Moonlight Archetype. Any good?
Right. So with the new update and a whole ton of new cards, my immediate goal was to try out a couple of moonlight decks. Moonlight is a new special card which creates either a Full Moon Boon on one of your rows (at the start of the turn, boost by 2 a random beast or Vampire on that row. Also triggers werewolf abilities) or a Blood Moon Hazard (Damage all enemies by 2 on contact in that row.). Because there are a lot of cards that synergize separately with Full Moon and Blood Moon, I created 2 different decks, One focusing on Full Moon, one on Blood Moon, using Hillock as the leader in both.
Full Moon list:
- The full moon deck performs really well in almost all situations. A very viable deck that thrives in long rounds, generating a lot of points with moonlight boons while harming the enemy under fog. Your werewolves are immune to targeting so laying those down makes the enemy unable to drag them out with Whale harpooners, damage them with reinforced ballistas, Artefact Compress them, or in general target them specifically at all (a lot of people were taken by surprise at that as I was playing ). Your finisher is Draug and Yennefer into Unicorn, generally. Slyzards are there for deck thinning, while the Frightener can drag opponents into the Fog, or a blood moon hazard if you can spare one (remember, you only need to put down 2 Full Moons on your side. The third row must remain empty for when you play Draug). Its only problem are decks that generate a lot of points, as it lacks the tools to disrupt enemy strategies. Like the Mahakam Marauder deck, it focuses a lot on its own side of the board.
- The Blood Moon deck on the other hand, while pretty good and consistent, it is generally far less powerful. There's not much you can do with it, while still stupidly fun to play with I'd say it is about the same as Reveal, about that powerful. I've been thinking to swap out Lamias for a while. Its main problem is the lack of golds that synergize with it. Ok G: igni is a primary choice, as you will most likely get 2 enemy rows under blood moon and your enemy will start placing units on the third, but other than that, you have no real golds that offer good synergy. You might want to consider Renew instead of the Caretaker there.
All in all, it seems pretty viable, even for competitive play, especially the Full Moon deck. If you are willing to try it, or have any idea how to further improve those two, by all means Have fun
Right. So with the new update and a whole ton of new cards, my immediate goal was to try out a couple of moonlight decks. Moonlight is a new special card which creates either a Full Moon Boon on one of your rows (at the start of the turn, boost by 2 a random beast or Vampire on that row. Also triggers werewolf abilities) or a Blood Moon Hazard (Damage all enemies by 2 on contact in that row.). Because there are a lot of cards that synergize separately with Full Moon and Blood Moon, I created 2 different decks, One focusing on Full Moon, one on Blood Moon, using Hillock as the leader in both.
Full Moon list:
- Draug
- Yennefer
- Woodland Spirit
- Ge'els
- Ruehin
- Whispess, Brewess, Weavess
- Frightener
- Nekurat
- 3x Moonlight
- 3x Siren
- 3x Werewolf
- 3x Alpha Werewolf
- Slyzard
- Foglet
- Reconnaisance
- First Light
- Muzzle
- Ge'els
- Caretaker
- Geralt: Igni
- Dorregaray
- Whispess, Brewess, Weavess
- Frightener
- Nekurat
- 3x Moonlight
- 3x Siren
- 3x Lamia
- 3x Werecat
- 3x Bridge Troll
- First Light
- The full moon deck performs really well in almost all situations. A very viable deck that thrives in long rounds, generating a lot of points with moonlight boons while harming the enemy under fog. Your werewolves are immune to targeting so laying those down makes the enemy unable to drag them out with Whale harpooners, damage them with reinforced ballistas, Artefact Compress them, or in general target them specifically at all (a lot of people were taken by surprise at that as I was playing ). Your finisher is Draug and Yennefer into Unicorn, generally. Slyzards are there for deck thinning, while the Frightener can drag opponents into the Fog, or a blood moon hazard if you can spare one (remember, you only need to put down 2 Full Moons on your side. The third row must remain empty for when you play Draug). Its only problem are decks that generate a lot of points, as it lacks the tools to disrupt enemy strategies. Like the Mahakam Marauder deck, it focuses a lot on its own side of the board.
- The Blood Moon deck on the other hand, while pretty good and consistent, it is generally far less powerful. There's not much you can do with it, while still stupidly fun to play with I'd say it is about the same as Reveal, about that powerful. I've been thinking to swap out Lamias for a while. Its main problem is the lack of golds that synergize with it. Ok G: igni is a primary choice, as you will most likely get 2 enemy rows under blood moon and your enemy will start placing units on the third, but other than that, you have no real golds that offer good synergy. You might want to consider Renew instead of the Caretaker there.
All in all, it seems pretty viable, even for competitive play, especially the Full Moon deck. If you are willing to try it, or have any idea how to further improve those two, by all means Have fun
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