KTS: My Impressions
So as you can read in the topic name, I would like to share with you my feelings about the new features in Gwent.
First of all, I simply love changing troop/character/special/hero cards to bronze/silver/gold. Why?
It gives lots of new possibilities and is easier to understand for everyone just by adding bronze color (silver and gold were already there). Also, I guess that the card limitation will go to like 20+ bronze / 6 silver / 4 gold cards. So we will probably be able to see some silver and gold special cards. I guess that in the future we could also get things like buildings etc easily, simply by making them bronze/silver/gold too (troop/character/hero wouldn't be the limitation for a building).
On the other side, I don't know what to think about gold cards. It looks like they are much more targetable now. Operator can draw a gold card, Monster's ability can leave a gold card on the board, Draug can destroy gold cards with 3 or less strength... I really hoped that you will stick to the idea that gold cards are almost impossible to break or summon and only Unicorn card or something like that could mess up with them.
Northern Realms passive ability is amazing! Thank you so much for that change. Now promoting low strength cards is not a bad idea anymore and putting poor fucking infantry to the melee row when Biting Frost is played is still a good thing to do.
When your opponent passes, you still have to wait for the coin to show his turn and your turn. It was really annoying for me and completly useless.
Time pressure is too high. Gwent is based on awesome game art and lots of tactics and everytime I started to think a little about my strategy I spotted the countdown bar. I think there should be like extra 10-20 seconds. Of course it was hard to slowly check and read the cards because of the time. You might say: "you can view the cards later". Yeah, of course. But I believe that we all should feel comfortable in a game, not stressed.
The premade decks were obviously bad. Both weren't much fun to play =/
It was weird to see lots of effects going on one by one. Let me explain: I play Caretaker card, it takes some time to put him on the board, then I summon the Roach, the Roach goes to the first melee row, then she changes its position to ranged, then your opponent summons the Roach, it goes to the melee row and then changes the position to siege, and then I can see cards which I would like to summon via Caretaker. Do you get me? I think that it should all go at once or at least be a little faster because I had sometimes a feeling that the Caretaker's ability is to summon 2 Roaches instead of doing his job.
I don't know what to think about drawing cards during next turns. It ruins Gwent idea a little. On the other side, it was a good thing when you thought like: "aw I'm not lucky today, for sure I will lose this game" and then you drew some amazing cards. After playing like 20 games I found it rather good than bad.
I believe that if we want to play Scorch card, all the cards which would be destroyed should be highlighted. I found out that people which played quite good often made mistakes. They used effects like Scorch etc to destroy their own cards. I think that highlight would solve the problem in like 40% and made better players certain what a card is supposed to do.
Is it just me or does Geralt: Swordmaster card looks low quality to me? The whole Gwent artwork is really cool and realistic somehow but Geralt card looked really comic and low quality. I think that the animation was the main problem. For me it didn't fit other cards at all.
I don't want to talk about balance/bugs here, because I believe that this build didn't show the truth about those aspects of the game.
Ok, that's all from me! Do you guys agree? Thanks for reading! =)
So as you can read in the topic name, I would like to share with you my feelings about the new features in Gwent.
First of all, I simply love changing troop/character/special/hero cards to bronze/silver/gold. Why?
It gives lots of new possibilities and is easier to understand for everyone just by adding bronze color (silver and gold were already there). Also, I guess that the card limitation will go to like 20+ bronze / 6 silver / 4 gold cards. So we will probably be able to see some silver and gold special cards. I guess that in the future we could also get things like buildings etc easily, simply by making them bronze/silver/gold too (troop/character/hero wouldn't be the limitation for a building).
On the other side, I don't know what to think about gold cards. It looks like they are much more targetable now. Operator can draw a gold card, Monster's ability can leave a gold card on the board, Draug can destroy gold cards with 3 or less strength... I really hoped that you will stick to the idea that gold cards are almost impossible to break or summon and only Unicorn card or something like that could mess up with them.
Northern Realms passive ability is amazing! Thank you so much for that change. Now promoting low strength cards is not a bad idea anymore and putting poor fucking infantry to the melee row when Biting Frost is played is still a good thing to do.
When your opponent passes, you still have to wait for the coin to show his turn and your turn. It was really annoying for me and completly useless.
Time pressure is too high. Gwent is based on awesome game art and lots of tactics and everytime I started to think a little about my strategy I spotted the countdown bar. I think there should be like extra 10-20 seconds. Of course it was hard to slowly check and read the cards because of the time. You might say: "you can view the cards later". Yeah, of course. But I believe that we all should feel comfortable in a game, not stressed.
The premade decks were obviously bad. Both weren't much fun to play =/
It was weird to see lots of effects going on one by one. Let me explain: I play Caretaker card, it takes some time to put him on the board, then I summon the Roach, the Roach goes to the first melee row, then she changes its position to ranged, then your opponent summons the Roach, it goes to the melee row and then changes the position to siege, and then I can see cards which I would like to summon via Caretaker. Do you get me? I think that it should all go at once or at least be a little faster because I had sometimes a feeling that the Caretaker's ability is to summon 2 Roaches instead of doing his job.
I don't know what to think about drawing cards during next turns. It ruins Gwent idea a little. On the other side, it was a good thing when you thought like: "aw I'm not lucky today, for sure I will lose this game" and then you drew some amazing cards. After playing like 20 games I found it rather good than bad.
I believe that if we want to play Scorch card, all the cards which would be destroyed should be highlighted. I found out that people which played quite good often made mistakes. They used effects like Scorch etc to destroy their own cards. I think that highlight would solve the problem in like 40% and made better players certain what a card is supposed to do.
Is it just me or does Geralt: Swordmaster card looks low quality to me? The whole Gwent artwork is really cool and realistic somehow but Geralt card looked really comic and low quality. I think that the animation was the main problem. For me it didn't fit other cards at all.
I don't want to talk about balance/bugs here, because I believe that this build didn't show the truth about those aspects of the game.
Ok, that's all from me! Do you guys agree? Thanks for reading! =)