Okay, here I go.Dragon Age has many great ideas and I have indeed enjoyed them. The problem however, in my opinion, is implementation.First things first, Bioware has for a long time been one of the few studios that realized one important thing: The player character is the most important. It's that simple. Baldur's Gate, Kotor, even Jade Empire, Mass Effect 1 and 2, Dragon Age and Dragon Age 2. Everything single one of these focuses on your character. The storyline is build around the character, making each story nicely crafted and interesting. Why? Because you're playing the important character. Not a Oblivion, where Martin the the hero. (In Bethesdas defense, and I do like them very much, Morrowind did the character and storyline as perfect as Bioware or any other company). Story wise, with DA2 there were a few things I could excuse and live with. The fact that the really important stuff only shows up in the last third of the game is okay, because it isn't the focus. The way your character deals with things is the focus of the game. It is a approach that works for some and doesn't work for others. I'm fine with that.However, that there are these times skips in which nothing really seems to happen (hell, if only the first one from Lothering to Kirkwall was changed into a hour bid of trying to find a ship, it would be fine) is just weird. What was the idea? "Okay, so we have no idea of how to tie this together, any suggestions?""Let's just have a time skip!""Okay."It is a valid approach and a idea that could have worked. It didn't for me. I didn't really care about the companions. The only ones that mattered to me were Varric and Merril. Because they seemed much more like actual characters than any others. Anders only mattered because I knew him from Awakening.The whole reusing areas seems simply lazy to me. On the other hand, I have no problem that a peninsula was used as a Qunari camp and three years later it is a Renegade Mage and Templar camp. It's three years later afterall. Reusing caves and all that jazz was simply ... well, I don't want to say that I have any experience making games, but it seems lazy.One thing that I was very disappointed about were Varrics embellishments. The only two place I ever saw ones were right at the beginning and then during one of his companion quests. He's telling the bloody story for hells sake! Plant some more things like that in there, it'll make it more interesting.This actually is a important thing, for me. Many issues with the game, such as companions, or some story issues, are acceptable to me, because I keep in mind that I'm not playing the story, I am the retelling of the story. I am what Varric is telling the Seeker, I am from his point of view.This idea has a lot of merit, and I find it very interesting. Does it work? Not very well... Can i work? I'm sure it can be made really well.In that regard I'm disappointed in Bioware. The game isn't what they promised. It is good, but not near the quality that has become expected from them. And that might be a problem as well. Only because it is Bioware doesn't mean that it is the best game. In the short form, the things I enjoyed about DA2 were things I enjoyed about the Mass Effect games: The player character. Sadly it wasn't as well done as Mass Effect. For me, Mass Effect does the whole thing better, you know, character wise with character that somehow becomes more famous and is well known. Dragon Age: Origins trumps them both though in my opinion. And in this genre is probably on a level with a modded Oblivion on a good second place. DA2 is somewhere in the vicinity of the double digits.To however actually reads this rambling and incoherent post, thank you.