Given how forthcoming CDp guys are about most things, the fact that no one talks about this issue is bizzare.
I love CDP, I do and I love Witcher 3, but how come no one has acknowledged the severe pop in issues that is plaguing this game? Npcs and bandits literally pop into existence right in front of geralt, shadows appear and disappear, beards and hair fade in and fade out. Incredible low res npcs that spawn nearly 2 feet away. Six patches and no one has even hinted that these issues are being worked on.
Can someone from CDP please say why no one has made any mention of this. I mean, you guys play the game as you develop it, so how is it that a serious issue like this got past QA?
Well the one thing that is really irritating about this is that Marcin will reply to most questions about different things, but will remain silent as soon as someone talks about the lod/pop-in issues . I mean, Marcin is a really cool guy, and you know what, he doesn't owe anyone answers but it doesn't change the fact that he's avoiding the topic. That's kinda sad really, and slowly erodes confidence in the CDP mantra.
I remember the gametrailers interview with Damien Monnier and at one point he says that a good amount of the developers do read the forums. I'm going to assume that the engine programmers do as well. So how is it that a "Next generation" engine is having issues like this on superior hardware? Boggles my mind
Edit: I edited the post to correct some inconsistent info
I love CDP, I do and I love Witcher 3, but how come no one has acknowledged the severe pop in issues that is plaguing this game? Npcs and bandits literally pop into existence right in front of geralt, shadows appear and disappear, beards and hair fade in and fade out. Incredible low res npcs that spawn nearly 2 feet away. Six patches and no one has even hinted that these issues are being worked on.
Can someone from CDP please say why no one has made any mention of this. I mean, you guys play the game as you develop it, so how is it that a serious issue like this got past QA?
Well the one thing that is really irritating about this is that Marcin will reply to most questions about different things, but will remain silent as soon as someone talks about the lod/pop-in issues . I mean, Marcin is a really cool guy, and you know what, he doesn't owe anyone answers but it doesn't change the fact that he's avoiding the topic. That's kinda sad really, and slowly erodes confidence in the CDP mantra.
I remember the gametrailers interview with Damien Monnier and at one point he says that a good amount of the developers do read the forums. I'm going to assume that the engine programmers do as well. So how is it that a "Next generation" engine is having issues like this on superior hardware? Boggles my mind
Edit: I edited the post to correct some inconsistent info
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