Gwent Aesthetics: User Interface and Effects.
Ay, it's poll time!
I know there was rather widespread negative response to the new UI and effects, as introduced in the Midwinter Update: Some have called these 'cartoonish', 'childish', and even 'dumbed-down', to give only a few harsher examples. Others have suggested that the current appearance does not effectively reflect the darker, 'gritty' lore of The Witcher Series. Therefore, out of personal interest, I'm curious to see some numbers on how significant aesthetics and atmosphere are to Gwent-players. This poll is merely to assess in which direction opinions and priorities trend in our Forums' community. It is not a direct appeal to the developers to change anything.
To clarify a wee bit, by aesthetics, I'm not speaking of the artwork of the cards, which -- I believe most players broadly enjoy -- however, I refer to the game's framework: That is, the context in which the cards are presented, collected, and played. Examples being: The Deck Builder/Card Collection section, the loading, card-swap/redraw (Mulligan), and match-making screens, as well as the menus, taunt wheel, avatars, game board, shop, icons, and animated row effects, like weather, damaging, boosting, etc.
The basic questions here are: Do you feel the current aesthetics established by the UI and animations are consistent with the perceived content, atmosphere, or 'flavour' of The Witcher Card Game, as expressed in the cards, and the lore upon which they are based? And how important is this aesthetic continuity to your overall enjoyment of the game?
Moderator's note: If anyone would like to post comments on Gwent's appearance and atmosphere, please, feel free; however, please, remember to keep criticisms respectful of the RED designers' hard work, and try to give constructive, specific feedback, either way. Thank you.
Cheers.
Ay, it's poll time!
I know there was rather widespread negative response to the new UI and effects, as introduced in the Midwinter Update: Some have called these 'cartoonish', 'childish', and even 'dumbed-down', to give only a few harsher examples. Others have suggested that the current appearance does not effectively reflect the darker, 'gritty' lore of The Witcher Series. Therefore, out of personal interest, I'm curious to see some numbers on how significant aesthetics and atmosphere are to Gwent-players. This poll is merely to assess in which direction opinions and priorities trend in our Forums' community. It is not a direct appeal to the developers to change anything.
To clarify a wee bit, by aesthetics, I'm not speaking of the artwork of the cards, which -- I believe most players broadly enjoy -- however, I refer to the game's framework: That is, the context in which the cards are presented, collected, and played. Examples being: The Deck Builder/Card Collection section, the loading, card-swap/redraw (Mulligan), and match-making screens, as well as the menus, taunt wheel, avatars, game board, shop, icons, and animated row effects, like weather, damaging, boosting, etc.
The basic questions here are: Do you feel the current aesthetics established by the UI and animations are consistent with the perceived content, atmosphere, or 'flavour' of The Witcher Card Game, as expressed in the cards, and the lore upon which they are based? And how important is this aesthetic continuity to your overall enjoyment of the game?
Moderator's note: If anyone would like to post comments on Gwent's appearance and atmosphere, please, feel free; however, please, remember to keep criticisms respectful of the RED designers' hard work, and try to give constructive, specific feedback, either way. Thank you.
Cheers.