Both are 3 power and 5 provisions and boost self by 1 by turn end. One has Veil and an additional Utility of moving an enemy unit to other row and no condition; while the other has a condition that it can ONLY work if you control only elves (or play your key card) and no utility and no veil. Shouldn't commondo have better stats to it since it is too tied to one specific deck which can be shut down by many more means?
At least something like Bonded - Increase the boost to two or something. I know it is one of 100s of unplayable bad cards, but when the power creep is so real and evident with a exact similar card but with much better stats and utility, I couldn't help but create a new thread about this speicifically.
[Context: Recently I have been trying to make Deadeye Ambus (elves), Gurilla Tactics (movement and row punish), Call Of Harmony to work. Been experimenting and trying to optimize the decks and I can feel how much power crept every other archetypes of ST is and how much ST has been discriminated. Nature's Gift and Precision Strike are hard carrying ST with low-unit decks since bronze units of ST sucks big time.]
At least something like Bonded - Increase the boost to two or something. I know it is one of 100s of unplayable bad cards, but when the power creep is so real and evident with a exact similar card but with much better stats and utility, I couldn't help but create a new thread about this speicifically.
[Context: Recently I have been trying to make Deadeye Ambus (elves), Gurilla Tactics (movement and row punish), Call Of Harmony to work. Been experimenting and trying to optimize the decks and I can feel how much power crept every other archetypes of ST is and how much ST has been discriminated. Nature's Gift and Precision Strike are hard carrying ST with low-unit decks since bronze units of ST sucks big time.]