There are good and bad examples for both. Plenty of older rpg's offered more roleplaying opportunities, but also had jarringly dissonant dialogue. From one I played recently, I thinkj it played out something like this:
Please Sir/M'am step back! There are plague victims behind this door and I do not wish for others to get infected.
A ) I shall go forth and rescue these souls from the clutches of this vile plague!
B) and C) Different tones of Indifference
D) We must kill them all!
And there are games with non-outstanding characters or writing hugely elevated by phenomenal voice voice acting performance ( Red Dead Redemption and pretty much everything Rockstar, in particular).
Ideally if they are shooting for both, CDPR would do well to scout out talents among less expensive/well known voice actors...there is surprising potential even among modding community.
Plus always listening Baker/North/Bailey/Hale/and others in every other AAA title is becoming a bit tiresome.
Please Sir/M'am step back! There are plague victims behind this door and I do not wish for others to get infected.
A ) I shall go forth and rescue these souls from the clutches of this vile plague!
B) and C) Different tones of Indifference
D) We must kill them all!
And there are games with non-outstanding characters or writing hugely elevated by phenomenal voice voice acting performance ( Red Dead Redemption and pretty much everything Rockstar, in particular).
Ideally if they are shooting for both, CDPR would do well to scout out talents among less expensive/well known voice actors...there is surprising potential even among modding community.
Plus always listening Baker/North/Bailey/Hale/and others in every other AAA title is becoming a bit tiresome.