Hey, I'm glad to see you again here, and thank you for the review.
One question from me: How scary is night play? IIRC about five years or so ago, some dev of Techland said that the previous game was too scary at night, so this time would be less scary, and in fact, some of the pre-release reviews (like IGN) said that lurking at night was not as scary as the previous one. Personally, I'm disappointed if that's true, and I'm already not looking forward to that part of the game, but I'd be happy to know what you think.
I know you asked for @Sild opinion specifically but here is my take on it anyway.
It's both more scary and less scary.
The atmosphere and graphics are just miles ahead of the original's. As such the environment is a whole lot more "scary" at night. It's just much more convincing and immersive. Which, as far as I'm concerned, will be the defining factor between whether a game manages to genuinely make me afraid or not.
Yet, it's not perfect. Like @Sild mentioned, there doesn't seem to be volatiles everywhere at night like in the original. Howlers are mostly on ground level and as such pose very little risk unless you miss a jump and end up at street level. In other words, night feels less dangerous than in the original. I want to re-iterate that I'm very early into the game, and so is @Sild at 15 hours if the game is as big as they say, so this might change.
So that's a bit of a mixed bag depending on how you felt about the original's nighttime. Personally, I would prefer nighttime to be much more deadly and I'm genuinely hoping it does get deadlier as I progress.
Ultimately, I feel like that the game's nighttime is much better at instilling a sense of danger but worse at actually making it happen.