Don't know what part you're specifically referring to (is it the convo on the roof of the building?), and I haven't played the corpo lifepath, but is it possible Take's calling you a thief cos you stole the chip? That true for all paths, isn't it?I noticed something was off when Takemura calls me a thief, although I chose the corpo path.
So they copied street kid dialogue to the other life paths.
I would expect this from Bethesda, not CDPR, although the two look the same now.
It's not feasible since the beginning. No studio can make a really long engaged main questlines with so many different back stories like that. Especially expect it have unique multiple variations for the entire main quests. In the end, at some point, they have to merge all of those branches into a single path. Otherwise, they must be scientists from Alpha Centauri.
I have seen may studios claimed the same thing and I have seen none could truly achieve that. So next time any studio, even Sony or Rockstar, promises something like this just take it with a grain of salt. If they could do as they promise, good. If not you won't be disappointed.
It's not feasible since the beginning. No studio can make a really long engaged main questlines with so many different back stories like that. Especially expect it have unique multiple variations for the entire main quests. In the end, at some point, they have to merge all of those branches into a single path. Otherwise, they must be scientists from Alpha Centauri.
There are so many parts that feel like there was more to it but stuff was abruptly cut off. Jackie's death and that opening montage for example. Something feels so off about that opening montage.
People simply were expecting a minimum complexity as of the Witcher 3. Hell, even Witcher two had at least 2 completely different playthroughs.Cdpr said the story was like a wheat spike and somehow people thought that meant it would be even more complex than a tree (where you could get ten endings from taking off on a single branch). I dont know if people have ever seen wheat to me it sure as heck sound like you can take some minor detours, miss out on some other stuff but always get back into the main story shortly after.
Problem is, a lot of the subtle foreshadowing, and interesting scripted events in the world only really are present in act 1. In act 2 the game is just generic.I completed the game on my first character, all missions all ncpd jobs. I just started my second character with a different starting story and different build ( you can respec your perk points but not attributes) since I wanted to try a different style of gameplay. On the second run through I'm able to pick up a lot more of the subtle details that are dropped in early game.
[spoiler warning]
for example when you're riding the elevator to your apartment for the first time there's a tv show playing and they're discussing arasaka relic technology. I didn't know what the relic was until half way through my first play through.
Not to say that you will have this same experience but I'm enjoying the replay.
Well they tactically removed RPG so any complain could fall to deaf hears and you could be harassed for free for that.Another cdpr lie. At this point if you still want that next level, next gen RPG experience then Baldur's Gate 3 is more your speed. It's in early access beta right now but even that alone is 40 hours long. And Larian works WAAAAAAY closer with their fans than cdpr EVER did.
The Witcher 3 did a fairly good job with it though. People were expecting a minimum of variations in choices like in there. Especially since CDPR themselves said that they want nothing less than the W3 quality. It was the only game tey compared Cyberpunk to.It's not feasible since the beginning. No studio can make a really long engaged main questlines with so many different back stories like that. Especially expect it have unique multiple variations for the entire main quests. In the end, at some point, they have to merge all of those branches into a single path. Otherwise, they must be scientists from Alpha Centauri.
I have seen may studios claimed the same thing and I have seen none could truly achieve that. So next time any studio, even Sony or Rockstar, promises something like this just take it with a grain of salt. If they could do as they promise, good. If not you won't be disappointed.
It's not feasible since the beginning. No studio can make a really long engaged main questlines with so many different back stories like that. Especially expect it have unique multiple variations for the entire main quests. In the end, at some point, they have to merge all of those branches into a single path. Otherwise, they must be scientists from Alpha Centauri.
I have seen may studios claimed the same thing and I have seen none could truly achieve that. So next time any studio, even Sony or Rockstar, promises something like this just take it with a grain of salt. If they could do as they promise, good. If not you won't be disappointed.
Don't know what part you're specifically referring to (is it the convo on the roof of the building?), and I haven't played the corpo lifepath, but is it possible Take's calling you a thief cos you stole the chip? That true for all paths, isn't it?