Ideas to fix Monsters' Faction Ability
It's been established that Monsters seems to be underpowered at the moment. Some users have cited the faction ability as being too RNG based, so naturally the best change would be to remove the randomness. Here's my pitch: Monsters player chooses a non-Gold unit to stay for the next round at reduced strength. The reduction could work as a straight halving/fraction, or possibly have a flat number shaved off. This would prevent useless units from staying on the board, such as prize winning cow. The non-Gold rule would prevent ridiculous plays, and the strength reduction would prevent overly buffed units from deciding the outcome of the next round. Tell me what you guys think, and forgive me if this has been discussed before (I searched BTW).
:cheers:
It's been established that Monsters seems to be underpowered at the moment. Some users have cited the faction ability as being too RNG based, so naturally the best change would be to remove the randomness. Here's my pitch: Monsters player chooses a non-Gold unit to stay for the next round at reduced strength. The reduction could work as a straight halving/fraction, or possibly have a flat number shaved off. This would prevent useless units from staying on the board, such as prize winning cow. The non-Gold rule would prevent ridiculous plays, and the strength reduction would prevent overly buffed units from deciding the outcome of the next round. Tell me what you guys think, and forgive me if this has been discussed before (I searched BTW).
:cheers: