Game is way too easy!
Hi guys. Created an account just to post this (read until the end before criticize me)
I think that most of the players are fine with the current balance of the game. So asking to change that because of a minority is not correct. However, undoubtedly, certain skills are so much powerful that they break the game for some people.
Playing on Death March. Lvl 15.
Axii build: No way. You can span axii (puppets), it doesn't even consume all your stamina bar, and the puppets 1-hit kill all enemies for you.
I was not having fun, so changed de build (as recommended by a lot of other people in other posts)
Igni build: Burn everything to hell. Most enemies just burn indefinitely and get perma-stunned.
Not having fun again, changed to alchemy build.
2 concotions at the same time + permanent swallow: game breaking again.
So, my point is:
I`m not asking for a nerf, because I know that most of you are loving the game the way it is (and is a single player game bla bla bla).
But CD project could consider launch a new difficulty (or even more than one) making enemies much more harder after Lvl -12-13.
Until this point I was having a blast with this game. Now, I can do quests way above my lvl (like 10 lvl above), almost never getting killed.
Game is loosing its magic for me. It just too bad not being able to upgrade your favorite abilities just because you will become much more powerful than you supposed to be. And its not fun having to restrict yourself to not make this or that because the game will become too easy.
I don't want to create a fight here, so please just respect my opinion as I respect yours. I think that a lot of gamers are having trouble with the current balance of the game. A new difficulty (increase enemy HP and ATK or make axii consume all your stamina when casted or lowering the chance of burning of with Igni, etc etc etc) would be very welcome. It would not consume a lot of time from the developers, people that are enjoying the game the way it is would not be affected and people that are finding the combat progressively less fun would appreciate (there are a lot of posts in this forum about early OP builds/skills, though I haven't tested them because what I really like are signs and alchemy.
Except for this, W3 is the best game ever made.
Sorry for my english. Bye
Hi guys. Created an account just to post this (read until the end before criticize me)
I think that most of the players are fine with the current balance of the game. So asking to change that because of a minority is not correct. However, undoubtedly, certain skills are so much powerful that they break the game for some people.
Playing on Death March. Lvl 15.
Axii build: No way. You can span axii (puppets), it doesn't even consume all your stamina bar, and the puppets 1-hit kill all enemies for you.
I was not having fun, so changed de build (as recommended by a lot of other people in other posts)
Igni build: Burn everything to hell. Most enemies just burn indefinitely and get perma-stunned.
Not having fun again, changed to alchemy build.
2 concotions at the same time + permanent swallow: game breaking again.
So, my point is:
I`m not asking for a nerf, because I know that most of you are loving the game the way it is (and is a single player game bla bla bla).
But CD project could consider launch a new difficulty (or even more than one) making enemies much more harder after Lvl -12-13.
Until this point I was having a blast with this game. Now, I can do quests way above my lvl (like 10 lvl above), almost never getting killed.
Game is loosing its magic for me. It just too bad not being able to upgrade your favorite abilities just because you will become much more powerful than you supposed to be. And its not fun having to restrict yourself to not make this or that because the game will become too easy.
I don't want to create a fight here, so please just respect my opinion as I respect yours. I think that a lot of gamers are having trouble with the current balance of the game. A new difficulty (increase enemy HP and ATK or make axii consume all your stamina when casted or lowering the chance of burning of with Igni, etc etc etc) would be very welcome. It would not consume a lot of time from the developers, people that are enjoying the game the way it is would not be affected and people that are finding the combat progressively less fun would appreciate (there are a lot of posts in this forum about early OP builds/skills, though I haven't tested them because what I really like are signs and alchemy.
Except for this, W3 is the best game ever made.
Sorry for my english. Bye