As i previously said my personal preference would be to have the full map open to the player from the start and have every mission, side mission, gig and enemy scale to the player, that way if i wanted to do say all content in the badlands one playthrough while rping a nomad i can and maybe pacifica next time.
It has the added benefit of seeing all the content over multiple playthroughs instead of being forced to play through a set way before you can do stuff
Oh so your playstyle has more right of existance than mine? How very sweet of you.
Anything to make fights more engaging please. Fights are over before they even start. I don't use the overpowered quickhacks either. Usually I just roll with SMGs. Also not a pro gamer. I'm slow, old and married, so I feel twice as old.
I don't know what the best solution is but there have been some good suggestions in this thread. Especially like the idea of more advanced mobs and mini bosses. Mobs that dodge, deflect or reflect your attacks, or have attacks that you actually need to avoid by taking cover or you're toasty. More mobs in each fight would be good too. Target rich environments. Some of the best RPGs ever made have you mowing down hordes of creeps. It's important to have good fights between all the talking and "making choices", otherwise you might just as well play one of these anime hentai whatever simulators on Steam, where you just talk and talk and talk to try and get your teacher Miss Okinawa laid but she's into Ash Ketchup so you sneak in on her while she's taking a shower and catch a glimpse of her bosom but then your wife bursts into the room and catches you playing that stupid anime game and threatens to take the kids and go to her mother's place for a few days and you try to explain to her that Miss Okinawa is actually just a tank in human form but she won't listen and everything goes downhill from there.
That sounds... oddly specific hahahAnything to make fights more engaging please. Fights are over before they even start. I don't use the overpowered quickhacks either. Usually I just roll with SMGs. Also not a pro gamer. I'm slow, old and married, so I feel twice as old.
I don't know what the best solution is but there have been some good suggestions in this thread. Especially like the idea of more advanced mobs and mini bosses. Mobs that dodge, deflect or reflect your attacks, or have attacks that you actually need to avoid by taking cover or you're toasty. More mobs in each fight would be good too. Target rich environments. Some of the best RPGs ever made have you mowing down hordes of creeps. It's important to have good fights between all the talking and "making choices", otherwise you might just as well play one of these anime hentai whatever simulators on Steam, where you just talk and talk and talk to try and get your teacher Miss Okinawa laid but she's into Ash Ketchup so you sneak in on her while she's taking a shower and catch a glimpse of her bosom but then your wife bursts into the room and catches you playing that stupid anime game and threatens to take the kids and go to her mother's place for a few days and you try to explain to her that Miss Okinawa is actually just a tank in human form but she won't listen and everything goes downhill from there.
You make it sound like you can't have both. level scaling could be something toggleable or exclusive to very hard difficulty.Oh so your playstyle has more right of existance than mine? How very sweet of you.
Agreed! I've been keepin V in the sweet spot of lvls 19,20,&21 to keep things interestin. Use console commands for any level specific items.Hello
Once you completed about half of the quests and gigs in this game, the other half has become 'Very Low' to 'Low' threat level.
This takes all the challenge and joy out of combat in these low threat encounters.
Wouldn't it be better to scale all enemies* at least up to the player's level?
(*or NPCs in general - to include those NPCs standing around on the street)
And please don't solve this issue by making leveling slower - gameplay becomes much better once you've invested some points into Attributes and Perks and you have a character build you enjoy.
What do you think?
Hello
Once you completed about half of the quests and gigs in this game, the other half has become 'Very Low' to 'Low' threat level.
This takes all the challenge and joy out of combat in these low threat encounters.
Wouldn't it be better to scale all enemies* at least up to the player's level?
(*or NPCs in general - to include those NPCs standing around on the street)
And please don't solve this issue by making leveling slower - gameplay becomes much better once you've invested some points into Attributes and Perks and you have a character build you enjoy.
What do you think?
Level scaling is a bad design and ruins immersion. At the endgame, the peasants are running with the best armors and weapons in the game (like in Oblivion).