Not really possible to say with any solid accuracy. There are two considerations because of how the game works:
1.) Organic containers with leveled lists of potential loot. Most containers have a
chance of spawning a certain number and selection of items, and among those possible items, there is a
chance of a rare / expensive item appearing.
2.) Things like weapons and armor contain randomized parts. Each, individual piece of gear has various fields which comprise its whole. So, a sword has a
chance to cause a certain min/max damage, a
chance to have a special characteristic (like +critical chance or armor penetration), and a
chance to have a certain number of slots for runes/glyphs (or none).
So, there's no particular area one can be pointed to that will always have good stuff. You might find a rare piece of crafting material...or you may find a carrot. (It's not, perhaps, quite that random, but you see what I mean.
)