will win A goty award, that's not hard to do. Every year there's 10-15 games that win goty from different publications. I haven't looked into how well Metro: Exodus ended up being received but I'd think that would be a contender. I don't think The Outer Worlds is strong enough in the market to pull majority goty awards

I'm not so sure it will be "obscure" in the end. It's a pretty surreal concept, but one that may speak to a lot of people. It's not "following established tropes" -- that's for sure. I'm all for that. What remains to be seen is if the approach registers with people and hooks them.

I'd think of it as the "Minecraft" effect. (I think that makes a great example.) A game about a world made from blocks...where you just sort of do...whatever? Just...build...stuff? And there are zombies that... ...?... Uhhh...what's the point...? But -- suddenly -- when people play it, it becomes clear that the formula is just amazing. What sounds like an obscure idea suddenly becomes pop culture.

From what I've seen of Death Stranding, the one thing I think may already be apparent is that the game may be more focused on trying to drive a theme or tell a story than engage the player in gameplay. But that's just speculation. Before I played Dark Souls for the first time, I wasn't really interested, as it looked like the game was simply a brawler trying to be over-the-top freaky and weird. Only after I tried it did I uncover the onion layers of awesome.
 
HAHAHA I skipped around maybe 15 areas in that video and saw Norman Reedus swimming, sitting, walking, walking up a steep hill, walking through yellow water, standing, and slightly running. Nothing else
you can also see stealth, fighting against humans and against a huge beast. Walking is also more interactive than in videogames since you need to be careful with the terrain and balance your weight pushing L2 or R2. You'll need to plan your route and properly consider the tools you want to bring with you: the more you have the easier it is to bypass obstacles, but the more weight you have the harder it is to walk and stamina reduces faster, which makes it impossible to run or walk in rivers. Cuscenes were shown in old trailers, boss fights were not shown yet (thank god, enough spoilers).

I think I'll really like this game contrary to the metal gear saga. But I wouldn't recommend it to anybody who doesn't like what was shown so far. It won't be a game for everybody and it doesn't want to be such. Like RDR2 "slow" animations or minutes of horse riding from point A to point B with music, which to me were just perfect.
 
It won't be a game for everybody and it doesn't want to be such. Like RDR2 "slow" animations or minutes of horse riding from point A to point B with music, which to me were just perfect.
I dunno...RDR 2 seemed like it was trying to be a game for everybody, at least anyone that ever liked a Western or fantasized about being a cowboy, and pretty much succeeded. I guess this is for people that grew up having dreams of being a Fed Ex or UPS delivery guy? :whistle:
 
Like RDR2 "slow" animations or minutes of horse riding from point A to point B with music, which to me were just perfect.

I can agree with this. I'm definitely someone that appreciates a sense of scale and scope. I like huge areas that take time to navigate. I don't care for games that try to compress the world so that there's "always something happening at every moment!!!" I'll use FarCry 5 as an example:

I wander off to a beautiful, remote lake to play the fishing mini-game. Just killing time.

Inside of 45 seconds, a grizzly bear and a friggin' elk have teamed up to take me out, and I'm using an automatic shotgun to fight them off while dodging strafing runs by at attack helicopter that spawned straight out of the code's ass. A boat then shows up and fires off an RPG that starts a forest fire. Out of the inferno comes a screaming woman in flames running from a turkey...

Yes. Fishing.
 
I dunno...RDR 2 seemed like it was trying to be a game for everybody, at least anyone that ever liked a Western or fantasized about being a cowboy, and pretty much succeeded. I guess this is for people that grew up having dreams of being a Fed Ex or UPS delivery guy? :whistle:
I didn't know delivery guys deal with void outs, the hades, huge beasts from another dimension, rain that makes things grow old and babies who are linked to their mothers in hell. Sounds less boring than I thought. I will thank the amazon guy when he'll bring me the game. :shrug:

BTW, tons of people complained about RDR2's animations and slow pace, which makes me sad.
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I'm not so sure it will be "obscure" in the end. It's a pretty surreal concept, but one that may speak to a lot of people. It's not "following established tropes" -- that's for sure. I'm all for that. What remains to be seen is if the approach registers with people and hooks them.

I'd think of it as the "Minecraft" effect. (I think that makes a great example.) A game about a world made from blocks...where you just sort of do...whatever? Just...build...stuff? And there are zombies that... ...?... Uhhh...what's the point...? But -- suddenly -- when people play it, it becomes clear that the formula is just amazing. What sounds like an obscure idea suddenly becomes pop culture.

'Death Stranding'
I don't know about FC5 since after AC origins I've decided that I won't play a ubisoft game for a long time (until they start making fresh games with their own personality = probably never again), but I see what you mean. A huge "empty" map can be a something great instead of a flaw if the game wants you te experience the concept of traveling in nature or desolation.
 
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The most off-putting element of the game for me is Norman Reedus. I don't want to play as the guy. Overall, I think it looks like too much self-indulgent nonsense, where Kojima was sliding into over the years.
 
I didn't know delivery guys deal with void outs, the hades, huge beasts from another dimension, rain that makes things grow old and babies who are linked to their mothers in hell. Sounds less boring than I thought. I will thank the amazon guy when he'll bring me the game. :shrug:

BTW, tons of people complained about RDR2's animations and slow pace, which makes me sad.

Oh, but delivery people experience nearly all those things in real life; power blackouts, infernal summer heat, angry overweight shut-ins impatiently waiting for their overnight Amazon food delivery, and the soul-crushing tedium that makes delivery people feel old...the babies, I have no real-life equivalent for. Sometimes, Kojima is just too weird and out there for actual reality. So yes, do indeed thank your delivery person...no one else does. :censored:

And people rightfully complained because of some of the animations, like the looting animations, for example. It was ridiculous to have animations for looting as long as they were before they were patched in a game where bodies disappear rather quickly or NPCs and the game nag you to hurry up when money is so hard to come by in the beginning. Even Rockstar realized the folly of that which is why they changed it. And frankly, Rockstar rarely admits they're wrong and changes anything.

I don't know about FC5 since after AC origins I've decided that I won't play a ubisoft game for a long time (until they start making fresh games with their own personality = probably never again), but I see what you mean. A huge "empty" map can be a something great instead of a flaw if the game wants you te experience the concept of traveling in nature or desolation.
To be fair, give me any Ubisoft open-world over the mind-bogglingly boring open world that was MGS 5. I got that game for free with a graphics card back when it was released and still felt like I got ripped off. I think people give Kojima way too much credit and are expecting far more than this game will ultimately deliver.
 
And people rightfully complained because of some of the animations, like the looting animations, for example. It was ridiculous to have animations for looting as long as they were before they were patched in a game where bodies disappear rather quickly or NPCs and the game nag you to hurry up when money is so hard to come by in the beginning. Even Rockstar realized the folly of that which is why they changed it. And frankly, Rockstar rarely admits they're wrong and changes anything.
Rockstar changed looting only in RDO because multiplayer needs different rythm, but single player is still the same, luckily. I loved those animations, very immersive and important since put you in a hurry when police or reinforcement were on their way. I would complain about looting being almost useless in RDR2 since you don't have anything to buy that improves your abilities, but that'd be just a minor complaint. Not the game's purpose, which was to tell a story set in early 1900s. A great story.
To be fair, give me any Ubisoft open-world over the mind-bogglingly boring open world that was MGS 5. I got that game for free with a graphics card back when it was released and still felt like I got ripped off. I think people give Kojima way too much credit and are expecting far more than this game will ultimately deliver.
As I said, I'm not a fan of the metal gear saga (too much japanese nonsense) and MGS V is a mess due to development being cut in half (that's why we have all those audio to listen instead of cutscenes, chapter 2's repeated missions and a ridiculous cliffhanger + mission 51), but together with Zelda Botw is the most "sandbox" open-world game to date: you have an objective and it's up to you to reach it. Do whatever you fancy whenever you fancy to get it done. And the game reacts to your approaches (you use sleeping darts too often? soldiers start wearing helmets. You infiltrate always at night? you get more soldiers at night and they use flashlights)

Ubisoft open-worlds are hours and hours of lame narrative, fetch quests, useless collectibles, towers and drones. Little to no freedom (except for far cry games, which are getting worse and worse). Now with embarassing "RPG elements" ( = hard gating everything behind levels). Every single ubisoft game.

Anyway, DS it's clearly not a game for you and there's nothing wrong about it. The good thing is that thousands of games are relaeased every year (not kidding) so everybody has something to play. :) I, for example, hate GAAS and will never play any of them. Or multiplayer games in general, cyberpunk included.
 
Never been a fan of Kojima. Always struck me as being too pretentious. The last of a dying breed, aka "the idea guy", but even then, his fame is due to a lot of hard work done by other people that get zero credit for it.
 
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I loved Kojima works when he was in his prime - MGS1-MGS3 period. Technically cutting edge, polished games with thrilling spy stories, emotion. Then it went downhill. I get that Kojima isn't for everybody both from style or gameplay perspective, but no need to act like he's some kind of a fraud. Early in his career he was an innovator, developing stealth sub-genre. Then he pushed cinematic presentation to new heights. His games were packed with details and fresh for their time ideas. His came from quality and unique flavor of the games he directed, that separated him from the "rest". It's not really about stealing other people's hard work. Besides, some of his collaborators are well-known. And it's a rare occurrence in games industry because of it's nature.
 
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I love Kojima as a designer. He doesn't use old ideas just because they work, he makes everything his own. I want new things not the same old same old. Kojima always gives me something to be curious about and interested in.
 
Hideo Kojima DEATH STRANDING IS COMING 003.gif
 
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My primary concern is how easy it'll be to orientate in the in-game world without knowing anything about its universe first. I hate games where everybody acts like they know what's going on and require of the player to do the same.

Never been a fan of Kojima. Always struck me as being too pretentious. The last of a dying breed, aka "the idea guy", but even then, his fame is due to a lot of hard work done by other people that get zero credit for it.
That's because the hard work is not seen as something revolutionary - it's a given. Coming up with interesting ideas that are well executed ends up in the designers taking the spotlight, because they came up with the idea in question. Regular workforce is easier to substitute.
 
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As I said previously, it's a game I'm interested in buying when it comes out on PC, but I still have my share of doubts about it and I'm not sure what it supposed to even be. Well, at least now I will have you to do some betatesting on my behalf, which should make everything clear:D.
Gladly :ROFLMAO: Anyway, reviews will be out this friday, so I could actually cancel my pre-order (not gonna happen, we all know that). My usual little bird told me it's great but I don't have many other info yet (except for lenght, the game being strongly "emotional", and the fact you can't choose language from options, so I'll have to set english as language for the PS4 as well, not a big deal), sony's snipers are costantly aiming at every person who has a review copy. :ROFLMAO:

One thing I cn already say I don't like about the game are those "kojima's japanese nonsenses" like this one:


That stupid otter hat that gives you boosts and shit is as stupid as MGS' porn magazines. I'm fine with conan o'brien NPC and alike, I'm fine with monster and TV shows sponsors in-game but not stuff that affects gameplay like the otter hat. I hope the game is not full of this stuff, but it's my main fear right now (minor complaints).
 
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