Game and Visual Design Ideas - Trimming Gwent #1: Coins
I've a bunch of suggestions, that I'm going to share over a series of posts. The community's feedback is important, so you all are encouraged to reply. Not sure what CDPR has in mind for Gwent, and how much of it are they still willing or planning to change, but this is what I think and how I would've made Gwent.
I've been playing the game for almost 6 months now, and the game is visually inconsistent (as in different sections of the game, like main menu, look way different or even better than certain others), apparently because it's still an unfinished product. And one of the most ugliest things in Gwent, in my opinion, is the coin. We've so many different currencies in the Witcher (orens, florens and crowns), and a couple others which weren't in the game, so it makes less sense why we're stuck with a plastic-looking coin, which although serves its purpose well, gives the game an unrealistic feel, even disconnecting it from the franchise.
And since the Witcher universe has multiple currencies, another advantage of doing this would be that these coins could be used as an alternative collectible, much like avatars, since Gwent is ultimately a collectible game. Moreover, players could choose the coin of their favourite faction (in the Trinkets section) to show their support. Monster faction could have no coin, carved stones, or Wild Hunt coins.
From my understanding, the coin in the game is just for visual representation, and has nothing to do in deciding which player will play first. Still, there're a couple things I haven't been able to figure out. For example, if there were multiple coins in the game, which coin would be shown to both players if they've different coins selected? I guess it could be selected alternately (my coin would be shown every other turn), or randomly. Similarly, heads or tails could be asked for alternately, or randomly, I suppose.
This will give the game a little bit more authentic feeling, if done the right way. The aim of the game should be to make us feel like characters from within the game (the Witcher game), at least for the time the actual card game is in play.
What do you guys think? Try to be constructive, and 'REDpoint' to show support. Thanks!
I've a bunch of suggestions, that I'm going to share over a series of posts. The community's feedback is important, so you all are encouraged to reply. Not sure what CDPR has in mind for Gwent, and how much of it are they still willing or planning to change, but this is what I think and how I would've made Gwent.
I've been playing the game for almost 6 months now, and the game is visually inconsistent (as in different sections of the game, like main menu, look way different or even better than certain others), apparently because it's still an unfinished product. And one of the most ugliest things in Gwent, in my opinion, is the coin. We've so many different currencies in the Witcher (orens, florens and crowns), and a couple others which weren't in the game, so it makes less sense why we're stuck with a plastic-looking coin, which although serves its purpose well, gives the game an unrealistic feel, even disconnecting it from the franchise.
And since the Witcher universe has multiple currencies, another advantage of doing this would be that these coins could be used as an alternative collectible, much like avatars, since Gwent is ultimately a collectible game. Moreover, players could choose the coin of their favourite faction (in the Trinkets section) to show their support. Monster faction could have no coin, carved stones, or Wild Hunt coins.
From my understanding, the coin in the game is just for visual representation, and has nothing to do in deciding which player will play first. Still, there're a couple things I haven't been able to figure out. For example, if there were multiple coins in the game, which coin would be shown to both players if they've different coins selected? I guess it could be selected alternately (my coin would be shown every other turn), or randomly. Similarly, heads or tails could be asked for alternately, or randomly, I suppose.
This will give the game a little bit more authentic feeling, if done the right way. The aim of the game should be to make us feel like characters from within the game (the Witcher game), at least for the time the actual card game is in play.
What do you guys think? Try to be constructive, and 'REDpoint' to show support. Thanks!