Such an annoying idea for an archetype.
2 Main problems here:
1st: ELDAIN - This card needs to be nerfed to 5 power and 11 provisions (or 4 power for 10 provs) for currently it can give too much points to unitless trap decks.
OR (better yet) put a cap on how many traps he can convert! I mean imagine if Munro Bruys didn't have a cap on how many Rowdy Dwarves he can transform into Dwarven Berserkers? Imagine if it was like "Turn all of your Rowdy Dwarves in Berserkers". :[ or All Rowdy Dwarves on this row (since dwarves are all about row stacking).... also would be broken.
2nd: Serpent Trap - This is too versatile, the sheer absolutistic nature of CLICK TO DESTROY a card is too much since it can be activated as soon as used. I agree that this card needed some spring ability cause without it it was too bad. But the fact that you can just throw it and instantly play it is too much, AND you can replay this thing UP TO THREE TIMES with Iorveth and Hattori. -_-
Simple rework: Make it an ORDER so you can't just put it down and use it instantly OR add a condition that it's spring effect only works of the opponent has 2, 3 or more units on board. They already have the Spike Trap which at worst is a less accurate version of SK's Delirium or at best case a 13 point random damage spray.
2 Main problems here:
1st: ELDAIN - This card needs to be nerfed to 5 power and 11 provisions (or 4 power for 10 provs) for currently it can give too much points to unitless trap decks.
OR (better yet) put a cap on how many traps he can convert! I mean imagine if Munro Bruys didn't have a cap on how many Rowdy Dwarves he can transform into Dwarven Berserkers? Imagine if it was like "Turn all of your Rowdy Dwarves in Berserkers". :[ or All Rowdy Dwarves on this row (since dwarves are all about row stacking).... also would be broken.
2nd: Serpent Trap - This is too versatile, the sheer absolutistic nature of CLICK TO DESTROY a card is too much since it can be activated as soon as used. I agree that this card needed some spring ability cause without it it was too bad. But the fact that you can just throw it and instantly play it is too much, AND you can replay this thing UP TO THREE TIMES with Iorveth and Hattori. -_-
Simple rework: Make it an ORDER so you can't just put it down and use it instantly OR add a condition that it's spring effect only works of the opponent has 2, 3 or more units on board. They already have the Spike Trap which at worst is a less accurate version of SK's Delirium or at best case a 13 point random damage spray.
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