If I simply quote verbatim what pros and streamers tell about Eldain, I would probably get banned or get a permanent warning. He is such a pathetic leader and is the worst and weakest leader in the game. Even if more cool traps are added, he would still be the weakest leader in the entire game.
So, my idea/suggestion to fix him would be:
Idea 1: "Mark a face down trap, which when triggered summons a Deadeye". Charges: 3
This would give him the chance to generate tempo without needing to play a turn if necessary. And can make the important traps to be resurrected by caretaker or Hattori. Also, this can synergize with Half Elf Hunter and Pyrotechnician. A Trap leader should synergize with every card that is linked with Traps. Currently Eldain kills Pyro and Caretaker which is just wrong for a Trap leader.
Idea 2:
"Play a bronze trap from your deck. On round start, if you have two or more traps in your deck, refresh the ability"
Idea 3: "Play a trap from your hand and draw the top card from your deck"
Idea 4: "Play a trap from your deck"
In terms of ability #1 would be cool and very powerful and it may even make him a competitive leader, at least I think so. But the coding and implementation may be hard.
#2,3,4 would be easy to implement and would be Powerful in that order with #4 being a little underwhelming.
But anything is better than the current ability. If none of that can be done, at least his charges and Provision should be increased.
So, my idea/suggestion to fix him would be:
Idea 1: "Mark a face down trap, which when triggered summons a Deadeye". Charges: 3
This would give him the chance to generate tempo without needing to play a turn if necessary. And can make the important traps to be resurrected by caretaker or Hattori. Also, this can synergize with Half Elf Hunter and Pyrotechnician. A Trap leader should synergize with every card that is linked with Traps. Currently Eldain kills Pyro and Caretaker which is just wrong for a Trap leader.
Idea 2:
"Play a bronze trap from your deck. On round start, if you have two or more traps in your deck, refresh the ability"
Idea 3: "Play a trap from your hand and draw the top card from your deck"
Idea 4: "Play a trap from your deck"
In terms of ability #1 would be cool and very powerful and it may even make him a competitive leader, at least I think so. But the coding and implementation may be hard.
#2,3,4 would be easy to implement and would be Powerful in that order with #4 being a little underwhelming.
But anything is better than the current ability. If none of that can be done, at least his charges and Provision should be increased.