Eddies feel worthless, and death feels meaningless. As does the health bar.
If my health hits zero, I should die, wake up in a ripper clinic and should have some or even all of my cyberware disabled and broken until I can pay for it to be repaired. And if the game is too hard that players can't avoid hitting zero, the player needs to be buffed. Or the enemies need to be nerfed.
Oh, and crashing cars should cost eddies to repair.
And we should be able to steal cars, and turn them in for scrap which can be sold for eddies.
And we should be able to run food runs from biotechnica out to the various restuarants for eddies.
If my health hits zero, I should die, wake up in a ripper clinic and should have some or even all of my cyberware disabled and broken until I can pay for it to be repaired. And if the game is too hard that players can't avoid hitting zero, the player needs to be buffed. Or the enemies need to be nerfed.
Oh, and crashing cars should cost eddies to repair.
And we should be able to steal cars, and turn them in for scrap which can be sold for eddies.
And we should be able to run food runs from biotechnica out to the various restuarants for eddies.