The only real counter-play is pushing round one, no matter how hard. And not blowing your own spy, never spy back or use spy in round 1 if you feel you might encounter L+R.
The thing is they almost always have the combo in the 2 round, don't fear to go down cards and bleed them in round 2. If you bleed them enough and still stay ahead in points, they will need to commit the L+R leaving them a) 2 cards down b) without a win condition.
Basic game plan is to win (or prolong as much as possible) the 1 round. Bleed them 2 round. And either go 2-3 cards left in hands round 3 placing all your units on different rows and commiting your own win con last (after letho which isn't that hard). Basically making the combo extremely small.
L+R is at huge disadvantage if the last round lasts only 2-3 turns (cards in each hand) and they have commited (basically no finisher and no good plays anymore) or haven't commited (no good targets to use it on) their combo. Made even worse if they have to go first in 3 round.
I myself find almost always losing the match with L+R deck if my I either lose round 1 (and also not draw the spy) and get bled in the round 2 (like really hard, till there are only 2-3 cards left in each hand).
Also, some control decks, like ST (eithne, broover) that have small units but lots of damage have much easier time; swarm decks (foltest, calveit soldiers, broover) have high chances to win since no big units - only millions of small ones.
Greatswords are a real pain if they push the 1 round to the end because they will generate enough points to overcome 1 round, and they also will make your opponent to commit L+R in the 2 round while having the finisher in form of freya + sword or restore + captain.
You can't really counter the combo in terms of cards and answers (maybe with slave driver, splitting the value or consuming with arachas queen but those can't be in every game/every deck). What you can is countering them in terms of strategy and game plan. Basically that - adapt your strategy.
The thing is they almost always have the combo in the 2 round, don't fear to go down cards and bleed them in round 2. If you bleed them enough and still stay ahead in points, they will need to commit the L+R leaving them a) 2 cards down b) without a win condition.
Basic game plan is to win (or prolong as much as possible) the 1 round. Bleed them 2 round. And either go 2-3 cards left in hands round 3 placing all your units on different rows and commiting your own win con last (after letho which isn't that hard). Basically making the combo extremely small.
L+R is at huge disadvantage if the last round lasts only 2-3 turns (cards in each hand) and they have commited (basically no finisher and no good plays anymore) or haven't commited (no good targets to use it on) their combo. Made even worse if they have to go first in 3 round.
I myself find almost always losing the match with L+R deck if my I either lose round 1 (and also not draw the spy) and get bled in the round 2 (like really hard, till there are only 2-3 cards left in each hand).
Also, some control decks, like ST (eithne, broover) that have small units but lots of damage have much easier time; swarm decks (foltest, calveit soldiers, broover) have high chances to win since no big units - only millions of small ones.
Greatswords are a real pain if they push the 1 round to the end because they will generate enough points to overcome 1 round, and they also will make your opponent to commit L+R in the 2 round while having the finisher in form of freya + sword or restore + captain.
You can't really counter the combo in terms of cards and answers (maybe with slave driver, splitting the value or consuming with arachas queen but those can't be in every game/every deck). What you can is countering them in terms of strategy and game plan. Basically that - adapt your strategy.
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