E3 2019 & post-E3 2019 - Media News & Previews

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I'm not sure I understand. What's the issue with that exactly? (genuine question)

He was hoping that there would be brief, contextual animations for things like pressing buttons, interacting with keypads, opening doors, and picking things up.

On the bright side, if there are animations for doing it the first time as she said, a mod could probably add them back in for all times after that.
 

Repeatable contextual animations won't be in the game, officially. Huge disappointment in terms of immersion. :cry::cry::cry:

That is sad news , i hope we don`t get the silly little hand in the 2018 demo :( I was developing a bit of a hand fetish for Female V , who ever the Dev is going hands did a great job .
 
It's not just learn by doing. I know I saw in a couple of interviews that you can improve skills with certain cyberware downloads.

I was kinda expecting there to be a substitute for the skillbook fare of fantasy RPG’s. But I do hope this downloading thing isn’t exploitable.

Anyway... all the more reason for the skill range to be higher than ten.
 
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I was kinda expecting there to be a substitute for the skillbook fare of fantasy RPG’s. But I do hope this downloading thing isn’t exploitable.

It's a bit of a 2020 staple. Both online book learning and Find A Teacher ( again, VR or online works, GMO as to what if any modifiers apply). Also you can just plug in skillchips, but those are typically limited in scope. Typically. Fantastically expensive ones that are less limited are something else.
 
Some interesting small elaborations on info from the past few days:
https://www.videogameschronicle.com/features/interviews/cyberpunk-2077-were-not-settling-for-ok/
You gave out feedback forms to everyone who watched the demo. What kind of feedback are you looking for at this late stage?

CD Projekt is a company that’s full of gamers: we’re making games but also playing them. So to that effect we’re listening to everything and if you have comments about the game’s audio, we will pass it on, and if you have comments about lighting, we’ll send them to lighting. We just want to make a top notch product. Very few people at CDPR are settling for ‘OK’ – we’re trying to do something exceptional here. In terms of feedback, we’ll listen to whatever you have – good or bad!
...
In terms of art, how useful was the experience of creating The Witcher 3 in preparation for Cyberpunk?

We developed a whole new version of our engine to support what we wanted to do in terms of vast, sprawling cities where you can ride an elevator right to the top of buildings, to also the first-person genre stuff.

The engine has unlocked a lot of new opportunities for us, for example our dialogue system is much more enhanced now. Because we are in this first-person perspective we have situations where you can whip out your gun and start combat at a moment’s notice, where as in The Witcher 3 the camera would have to pan out, or back in. Our engine has allowed for a lot more immersive storytelling as well, I think.
http://lp.gog.com/night-city-news-1
Legendary chrome rock music band SAMURAI will come to life in Cyberpunk 2077 thanks to a cooperation with the acclaimed Swedish punk rock formation Refused. They will write, record, and produce an EP featuring the greatest hits of SAMURAI, with creative direction provided by CD PROJEKT RED’s composer team headed by Marcin Przybyłowicz. Tracks will include ones both heavily inspired by the original source material, as well as original songs created by the band exclusively for Cyberpunk 2077.
You've seen her in action in E3 2019 cinematic trailer for Cyberpunk 2077 where she disabled V's cybernetic implants with just a blink of an eye but who is she? Her name is Bug and she is one of the best netrunners in Night City.

With cybernetic augments implanted into her body, Bug uses her brain-computer interface implants to roam the web and hack information to sell. Her consistency and persistence have brought her respect and trust in the field, although it's not yet clear how she crossed her ways with V.

Bug played a role in last-years gameplay reveal where she helped V locate a target during the mission, while this year she clearly stands against our character. We can't wait to see the plot twist between those two events!
If your last visit to the Pacifica district of Night City was around 2020, then you probably remember it as a safe haven where the rich could live their lives in luxury.

A lot has changed since then. In 2077, after years of economic crisis, poor minorities took shelter in the abandoned apartments and skyscrapers. Pacifica became a rundown battlefield of brutal gang wars. The Voodoo Boys seem to be running this neighborhood, providing safety to their own and oppressed minorities, but muscle-obsessed Animals challenge their position.

At some point in the game, V will be asked to infiltrate Grand Imperial Mall from where Animals coordinate their operations. You'll decide how to approach this mission. You could sneak behind their backs and steal whatever data you need, hack nearby objects and enemy implants or even storm in with guns blazing. The above gameplay sneak-peak proves that in Night City end always justifies the means.
https://gamingbolt.com/cyberpunk-2077-will-let-you-enter-a-number-of-in-game-buildings (editorial note: I strongly dislike how gaming bolt puts out their interviews one fact at a time, and then this winter will release the full interview again. :disapprove: )
“The city of course, is not only the landmass, but also the buildings,” Tomaszkiewicz told us. “There is a number of them that you can enter. Not all of them, but a number of them you can enter that we have prepared content for. They have levels, and you can traverse these levels in different ways. This adds a lot of space to the city, I would say.”
https://www.gamereactor.eu/cdpr-on-...N36OoOMt4gks5siIDayrIg-xNdYWsJG0RNBfvhYcdtsxc
When Lisa sat down with Sasko she talked about the Bloody Baron quest from The Witcher 3 - a quest that Sasko also designed - and asked whether we can expect to see the same heart-wrenching moments from Cyberpunk 2077 as well.

"Oh I hope so! Believe me guys, what we are doing here - we are going to make you cry, there's no other way," he told us. "Believe me, we'll do everything to just grab the player and keep them glued to the screen."

"I think there's gonna be joy, there's gonna be tears, and there's gonna be laughter, and yeah there's gonna be anger. We are going to give you all that, because this is what we are doing. Like that's one of my main goals - I wanna move the players, like they are going to feel it so hard, and we are coming for you."
The video in that last one has a full interview I hadn't seen before.

Nothing new really, but a few elaborations.
 
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Some interesting small elaborations on info from the past few days:
https://www.videogameschronicle.com/features/interviews/cyberpunk-2077-were-not-settling-for-ok/

http://lp.gog.com/night-city-news-1



https://gamingbolt.com/cyberpunk-2077-will-let-you-enter-a-number-of-in-game-buildings (editorial note: I strongly dislike how gaming bolt puts out their interviews one fact at a time, and then this winter will release the full interview again. :disapprove:

https://www.gamereactor.eu/cdpr-on-...N36OoOMt4gks5siIDayrIg-xNdYWsJG0RNBfvhYcdtsxc

The video in that last one has a full interview I hadn't seen before.

Nothing new really, but a few elaborations.
One of my main remaining questions is, can you run away from fights after you start them? Presumably, yes, because they say there's no game over if you fail a quest. Although, I'd argue it shouldn't always be a failure (if you start a fight with Meredith Stout, for example, and realize you're in over your head).
 
One of my main remaining questions is, can you run away from fights after you start them? Presumably, yes, because they say there's no game over if you fail a quest. Although, I'd argue it shouldn't always be a failure (if you start a fight with Meredith Stout, for example, and realize you're in over your head).
I'd be willing to wager fictional money that you can run away from combat encounters (unless you're locked in a room for story reasons or something).
 
I'd be willing to wager fictional money that you can run away from combat encounters (unless your locked in a room for story reasons or something).

Yeah... I'm not really referring to random "radiant" ( :ROFLMAO: ) encounters, but actual story events. Again, such as the Meredith Stout situation. If the game doesn't explicitly lock you in an area, I'm curious if it will react to me running away or just fail the objective (hopefully just the objective). I know you don't know, and none of us will until it gets asked directly or we play the game; whichever comes first. It's a niche question, so I don't expect an answer anytime soon.

Also, regarding the whole "one fact at a time" strategy, it varies from outlet to outlet, but it can sometimes take time to edit together the full interview. In the interim, they don't want to let their bigger, more equipped competitors hog all the spotlight, so they release articles like that.

In GB's case, though, based on how slim the content of each is, I'd wager it's done purely for traffic purposes. The articles target individual questions for SEO purposes. Not everyone will Google "EVERYTHING *SITENAMEHERE* KNOWS ABOUT CYBERPUNK 2077," but they will Google "How big is the map in Cyberpunk 2077?" and "Will Cyberpunk 2077 have a morality system?" etc.

not trying to be patronizing, sorry papa rawls. just providing context
 
n GB's case, though, based on how slim the content of each is, I'd wager it's done purely for traffic purposes. The articles target individual questions for SEO purposes. Not everyone will Google "EVERYTHING *SITENAMEHERE* KNOWS ABOUT CYBERPUNK 2077," but they will Google "How big is the map in Cyberpunk 2077?" and "Will Cyberpunk 2077 have a morality system?" etc.
people in the industry told me how it works: more news you make, more "clicks" you get, more money you make from ads. Simple as that. So it's much more convenient to split a news in several articles than the other way round. Plus, it keeps readers coming back if they know they'll receive a bit of info every day/week/month/whatever (it's important that the frequency is constant).
 
Again, such as the Meredith Stout situation. If the game doesn't explicitly lock you in an area, I'm curious if it will react to me running away or just fail the objective (hopefully just the objective).
Yeah I don't think your locked in there, other than by the corpo bodyguard of course. Assuming you can get away from him, I think you would be able to run away. I doubt it's like AC where if you "leave the area" you fail.
 
Character model close-ups for the cosplay contest:

[Sard Edit: Gonna put these in spoilers]

Brigitte:

https://i.postimg.cc/4NpQjDqS/face.jpg
https://i.postimg.cc/d03dQpNv/full-model-back.jpg
https://i.postimg.cc/sDP5TpZF/full-model-front-side2-without-coat.jpg
https://i.postimg.cc/9Mvynbp2/full-model-without-coat.jpg
https://i.postimg.cc/Y9gvhH6c/full-model-without-coat-side.jpg
https://i.postimg.cc/6p9ngyd8/full-model-side-left.jpg
https://i.postimg.cc/5trzXgDz/full-model-side.jpg
https://i.postimg.cc/wxLNBh2t/head-back-cyberware.jpg
https://i.postimg.cc/bw3khpT3/netrunning-part-of-suit.jpg
https://i.postimg.cc/tJN7NNv2/shoes-back-and-side.jpg
https://i.postimg.cc/QxjFxvVP/shoes-front.jpg


Jackie:

https://i.postimg.cc/QxBcrRP3/belt-back.jpg
https://i.postimg.cc/k5ybc9Vx/bracelets-and-tattoo.jpg
https://i.postimg.cc/mr49ChrL/face-front.jpg
https://i.postimg.cc/DytLfxkb/full-model-back.jpg
https://i.postimg.cc/GmGY4vdg/full-model-fron.jpg
https://i.postimg.cc/LX6ZQ7fG/jacket-back.jpg
https://i.postimg.cc/v8K6X0mS/jacket-back2.jpg
https://i.postimg.cc/NFK2BHd4/jacket-left-side.jpg
https://i.postimg.cc/Qt4K2bJC/jacket-rightside.jpg
https://i.postimg.cc/gj1XJ25P/jacket-top-right.jpg
https://i.postimg.cc/sgdGC17Y/left-profile.jpg
https://i.postimg.cc/4x67fZQr/shoes-back.jpg
https://i.postimg.cc/G90tRS8L/shoes-front.jpg
https://i.postimg.cc/CKJR8Nt7/shoes-side.jpg
https://i.postimg.cc/SssJf9bh/trousers-front.jpg
https://i.postimg.cc/sfMJVQQq/trousers-bottoms.jpg
https://i.postimg.cc/hj5hyGK7/trousers-pockets.jpg
https://i.postimg.cc/T2BJhdnw/trousers-rightside.jpg
https://i.postimg.cc/7LBg4wxq/trousers-top.jpg


Placide:

https://i.postimg.cc/43T9TnkC/belts-front.jpg
https://i.postimg.cc/FRTdcZfm/coat-back.jpg
https://i.postimg.cc/bYFSwmc9/coat-details-left-side.jpg
https://i.postimg.cc/zBzHVMG0/full-model-front.jpg
https://i.postimg.cc/VNBbs1mJ/full-model-back.jpg
https://i.postimg.cc/5yjHmCvz/glove-top-left-side.jpg
https://i.postimg.cc/cHkC6LjL/jeans-bottom-part-front.jpg
https://i.postimg.cc/D0DSpwdM/left-profile.jpg
https://i.postimg.cc/DyJJJ17k/left-shoulder-top-details.jpg
https://i.postimg.cc/PrgLmNqL/machette-holder-magnet.jpg
https://i.postimg.cc/13D8MPgv/right-profile.jpg
https://i.postimg.cc/25mVKJhr/right-shoulder-front.jpg
https://i.postimg.cc/cJmrymBY/right-shoulder-back.jpg
https://i.postimg.cc/SRXs9pF7/right-side-knife.jpg
https://i.postimg.cc/3RxWKvtq/shoes-front-and-side.jpg
https://i.postimg.cc/BbdvcwJW/waist-back.jpg


Royce:

https://i.postimg.cc/Jzh1HLNy/face-front.jpg
https://i.postimg.cc/CKBSJs6S/full-model-back.jpg
https://i.postimg.cc/52kfwRgs/full-model-front.jpg
https://i.postimg.cc/KvGbC2s9/jacket-front.jpg
https://i.postimg.cc/6QkwP4DR/jacket-back.jpg
https://i.postimg.cc/RhRBqsqQ/jacket-full-back.jpg
https://i.postimg.cc/ZR6ZzKSQ/jacket-left-arm-details.jpg
https://i.postimg.cc/dQmvW1nk/kneepads-and-shoes.jpg
https://i.postimg.cc/D0Fhvkfw/left-profile.jpg
https://i.postimg.cc/vZjd168j/right-arm.jpg
https://i.postimg.cc/k4Nrh1N3/right-profile.jpg
https://i.postimg.cc/C1pT7Tqs/shoes-back.jpg
https://i.postimg.cc/FKLX0s7K/trousers-back.jpg


V (Male Version):

https://i.postimg.cc/PqPY40jJ/face-front.jpg
https://i.postimg.cc/W3ZrRrtP/face-side.jpg
https://i.postimg.cc/xdhHFgfR/full-back.jpg
https://i.postimg.cc/zv1hqBRH/full-front.jpg
https://i.postimg.cc/W14kNxt8/head-back.jpg
https://i.postimg.cc/02nSq95r/jacket-back.jpg
https://i.postimg.cc/KjF1dHdn/jacket-front-closeup.jpg
https://i.postimg.cc/WbTZKdvQ/jammer-back-jacket.jpg
https://i.postimg.cc/2j4v24PQ/shoes-back.jpg
https://i.postimg.cc/YS5Gx9RD/shoes-front.jpg
https://i.postimg.cc/76SCtkQH/trousers-back.jpg
https://i.postimg.cc/g0XLRRV6/trousers-front.jpg


V (Female Version):

https://i.postimg.cc/sD5rB2GD/carabiner.jpg
https://i.postimg.cc/FRfthFQv/face-front.jpg
https://i.postimg.cc/3JQMHHfM/face-front-and-side.jpg
https://i.postimg.cc/J0J9BTnd/face-side.jpg
https://i.postimg.cc/Z5czcDLG/full-front.jpg
https://i.postimg.cc/Ls8K0BCn/full-side.jpg
https://i.postimg.cc/HWyGKL24/jacket-back.jpg
https://i.postimg.cc/432kC7qw/jacket-front-closeup.jpg
https://i.postimg.cc/wvnCMK6m/jacket-side.jpg
https://i.postimg.cc/s2N8HFGN/jacket-side-patch.jpg
https://i.postimg.cc/3wRVZrNG/shoes-back-and-side.jpg
https://i.postimg.cc/fy4PZxK7/shoes-front-and-side.jpg
https://i.postimg.cc/htMNxQDg/trousers-front-closeup.jpg
 
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Very cool, impressive models. Nice to see Male V's face in more detail, since it was hard to see specifics in the gameplay sneak peak; even in 4K.
 
I read through the polish impressions after the another showcase for the media that happened at the start of July at CDP HQ and I picked up some info that I don't think was posted here.

- while it was mentioned that we will be able to talk with people while sitting on our motorcycle, some of the polish impressions provided more details about it. It's not just a one line long exchanges with random bystanders, but even the full fledged conversations with dialogue options. Plus if you turn on TPP perspective while on motorbike, you are able to see the conversation play out from that perspective

- apparently some traders might offer a special discount for their products only through certain period of time

- examples of the clothing we could buy in the game included trenchcoats, t-shirts and sneakers (as we can see on V's male model)

- examples of the programs we could buy for a Netrunner included one that allowed you to make the enemies eyesight glitch out (which would be definitely useful for a stealth oriented character) or ones that helped you with blocking the enemies implants of specific type

- nice visual detail, when V picks up a bottle and hits enemy with it, making it break and then uses the broken bottle as a slashing weapon

- example of interactive dialogue system when V talks with Placide. In the middle of conversation one of his men enters the room with some kind of message. When V looked at him, there were dialogue options on display, which player could pick to initiate the conversation, which according to devs would also affect the current conversation with Placide, but since they were in a rush to move through the main quest, they chose to ignore him and continue the talk with Placide as normal

- one source claimed that the interruption when Placide tried to force V to "connect" was only possible for a character with Street Kid background who was more familiar with how the gangs operate. That moment also gave you just a few seconds to react, which means that you can't fully relax during certain conversations either

- more details about the fight with Sasquatch. The battle occurs at the fairly small area making player rely more on dodging her attacks (it was also possible to just avoid the fight entirely). It seems like there were some moveable elements utilized by Sasquatch to block the player from getting behind her back and hitting her weak spot, so in that way it's at least somewhat different then the fight with Royce
 
- more details about the fight with Sasquatch. The battle occurs at the fairly small area making player rely more on dodging her attacks (it was also possible to just avoid the fight entirely). It seems like there were some moveable elements utilized by Sasquatch to block the player from getting behind her back and hitting her weak spot, so in that way it's at least somewhat different then the fight with Royce

That sounds unbelievably awful, I'm sorry to say.

Otherwise the points are swell. Though it's a bit vague who V's talking to on the bike, someone specific like it sounds like or a random NPC that it's kinda implying.
 
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