I always appreciate your guides. Thank you.This time i come with a "small" guide, pretty different from my typical guides, way more subjective.
I always appreciate your guides. Thank you.This time i come with a "small" guide, pretty different from my typical guides, way more subjective.
4. Unpredictabilty is a weapon. You can play original decks, filled with cards your opponent wont see coming. But even with this advantage, sometimes its hard to beat metadecks. Sometimes just changing 1 or 2 cards is enough, specially if they're finishers. If all your cards are weird, your opponent will expect weird next, but you can trick into a false sense of security then strike hard when it counts.
I love doing this, like playing 2 tall removals, the 1st is the meta one, they assume i dont have another, then hit with the unusual one.
Or using Yrden in SK, they never see it comin! (gonna get hate for this )
It was definitely both of those for me. Thanks.I hope this guide has been helpful or at least entertaining to those who read it.
Thank you for posting this right now, I just closed the game to create a post regarding this seasonal mode, but I'll just add my two cents on tow. This is (or was) quite an interesting mode for me until I noticed the uncanny interaction with its rules and a certain mutant. It's beyond crazy and not fun if your opponent doesn't know what's coming. Winning with it can be too easy, so I stopped playing it as the person on the losing side would not enjoy the game - as opposed to a "fair" loss.I return to my guides topic, for another dive into a seasonal mode.
I checked my earlier posts on this thread and found i already did a guide for this, in December '19, when seasonal modes still didnt have specific modes. I might repeat some of my hints, but i feel like the mode changed a lot due to new cards, so it deserves a new post.
I have NOT played much of this seasonal, either this week since it started, or when it was on back last December, so i dont feel like im in a position to make a real guide, it will be just a mesh of hints and opinions on the mode:
- PLUS ONE SEASONAL MODE TACTICS -
This is a very interesting concept for a seasonal mode. I hadnt played it in awhile, i remember it was "broken" by Damien swarms, but i thought now it would be better... Nope, its even worse, it didnt take many matches until i found some opponents with strategies it just makes you wanna forfeit and never touch the mode again, which is a shame because the mode has a lot of potential for fun.
HINTS:
1. you only get value by playing units, in order to spawn the 1pt copies. That mean artefacts and specials in general should be avoided. It also means your opponents are less likely to have heatwaves or yen's invo or 4/5 dmg specials.
2. the most obvious strategy is to do engine overload. All 6 factions have decent engines, so in theory all 6 should be viable.
3. usually engines either do damage or boost. I havent done a full cardpool analysis, but i think there are more boosty engines, and boosts are easier to counter with a Yrden finisher, so i would value more any damage engine deck.
4. Its very easy to fill your side of the board, so be careful not to overswarm, and consider both wide boosts and damage like bone talismans/lacerates or similar faction cards.
CHECKLIST:
I dont know if i'll have the time, but these are the 6 strategies for the 6 factions i would like to try in this mode, feel free to join in and try these or others and then share your results.
1. MO - deathwish - this deck i already did and played a few matches, its decklist and guide can be seen on the thread 'Deck of the Day'
2. NR - siege - i love NR scenario, its my favourite, and although there are seasonal modes where its even more explosive (the one where your deck duplicates or the one where specials are doubled), i think it can do well here with huge bombardments due to so many siege engines on board, also control for 1pt enemy engines.
3. NG - maddoc madness - im not sure yet, but i would like to investigate possibilities on how many madocs you can get in this mode, i dont know if letho KS on madoc will make a new madoc, appear, might be crazy with 4+ madocs.
4. ST - engine overload - this is what i used before, like in '19, way before ST got the movement archetype buffed. This seems like the strongest deck in this mode, it feels ridiculous, and if possible i want to try something a bit different.
5. SK - crow messenger - again, another deck i did for 'Deck of the Day', but with a few modifications for this mode, it can create a huge amount of carryover, way more than the 4/5 i get in standard mode.
6. SY - Passiflora - this will probably be very simple, spam seductresses, peaches, scenario, saul, but i wanna add "spice" with Igor and shenanigans on him to generate many more passiflora girls.
This is a very interesting concept for a seasonal mode. I hadnt played it in awhile, i remember it was "broken" by Damien swarms, but i thought now it would be better... Nope, its even worse, it didnt take many matches until i found some opponents with strategies it just makes you wanna forfeit and never touch the mode again, which is a shame because the mode has a lot of potential for fun.
Fortunately, it seems that the majority of players are not yet abusing the problem. Maybe people actually have a modicum of self-respect; more likely, it probably takes a couple of days before the [...] masses figure out what they should be copying.
Unfortunately I don't think so, 75% of the matches I queue into are using that specific leader already. I believe Plus One is sadly gone.it probably takes a couple of days before the [...] masses figure out what they should be copying.
If we're talking about the same deck, there are a few counters... Lambert: Swordmaster can be played immediately after the offending card to destroy all the 1 point copies. Alternately, Lacerate will have the same effect while being a lot cheaper. If they don't immediately use a leader charge, then this hinders them somewhat unless they have other cards to fall back on.Until he's banned from this mode, which seems unlikely given how little effort CDPR puts into balancing the Seasonal modes (i.e. none), I'll engage in instantaneous forfeiting against the offending deck. It's hard to condone such practices, but that deck might actually have a 100% win rate. It's basically play 2 cards and expend a leader charge to automatically win the round (even when your opponent uses their entire hand), then rinse and repeat; plus, the game has so many tutors that it's practically impossible to not draw him. I've seen CDPR ignore countless glitches and balancing mistakes in the past, but this could kill the Plus One mode.
Exactly.Plus, you really shouldn't have to design your deck around countering a single card combo that otherwise breaks the mode.
You would still always be playing catchup. Perfect play might lead you to winning one round, but when facing even a moderately skilled opponent, winning the match is basically impossible.If we're talking about the same deck, there are a few counters... Lambert: Swordmaster can be played immediately after the offending card to destroy all the 1 point copies. Alternately, Lacerate will have the same effect while being a lot cheaper. If they don't immediately use a leader charge, then this hinders them somewhat unless they have other cards to fall back on.
If you let them play the second card of the combo and then pass because they've a full board, then Igni (EDIT: I meant Scorch, but either way you need a 1 point damage ping for it to kill all the copies) with initiative can be used to significant advantage. Yrden also helps if you've got to tutor someone.
But even these techniques can still make it very hard to beat them without going down a card or two. Plus, you really shouldn't have to design your deck around countering a single card combo that otherwise breaks the mode.
You would still always be playing catchup. Perfect play might lead you to winning one round, but when facing even a moderately skilled opponent, winning the match is basically impossible.
Per your example, let's say the opponent fills the row and then uses a leader charge on one of them before passing. Even if you have Lambert: Swordmaster, the strongest possible play outside of Auckes (which requires an insane amount of luck), the opponent still has an additional two spawns next turn; you've only temporarily countered a bit of the pointslam. The only way a combo like this could ever be considered fair is if Gwent had boardwipes, which, admittedly, could easily appear in one of the upcoming expansions given how much the design team is obsessed with massive point swings.
Although special cards are supposedly "bad" because they do not benefit from the duplication, I have found them very helpful. Some (like decoy or renew) can allow an especially useful card to be replayed. Some (like lacerate or stammelford's tremors) may provide very valuable wide punish. Those which result in playing (but not summoning) a unit still derive the +1 benefit. And all (except those that call for playing a unit) are very useful when board space is limited -- as it often is in plus 1.
And don't overlook some truly great neutral cards (yrden, dudu, snowdrop, necromancy, desert treasure cards, to name only a few).
I do not find it laughable when there are people so incapable of objectivity that they will not admit when their own pet faction or pet deck is clearly imbalanced -- regardless of the faction.Hahahaa
I am laughting about People blaming about The ildarran and snowdrop combo.
Every seasonal its a NG festa, with super combos and all those NG lovers doenst blame about it.
Now The first time NG its not The Best seasonal faction, everyone is crying.
Yes, lets take off that combo and what we Will have? The same NG deck full The opponent board with spies.
The ildarran combo is toxic? Of course, but The spies deck its toxic too, The Madoc deck is toxic too.
So NG lovers, just wait a few days and The seasonal Will change and you can use you NG decks again.
For those Who are thinking to quote me, think about The others seasonal and If The NG faction with The same deck is The most play. If The answer is Yes, i m right.
Even in this seasonal, with this suprb combo i still play against a lot of NG
For The Last, we can take off ildarran, but we Also need tô take off ALL the spies
OK, just blame about The other seasonalsI do not find it laughable when there are people so incapable of objectivity that they will not admit when their own pet faction or pet deck is clearly imbalanced -- regardless of the faction.
And spies are not comparable to idarran. After filling a row with nine Idarrans (by playing one card) and moving three to a different row by movement, you then create space to produce 8 copies of a card of your choice the next turn. If that card is Snowdrop, it will play for 8*2*2*8 + 9 == 265 points. If that card is Vildkaarl (the next best I can find), it plays for 12*7 + 5) = 89 points. Even if a player can get off a lacerate or equivalent, there will remain enough for 6 copies of Snowdrop (which play for 2*2*6*6 + 7 = 151 points). And the SK player needs an intermediary turn to move copies of Idarran (probably with either samun or or nivellen) while scoring 65 points. And if I'm being totally honest, the Vildkaarl combo is itself OP. With spying units (assuming no Idarran), it is possible to very slowly fill one row (which can be dealt with in numerous ways such as consume, self damage, movement, or even a friendly fire lacerate). There is a huge difference between a strategy that can be stopped in numerous ways that can be organic to most decks and a strategy that flat out guarantees a round. When you have an elephant and an ant in the way, you deal with the elephant first.
Other seasonals are also imbalanced - but I will complain about them when I notice the imbalance. I simply cannot recall all issues with all other seasonals, and even if I could, I prefer to deal with them separately.