Ok here are some tips for you bud. first of all kyran is the gold monster removal and like each other faction specific removal card if not played with its archtype, it will lack you the stats. Muzzle on the other hand is charm 8 powered monster so its basicly 16 points of stats + grave removal while kyran is 14 points of stat and consume. You mention something about fog so kyran's consume is not that valuable removal. Second implerith: sabath works great with Ozzrel since after imlerith removes one greatsword your oponent than responds by removing imlerith and than you play ozzrel and eat that greatsword thus removing it from play. Alzyr thunder is a basic removal card try something more effective like mandrake or scorch its not that bad in a weathe rdeck especially if its biting frost since that weather just leaves the highest stat monster undamaged. And keep the lock status for last round if your oponent has one great sword left to play he need plenty of rounds to grow to a threatening power level.Wardancer remains viable, so no it was not overnerfed.
As for Olgierd, they didn't nerf Olgierd because of Adda, they nerfed Olgierd because of his carryover potential (most notably in Bran). Adda was an unfortunate side effect.
Back on topic: CDPR, I just played Moonlight against a GS deck. I had these hate cards:
1x Alzur's Thunder
1x Triss: Telekinesis (to tutor Alzur's Thunder)
1x Ozzrel
1x Morvudd
1x Frightener (moves boats)
1x Miruna
1x Vaedamakar
1x Kayran
I drew five of these cards and I lost anyway. I killed the first two Greatswords with Thunders. He played two Freyas. Then he Decoyed a Freya, his Pirate Captains tutored boats, and he managed to have 2x Longships + 2x GS going even through my removal. GS absorbed fog damage like npnp, Hym created Vaedamakar to kill my Miruna, and he even had a Muzzle at the ready had I been running Muzzle instead of Kayran. He wound up winning a long round 2 even though 1) Moonlight is also a strong engine deck and 2) I could interact with his engines while he couldn't interact with mine.
What gives? I'm already running eight hate cards, including the rather clumsy Alzur's Thunder, and that's still not enough to swing the matchup. Eight hate cards in a deck of 25. One could argue that if GS didn't exist as a deck I would still be running some of these cards, and maybe so, but at least two cards are here only because they work against GS and aren't embarrassing in other matchups (Morvudd & Alzur's Thunder).
Deck needs nerf, please do it preferably before Homecoming. The latest meta report did see GS drop a bit in win rate (66.5% popularity, 55.8% win rate) but those are still formidable stats.
And the most powerfull deck this season seems to be ciri nothern realm armor so you will get to use this for plenty of cards there denying plenty of fat boosts.
May I have a question? What MMR are you playing?Ok here are some tips for you bud. first of all kyran is the gold monster removal and like each other faction specific removal card if not played with its archtype, it will lack you the stats. Muzzle on the other hand is charm 8 powered monster so its basicly 16 points of stats + grave removal while kyran is 14 points of stat and consume. You mention something about fog so kyran's consume is not that valuable removal. Second implerith: sabath works great with Ozzrel since after imlerith removes one greatsword your oponent than responds by removing imlerith and than you play ozzrel and eat that greatsword thus removing it from play. Alzyr thunder is a basic removal card try something more effective like mandrake or scorch its not that bad in a weathe rdeck especially if its biting frost since that weather just leaves the highest stat monster undamaged. And keep the lock status for last round if your oponent has one great sword left to play he need plenty of rounds to grow to a threatening power level.
And don't forget that Freyas can only revive greatsword meaning that if they revive the last one or w/e they still get a 1 powered card turn so you can hit the jackpot there.
Don't be afraid to let his greatswords grow a bit. After all 11 is the max base stat for a regular bronze card so they still need priestes and like 2 turns to reach that power level so they are not that threatening and having a scorch just in case is very usefull. Mandrake can make those ships very cheep. i mean they hurt his man to boost self than you just mandrake and make them a 1 power card that is bad tempo even if you are reviving it.
And since you got only one lock effect keep it for the last turn and don't overstay the first. Just burst you removal if its not enough pass to the next one greatswords don't have enough value to last all 3 turns since a greatsword boat combo takes at least 2 turns and it rises to max base power at turn 4 so its scary if it overstays after that.
And yes just remove al lweather cards you have againts greatswords. displacement cards can still work on the boats as long as you don't compleetly remove them.
Also Emris or whatever her name was that 3 powered spy that boost 5 units by 5. she works great with weather and she can absorb 3 hits from his boats what wil lgive you enough time for him to forefit a round witch is bad for him if he does
I have t odisagree a bit with you Grave haters are the best stated cards in gwent so far.
I'd say the biggest problem in Gwent is Harald and Nekkers, not because they are too powerful. On the contrary they are very well thought, unique in their approach, and often very difficult and interesting to play with. The problem is that they are either extremely powerful when your opponent is unteched or borderline useless when your opponent packs counters.
You mention you play casual decks that have a decent chance against GS. What decks are these? Because as the meta report indicates, the only competitive deck with a good matchup vs. GS is alchemy.
It should be stated that Harald and Nekkers both shrug off small amounts of hate. You cannot reliably beat Harald with a single silver mage, or Nekkers with just Mandrake. They only become borderline useless when the opponent has excessive hate ("excessive" here means about 3-4 cards).
Harald can never dominate the top of the ladder for long
You mention beating them "unteched" but if you run without hate cards, you should expect to lose against bad matchups. In fact if every other deck can consistently beat your deck without tech, your deck is just bad.
What gives? I'm already running eight hate cards, including the rather clumsy Alzur's Thunder, and that's still not enough to swing the matchup. Eight hate cards in a deck of 25. One could argue that if GS didn't exist as a deck I would still be running some of these cards, and maybe so, but at least two cards are here only because they work against GS and aren't embarrassing in other matchups (Morvudd & Alzur's Thunder).
Deck needs nerf, please do it preferably before Homecoming. The latest meta report did see GS drop a bit in win rate (66.5% popularity, 55.8% win rate) but those are still formidable stats.
I'm confused about where the confusion is coming from. SK has always had very strong interaction with their own GY. Shutting down "problem cards" when they can indefinitely come back into the world of the living requires a very large plethora of cards able to snipe them, tools able to kill and send the "problem cards" beyond the event horizon, thievery options or a polite request for Gandalf to transform them into a sheep . It's hardly a new development.
Insert engine/setup/important bronze/crux of the deck cards into "problem cards" above.
Yes, this is a simplification. Yes, at certain points in Gwent history running enough proper counters could compromise you against other big boy decks (not exclusive to SK). No, this isn't meant to cry a river of tears for SK nerfs. Simply neutering the strong GY play for SK or arbitrarily nerfbatting the poor, persecuted GS in the face is not a reasonable solution.
Wrong. Spies also have a good matchup against Greatswords and they are competitive. The meta report indicates spy bronzes with Emhyr as the leader have a winrate of 53% and upwards in the highest rank. But if you compare Crach (who is both the GS leader and the Greatswords leader) with the other leaders you won't get an accurate picture. Emhyr is also used in Handbuff, Mill and aertain alchemy variants, so he has an overall bad winrate against Crach. That doesn't mean spies have a bad winrate against greatswords.
You are missing the point. My point is not that they are bad. I absolutely love playing with Harald for example. And he is not OP either. The problem comes from the design of these decks. The tech you have to pack is so extremely targeted, that it limits your deck's usefulness against literally anything else.
Harald has stayed at the top of the ladder the past 3 months at least. The reason is because he is in that sweet spot of popularity right now. But Nekkers also consistently have a strong winrate (ever since Midwinter really), the only time they did not was when the faction challenge of monsters vs skellige was on, where they lost badly to greatswords.
Hmm, I usually win against GS without giving up an edge toward other decks. What is your full deck list? Seems like you're lacking point building and losing an edge because of it. Let's look and see where we can create value. That's what this is all about. At the end of a round whoever has the highest value wins after all.
The card that especially needs nerf is Restore. Sorry, but 20+ pts silver is just broken, it's better than most of the gold cards.
wow! which gwent u r playing dude? as par I know it's mostly 8 + 3 + 7 total = 18
& I know so many other combos better than this which I am not going to post so go & check them 1st.
It's actually 19 since Longship triggers on the same turn. It can also be directly worth more than 20, e.g. 8 (Pirate Captain) +3 (Corsair) +7 (Clan Dimun Warship) +4 (Warship's effect) = 22. That's Ciri: Nova level.
Restore is a fantastic silver card. It's in every Skellige deck for a reason. Just imagine what it was like before it was nerfed (twice!) - it used to strengthen the restored unit to 10 strength, and the unit wasn't doomed.
What is this +4 Warship's effect?
It's a Clan Dimun Warship, not Longship. Warships do 4 damage.
CDPR, can you guys nerf GS before Homecoming? I hate to be asking for nerfs in what is supposed to be a stable meta, but that 57.6% win rate is staggering.
Well this month the silver lock cards in every faction are fery fashionable