I had an idea to remove hand size limit and give the player going second a 1 point token at game start that banishes itself once the opponent going first plays or sets a card.
Drypassing was never "good". Effectiv, yes, butu not good for the game if you only play 2 out of 3 rounds, which should be all played.
That said, i dont get the idea for giving 2. Player a bonus. Neither with nor without handlimitation. The Second had already an advantage in the beta ( = no handlimitation) where it was considered an auto-loss if you got first. So now, you will give him something extra? Why?
I think you can extinct the tactical advantage for 1. PLayer, IF handlimitation stay inside the game, but if you want to do it the other way around, you have to strengthen 1. Player even more.
Huh? You have to be mindfull too, just dont pass to early. The advantage for dry-passing to replenish only occurs, if you pass to early in R1.So really, nothing changed except for stripping away being mindful of your resources.
Huh? You have to be mindfull too, just dont pass to early. The advantage for dry-passing to replenish only occurs, if you pass to early in R1.
I cant follow there. Either you already have played a card, so you cant drypass by definition.Not even close to true, dry passing happens when you have 7 or under cards and either produce a big 20+ point swing or can't answer a 20+ point swing without giving your opponent massive card advantage.
I cant follow there. Either you already have played a card, so you cant drypass by definition.
If you have a big finisher, why should you drypass in this round?
If you dont have a big finisher but expect one, you have to pull it out of your opponent. Otherwise, he will still have it and will crush you in round 3.
Sure you can drypass in 2. round with <7 cards, just to draw cards and hope you strentghen your hand. This means your opponent may have passed to early in R1 or just lost it, so you get the advantage of "free" cards.