[Modding Question] Editing running anim
Hi,
so I was going to do something stupid and put running upward animation "locomotion_run_cycle_fast_forward_45_up" in place of standard running a. As you can expect it was very buggy and skeleton couldn't find the ground properly.
And here is my question: does anybody have experience or idea which params should I change (propably swap with vanilla one) in such anim so it will react with ground as normal anim but skeleton moves are changed?
+ Additional question: does anyone know the name of transition anim from run -> to walk; I am stil looking for it but maybe someone already found it.
Hi,
so I was going to do something stupid and put running upward animation "locomotion_run_cycle_fast_forward_45_up" in place of standard running a. As you can expect it was very buggy and skeleton couldn't find the ground properly.
And here is my question: does anybody have experience or idea which params should I change (propably swap with vanilla one) in such anim so it will react with ground as normal anim but skeleton moves are changed?
+ Additional question: does anyone know the name of transition anim from run -> to walk; I am stil looking for it but maybe someone already found it.