Just tested Kaer Morhen and I have the same wierd DOF as @erxv , something is wrong
i think you mean: "as everyone"
also white orchard has the same or even higher dof.
Just tested Kaer Morhen and I have the same wierd DOF as @erxv , something is wrong
I did it of course, but zero changes, Igni still yellow and small (with some skill point its a little bigger) but not huge and red like in your videos or E3 2014..you have to spent some skills points on improved igni for it work
Well, it's an optional setting and it looks great in velen and skellige where there's like 95% of the game, so it's not a big deal I guessi think you mean: "as everyone"
also white orchard has the same or even higher dof.
How much did you reduce the brightness?not really, maybe turn down brightness a bit, the mod tend to get brighter when you start the game
I'm the only one that was afraid how bright the nights would be?
I stand in white orchard and its 0:00 am and it is as suspected way to bright.
http://imgur.com/a/y6hQe
Does Velen should look like this(It' looks different than other locations, i dont say that this is bad or something It's just different)? Or my game is broken?
imgur.com/a/QTdHO
Thanks for the amazing mod essenthy, like many others I've been waiting for it to come out for months, and it was definitely worth it.
There's one little problem i have with it, I don't know if it's only on my end or not, but since installing your mod main npcs (including geralt) have a very noticeable neck seam that I've never seen, uninstalling stlm 2 fixed it, I have various other mods installed including Asmodean's but removing them didn't change anything.
Thanks in advance, i hope it's something that can be easily fixed, here's a link to a screenshot showing what i mean on the nexus nexusmods.com/witcher3/Images/2179/?
I did it of course, but zero changes, Igni still yellow and small (with some skill point its a little bigger) but not huge and red like in your videos or E3 2014..
@essenthy i have a question did you see the fog slider in ULM?
Is there any chance to use it or better implement such a setting in your STLM 2.0?
I find the fog in white orchard to much decreased and it would be nice to have such an option in the mod as well as a dof slider, but for that we have to hope for CDPR i guess..
Look fantastic. Great job, Es!
I have question about rainy days - I waited in medition mode 3 days and I couldn't find any rainy weather. Is it normal?
I'm the only one that was afraid how bright the nights would be?
I stand in white orchard and its 0:00 am and it is as suspected way to bright.
http ://imgur.com/a/y6hQe
I'm the only one that was afraid how bright the nights would be?
I stand in white orchard and its 0:00 am and it is as suspected way to bright.
http://imgur.com/a/y6hQe
Hi. First of all. Thank you. I was waiting for it soooo long. Thank you @essenthy. And now not the good thing. I have something like that.
The trees on the land just behind lake are to bright i think. Is it a problem only on my computer or maybe I can fix it somehow? And yea. i reduced brightness in game.
Sorry for my English...
EDIT
The location where im standing is a small island close to Fyke Isle.
Try Darker Nights mod by shaedhenI'm the only one that was afraid how bright the nights would be?
I stand in white orchard and its 0:00 am and it is as suspected way to bright.
Thank you very much Essenthy. I've been folowing your work for a long time now and I'm very happy to se you finally released the 2.0 version of your mod. When I saw your trailer in my subscribtions on youtube I almost exploded from all the hype. This trailer is excellent by the way. Again, thank you and have a good one !