Make Spell'tael Great Again
It's weird to think that Alchemy is considered a top tier deck while Spell'tael is lacking. I suppose part of the reason is the ridiculously low power of the Dol Blathanna Sentries, as they take ages to reach good value. However, armed with my old Spell'tael deck knowledge and having encountered and played a bit of Alchemy, I just made a new spell'tael deck. It's basically the ST version of Alchemy. I intend to do further playtesting but the results are quite promising:
Royal Decree
Isengrim: Outlaw
Triss: Telekinesis
Ithlinne Aegli
Yaevinn
Nature's Gift
Mandrake
Marching Orders
Alzur's Double Cross
Morana Runestone
3x Dol Blathanna Sentry
3x Elven Mercenary
2x Elven Scout
2x Sage
2x Mahakam Ale
2x Alzur's Thunder
First Light
The gameplan is pretty similar to alchemy, though, I feel it's far more consistent. Removal doesn't nail you as many points, but the true point swing of using an Alzur's Thunder is almost the same, considering it boosts 3 Sentries. With Ithlinne, the Sages, Eithne, and 2 Thunders, you pack a massive amount of removal. Even without any Elven Scout in hand, if you have all Elven Mercenaries you can tutor them via Marching Orders. Replaying any special with Eithne is powerful enough, while this deck packs a load of ways to tutor your specials. Usually the sentries end up at about 18 points of power each, more than Viper Witchers.
You can definitely swap First Light for a Reconnaissance, but generally, I prefer the ability to clear the weather in case I need it, especially since I can play it twice or even thrice with Triss.
Another possibility is swapping Yaevinn for Artifact Compression, to remove the bothersome Greatswords plus it will help you with nekkers as well, just in case 2 Mandrakes cannot handle the mountain of points they gain xD
If anyone has reasonably recent meta experience of spell'tael and can offer feedback, advice, anything, you are most welcome
It's weird to think that Alchemy is considered a top tier deck while Spell'tael is lacking. I suppose part of the reason is the ridiculously low power of the Dol Blathanna Sentries, as they take ages to reach good value. However, armed with my old Spell'tael deck knowledge and having encountered and played a bit of Alchemy, I just made a new spell'tael deck. It's basically the ST version of Alchemy. I intend to do further playtesting but the results are quite promising:
Royal Decree
Isengrim: Outlaw
Triss: Telekinesis
Ithlinne Aegli
Yaevinn
Nature's Gift
Mandrake
Marching Orders
Alzur's Double Cross
Morana Runestone
3x Dol Blathanna Sentry
3x Elven Mercenary
2x Elven Scout
2x Sage
2x Mahakam Ale
2x Alzur's Thunder
First Light
The gameplan is pretty similar to alchemy, though, I feel it's far more consistent. Removal doesn't nail you as many points, but the true point swing of using an Alzur's Thunder is almost the same, considering it boosts 3 Sentries. With Ithlinne, the Sages, Eithne, and 2 Thunders, you pack a massive amount of removal. Even without any Elven Scout in hand, if you have all Elven Mercenaries you can tutor them via Marching Orders. Replaying any special with Eithne is powerful enough, while this deck packs a load of ways to tutor your specials. Usually the sentries end up at about 18 points of power each, more than Viper Witchers.
You can definitely swap First Light for a Reconnaissance, but generally, I prefer the ability to clear the weather in case I need it, especially since I can play it twice or even thrice with Triss.
Another possibility is swapping Yaevinn for Artifact Compression, to remove the bothersome Greatswords plus it will help you with nekkers as well, just in case 2 Mandrakes cannot handle the mountain of points they gain xD
If anyone has reasonably recent meta experience of spell'tael and can offer feedback, advice, anything, you are most welcome