Here it is.
Sorry it took so long to share it (i did it on day 2 of the patch, but took a long time to optimize it, i will explain why).
[DECK OF 16-09-22]
[LOCATION SOLDIERS]
NILFGAARD SOLDIER - SPECIAL SERIES #5
DECK ITERATIONS
I knew right from the start what i wanted in the deck - a lot of locations. Angouleme was a must, to take advantage of the popularity of NG and its reworked locations. So, the top 5 golds are the same from the start, its the bronze package that was clunky and required finetuning.
The original version relied on nauzicaa sergeants... they are obviously very strong, the problem was the deck had so many cards that were better later (illusionists, mushy truffle, dwims, nauzicaas), that its R1 was ridiculously weak and almost a certain loss, or a waste of value.
The deck was also built to consider the possibility of facing - and getting a scenario through Angouleme - and had many more cards to trigger it (experimental remedies, diplomacies), the problem is these new scenarios arent as easy to get value as the old ones (especially the ST and MO one).
What i did was replace the nauzicaa sergeants and "copy cards" for the spotters + slave drivers + NG knights combo.
This way, the deck has a much stronger R1, and then it can bleed R2 while leaving the carryover from locations to win a short R2 even if you lose card advantage. Overall, it became better in general but slightly worse against scenario decks.
(EDIT) NG has access to one more location, the witcher one, but i opted not to use it as none of the 4 witcher options or its order had any synergy with the rest of the deck. Armory is unusual in NG decks, but the armor order is good in case any spotters has its armor removed.
SPOTTERS VS NAUZICAA SERGEANTS
Im sure you've seen complaints about how OP Sergeants are now, but probably none against spotters.
The truth is they're quite similar, so it makes sense to compare them:
-They are both 5p reworked soldiers, with a 4pt body, and a pointslam boost (and a green background )
They both work really well with slave drivers too.
-Nauzicaa sergeant are definitely easier to use, as they have no deckbuilding condition, are instant value (deploy), you dont even need to put the boosts in the sergeant, you can put it in a smaller soldier to avoid going tall. Also, a major advantage is the assimilate value from the spawned battle prep. Their downside is they cant be used R1, or R2 on a push.
-Spotters have a deckbuilding condition. They are definitely built to be used with NG knights. If you play them properly, they are worth even more than N.sergeants, as they are 12 for 5! The negative side is they're not deploy, their value comes from their order. However, they usually get enough armor from their deploy that they are outside of removal range, but suffer against cheap locks, unlike N.sergeants.
The final advantage they have is they can be used any round safely, although if the deck has many low powered units, the order may miss the NG knight option especially early in the match.
FInal Verdict: they are very similar in power level, both probably in the top 5 of best bronzes currently in the game, but i think nauzicaa sergeants are still slightly better, although i prefer the spotters.
META EFFECT
This deck's strength is very dependent on your opponent's deck, mainly because of Angouleme (very binary, amazing or a "3 for 10") and Illusionists (in some matches they only get small pointslam value).
What i fear is that i took so long to post it that now it wont be as effective, strong, and even FUN as it was for me when i first started using it.
This is because the reworked locations are probably a bit overcosted, and if players stop using them after the "new effect" wears out, the Angouleme is more likely to brick, and our chances drop considerably.
Still, i highly recommend trying it out, as its the deck that brought me the most fun by far this season.
And now... a LOT of epic screenshots.
These first batch is from the 1st iteration of the deck, that still used imposter leader instead of imprisonment, among the other differences i previously described.
If only i had a counter to that symbiosis spawner... Also, it may look like it went well for me, but it could have gone way better if i had more illusionists and they had better targets from the start.
Master of Puppets fun, all because my opponent chose it from runemage in R1...
I dont even have Ramon, AF light cavalries or alba spearmen in my deck! /but i did have those AF heavy cavalries before, for R1.
More NG Mirror fun!
I dont think this deck ever lost against other NG soldiers with locations.
Poor ST opponent was taught how to properly use elf sorceresses + mushy truffle...
Didnt expect the Cahirs, but it was a nice tactical round.
And at least one screenie showcasing the potential of spotters!
Honestly, a deck all around them is definitely viable, might consider one in the future.
Sorry it took so long to share it (i did it on day 2 of the patch, but took a long time to optimize it, i will explain why).
[DECK OF 16-09-22]
[LOCATION SOLDIERS]
NILFGAARD SOLDIER - SPECIAL SERIES #5
GWENT: The Witcher Card Game
Join in The Witcher universe’s favorite card game! In GWENT, you clash with your friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction.
www.playgwent.com
DECK ITERATIONS
I knew right from the start what i wanted in the deck - a lot of locations. Angouleme was a must, to take advantage of the popularity of NG and its reworked locations. So, the top 5 golds are the same from the start, its the bronze package that was clunky and required finetuning.
The original version relied on nauzicaa sergeants... they are obviously very strong, the problem was the deck had so many cards that were better later (illusionists, mushy truffle, dwims, nauzicaas), that its R1 was ridiculously weak and almost a certain loss, or a waste of value.
The deck was also built to consider the possibility of facing - and getting a scenario through Angouleme - and had many more cards to trigger it (experimental remedies, diplomacies), the problem is these new scenarios arent as easy to get value as the old ones (especially the ST and MO one).
What i did was replace the nauzicaa sergeants and "copy cards" for the spotters + slave drivers + NG knights combo.
This way, the deck has a much stronger R1, and then it can bleed R2 while leaving the carryover from locations to win a short R2 even if you lose card advantage. Overall, it became better in general but slightly worse against scenario decks.
(EDIT) NG has access to one more location, the witcher one, but i opted not to use it as none of the 4 witcher options or its order had any synergy with the rest of the deck. Armory is unusual in NG decks, but the armor order is good in case any spotters has its armor removed.
SPOTTERS VS NAUZICAA SERGEANTS
Im sure you've seen complaints about how OP Sergeants are now, but probably none against spotters.
The truth is they're quite similar, so it makes sense to compare them:
-They are both 5p reworked soldiers, with a 4pt body, and a pointslam boost (and a green background )
They both work really well with slave drivers too.
-Nauzicaa sergeant are definitely easier to use, as they have no deckbuilding condition, are instant value (deploy), you dont even need to put the boosts in the sergeant, you can put it in a smaller soldier to avoid going tall. Also, a major advantage is the assimilate value from the spawned battle prep. Their downside is they cant be used R1, or R2 on a push.
-Spotters have a deckbuilding condition. They are definitely built to be used with NG knights. If you play them properly, they are worth even more than N.sergeants, as they are 12 for 5! The negative side is they're not deploy, their value comes from their order. However, they usually get enough armor from their deploy that they are outside of removal range, but suffer against cheap locks, unlike N.sergeants.
The final advantage they have is they can be used any round safely, although if the deck has many low powered units, the order may miss the NG knight option especially early in the match.
FInal Verdict: they are very similar in power level, both probably in the top 5 of best bronzes currently in the game, but i think nauzicaa sergeants are still slightly better, although i prefer the spotters.
META EFFECT
This deck's strength is very dependent on your opponent's deck, mainly because of Angouleme (very binary, amazing or a "3 for 10") and Illusionists (in some matches they only get small pointslam value).
What i fear is that i took so long to post it that now it wont be as effective, strong, and even FUN as it was for me when i first started using it.
This is because the reworked locations are probably a bit overcosted, and if players stop using them after the "new effect" wears out, the Angouleme is more likely to brick, and our chances drop considerably.
Still, i highly recommend trying it out, as its the deck that brought me the most fun by far this season.
And now... a LOT of epic screenshots.
Post automatically merged:
These first batch is from the 1st iteration of the deck, that still used imposter leader instead of imprisonment, among the other differences i previously described.
If only i had a counter to that symbiosis spawner... Also, it may look like it went well for me, but it could have gone way better if i had more illusionists and they had better targets from the start.
Master of Puppets fun, all because my opponent chose it from runemage in R1...
I dont even have Ramon, AF light cavalries or alba spearmen in my deck! /but i did have those AF heavy cavalries before, for R1.
Post automatically merged:
More NG Mirror fun!
I dont think this deck ever lost against other NG soldiers with locations.
Poor ST opponent was taught how to properly use elf sorceresses + mushy truffle...
Didnt expect the Cahirs, but it was a nice tactical round.
And at least one screenie showcasing the potential of spotters!
Honestly, a deck all around them is definitely viable, might consider one in the future.
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