But it's dated. I would've preferred clothing to just be visual
Yea, that's what is originally WAS... than they swerved into the looter-shooter lane... and the system crashed against a wall.Im not fan of Item Level. Locked by attribute level I find it's a good idea remind me of Diablo 2.
Clothes with armour number, I find really dumb. A mod slot is already good idea (put armour sheet feels more realistic).
May only particular clothes should have actual armour like Kevlar-Vest and the player should feel it. I dont think a tank top has more armour than an Heavy-Class3-Vest. The Devs talked a lot about "IMMERSIVE" feeling, which is pretty ironically.
It seems, they decided to jump on "trend"-wagon like Borderlands3, Anthem and Destiny 2. All of them have not so great story (my opinion) and monotonous grinding quests.Yea, that's what is originally WAS... than they swerved into the looter-shooter lane... and the system crashed against a wall.
It works... But it's dated. I would've preferred clothing to just be visual, and weapons to have static stats with maybe 5 'upgrades' for each type that you get as you tackle more complex challenges.
Eg. you start with a police revolver and over the course of the game go through to nova, tech, magnum and finally one of the legendary ones (Silverhand's?), rather than a thousand versions of the same 5 weapons that are better or worse for no reason.