This is bar none the most frustrating deck in the meta right now in my opinion. CDPR nerfed some of monster's carry over like the harpies, but now nekkers are a true pest for carry over due to their deathwish. Factor in the synergy that nekkers have with nekker warriors, slyzards, and shadow, and you get a frustrating deck that is like trying to wack-a-mole or kill a cockroach; one pops back up immediately. That is not all though. Additionally, if you have a long round, your enemy will consume units and thus boosting nekkers by 1 wherever they are (with the sole exception of the graveyard). This will give highly boosted nekkers that can easily get in the double digits, and carry over because of deathwish. One match a couple of days ago, my opponent and I only had 2 or maybe 3 cards in our hands in the final round, and he had one nekker from the 2nd round deathwish carryover. He played a griffin, and suddenly he had 2 nekkers that were about 16-18 points each on top of griffin's 9. So, guess what? I lost with only having 2 cards left to play in the final round.
I just finished a ranked match a few minutes ago against another nekker consume deck and despite my control counters against that deck, I still lost. In the first round, thankfully my opponent went first so he played a nekker as his first card. I then used Mandrake right off the bat to not only kill it, but to also prevent it from entering his graveyard where Slyzard would pull another nekker from his deck. He played Toad Prince, and then passed. I of course only went down 1 card to win round 1. I thought, wow I actually shut down a nekker player from the start for once. I open passed in the 2nd round to have even cards with the opponent (I don't remember which card was his throw away in the 2nd round win). In the final round, he played his 2nd nekker immediately at the start. I used Corral to shut it down too. After that, he played his Shadow unit to pull a nekker from his deck. I knew my 2 previous efforts to eliminate the nekkers were in vain since I didn't have a counter to his third and final nekker. Of course, after that, he played nekker warriors and I knew I would probably lose since he naturally had Unseen Elder as his leader. Even though I had all four of my golds in the final round, and skellige storm on the opposite side of the board, I lost. Admittedly, this match was more unique than the other times against the nekker decks because he got a CaC Greatsword from my Operator, and he used the Caretaker to revive my Light Longship to be placed next to the Greatsword. Despite this unique aspect, I have lost against Unseen Elder's nekkers for what seems like every time despite changing my deck up on multiple occasions.
I explained all of the above essential parts of the nekker plays because I remember the guy who created the topic about NG reveal being OP was criticized for a lack of details on the first page before he added more information. I initially hated reveal Nilfgard post-patch with the Venedal Elites among other things, but I don't have anywhere near as much consistent trouble facing them, and I also just don't seem to face them much at all anymore. If you lose to the nekker consume deck in the first round, the deathwish of the nekker(s) activates and new ones spawn in the 2nd round, and so your opponent already has decently boosted units carrying over which can put you at a big card disadvantage if you even win the 2nd round. If you win in a long 1st or 2nd round, the nekkers become highly boosted for the final round from all of the enemy's consuming.
Okay, my rant against this frustrating deck is over in my first and long post in this topic.