Force of Nature
Order: Spawn and play Woodland Spirit.
Provisions Offered: 15
Minimum Value: 9 points
Strengths: Woodland Spirit provides consistent value and gives good reach. Because it plays decently in most decks, it does not immediately telegraph the nature of the deck in which it is played.
Weaknesses: Woodland Spirit provides little other than points – it has no ability. The doomed status prevents it from being useful in the graveyard. It does, however, have a relict tag, which can be useful in some decks.
Typical Uses: Woodland Spirit is typically used to provide an additional relict, to be an almost guaranteed thrive trigger, to achieve quick dominance, or to accelerate meeting the sabbath condition. It can be useful for any deck that doesn’t benefit from other monster leaders, although Carapace is probably better for this purpose.
Play Strategy: Force of nature, because its value is inert, can be played at almost any time, a time typically dependent upon the reason it was included in the deck (early to achieve sabbath, late to trigger thrive, as needed for dominance or the relict tag). Because of its simplicity, it is a good leader to explore long term Gwent strategy (reach, tempo, commitment, etc.).
Order: Spawn and play Woodland Spirit.
Provisions Offered: 15
Minimum Value: 9 points
Strengths: Woodland Spirit provides consistent value and gives good reach. Because it plays decently in most decks, it does not immediately telegraph the nature of the deck in which it is played.
Weaknesses: Woodland Spirit provides little other than points – it has no ability. The doomed status prevents it from being useful in the graveyard. It does, however, have a relict tag, which can be useful in some decks.
Typical Uses: Woodland Spirit is typically used to provide an additional relict, to be an almost guaranteed thrive trigger, to achieve quick dominance, or to accelerate meeting the sabbath condition. It can be useful for any deck that doesn’t benefit from other monster leaders, although Carapace is probably better for this purpose.
Play Strategy: Force of nature, because its value is inert, can be played at almost any time, a time typically dependent upon the reason it was included in the deck (early to achieve sabbath, late to trigger thrive, as needed for dominance or the relict tag). Because of its simplicity, it is a good leader to explore long term Gwent strategy (reach, tempo, commitment, etc.).
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