Whether someone dies or just falls unconscious is pretty influential factor on experiencing the combat.
1.) I can't be only one who thinks that anyone getting shot over 0 health should not be considered as "unconscious", I think it should be pretty obvious kill.
2. a) And I don't really think there should exist weapon sockets that just make weapon shoot people unconscious rather than kill. Especially increasing damage is just weird. I mean I imagine if weapon was non lethal, it'd do less damage to shoot bullets at least in non-lethal speeds.
2. b) I mean it's a cool idea to have this in socket, but I think non-lethality should be reserved for specialized weapon like sleeping darts and shooting rubber bullets from specialized shotgun.
3. No difference between the two, mechanically. Outside of quest reward you don't really see any impact. I think you should be aware of any penalties of leaving witnesses or killing everyone.
4. I think some sort of Karma / reputation system would be needed in order to impact your style, currently only difference I see is that killing gang members gives you more street cred, but that's it. Or if there's other influence, it's very much hidden from players.
I don't know if they completely scrapped the gang chases or it's a feature to come, so one option would be of course once you anger gang enough, they'll send a group after you, similar to the early shooting missions from car. Or/and other option is to establish some gang relations with fixers. Wakako for example being Tiger Claws member, maybe she would pull all her missions out if you attack her gang.
Of course this would mean some reworks with some main quest dialogues where you talk to her, like for example if you've been good relations with Tiger Claws, she'll gladly give you the security detail on parade, while if you've killed a lot of her brethren, you either have to seek help from someone else, or there's a new dialogue added where she'll almost threaten to shoot you, and there's an option to calm her down and she'll may give the details with lets say 10 000€$ and tell you to gtfo and never come back.
Also ofc if you're friends with Tiger Claws, haven't shot any and just chill with them, maybe you get special loot in those crime scenes for free, and maybe you get extra missions to deliver different gang members to the Tiger Claws for these events.
I think there's a lot of opportunity to fix this game, which wouldn't require too massive overhaul, and I think something like this should be done.
1.) I can't be only one who thinks that anyone getting shot over 0 health should not be considered as "unconscious", I think it should be pretty obvious kill.
2. a) And I don't really think there should exist weapon sockets that just make weapon shoot people unconscious rather than kill. Especially increasing damage is just weird. I mean I imagine if weapon was non lethal, it'd do less damage to shoot bullets at least in non-lethal speeds.
2. b) I mean it's a cool idea to have this in socket, but I think non-lethality should be reserved for specialized weapon like sleeping darts and shooting rubber bullets from specialized shotgun.
3. No difference between the two, mechanically. Outside of quest reward you don't really see any impact. I think you should be aware of any penalties of leaving witnesses or killing everyone.
4. I think some sort of Karma / reputation system would be needed in order to impact your style, currently only difference I see is that killing gang members gives you more street cred, but that's it. Or if there's other influence, it's very much hidden from players.
I don't know if they completely scrapped the gang chases or it's a feature to come, so one option would be of course once you anger gang enough, they'll send a group after you, similar to the early shooting missions from car. Or/and other option is to establish some gang relations with fixers. Wakako for example being Tiger Claws member, maybe she would pull all her missions out if you attack her gang.
Of course this would mean some reworks with some main quest dialogues where you talk to her, like for example if you've been good relations with Tiger Claws, she'll gladly give you the security detail on parade, while if you've killed a lot of her brethren, you either have to seek help from someone else, or there's a new dialogue added where she'll almost threaten to shoot you, and there's an option to calm her down and she'll may give the details with lets say 10 000€$ and tell you to gtfo and never come back.
Also ofc if you're friends with Tiger Claws, haven't shot any and just chill with them, maybe you get special loot in those crime scenes for free, and maybe you get extra missions to deliver different gang members to the Tiger Claws for these events.
I think there's a lot of opportunity to fix this game, which wouldn't require too massive overhaul, and I think something like this should be done.