Another vid from my man Neon , @1:28 there are some screens from players that you might not have seen .
Another vid from my man Neon , @1:28 there are some screens from players that you might not have seen .
Probably from this official vid (mainly targeted at Polish community, I guess) :
(Neon has a good eye for materials as always, that I'm impressed with)
Unfortunately, yes.1. is double jump still in?
What do you mean? They are as videogamey as in any other game, attack it's weak point for massive damage, yadda-yadda. What's your point?2. Are there still pixel bitch boss fights that ignore the rules of the rest of the game or are nothing more than quicktime events?
No idea when it was a thing to begin with. Skill increases weapon handling.3. Do clothing items still increase gun damage?
No idea when it was a thing to begin with. Skill increases weapon handling.4. Does gun damage still increase by character level?
To look at customizable genitalia in the mirror. And to promote RTX, there are a lot of pixel perfect reflections, finally.5. Why is there genital customization in a game locked to first person where they are just going to pixelize it anyway? It was stupid in saints row 3, its stupid here.
6. Are the enemies still bullet sponges?
Far Cry is open-ended, a lot more than dense city area in CP2077. It's a lot closer to Watch Dogs than Far Cry. As of how city looks, I don't think there are cities built like this in CP2077 anywhere to be seen. GTA V and WD1/2 had almost all buildings closed and unexplorable, and not as detailed streets.7. Serious question, is there anything, other than setting, which differentiates this from say.... Far Cry?
If enemy takes more than 3 bullets to an unarmored head, or multiple magazines of bullets, it's bulletsponge?
Unfortunately, yes.
What do you mean? They are as videogamey as in any other game, attack it's weak point for massive damage, yadda-yadda. What's your point?
Dunno what RTX is, but it just sounds like another reason locking it to FPS is a bad choice.To look at customizable genitalia in the mirror. And to promote RTX, there are a lot of pixel perfect reflections, finally.
Yes.
Same as Witcher 3. If they're a few levels above your current one, they are if you're not creative with rpg system's exploiting and not prepared.
Far Cry is open-ended, a lot more than dense city area in CP2077. It's a lot closer to Watch Dogs than Far Cry. As of how city looks, I don't think there are cities built like this in CP2077 anywhere to be seen. GTA V and WD1/2 had almost all buildings closed and unexplorable, and not as detailed streets.
you unlock skill points that give you +X% DMG to shotgun, riflest yada yada yada. If an enemy level is too high, you can't beat them. So I guess the answer is yes.4. Does gun damage still increase by character level?
Not pixelized but you can't walk naked in the streets. I guess you can see the genitals in some scenes.5. Why is there genital customization in a game locked to first person where they are just going to pixelize it anyway?
Absolutely yes.6. Are the enemies still bullet sponges?
GPUs with hardware ray tracing.Dunno what RTX is.
It is.but it just sounds like another reason locking it to FPS is a bad choice.
I don't remember anything about QTEs being a thing. This mechanic is officially dead.It"s lazy and weak gameplay. If the "boss fight" ignores all previously established rules so you have to kill it in a spacific manner, it's garbage. And quick time events just suck.
It is.Lame, and completely failing to get the point of Cyberpunk 2020 combat which the game is supposed to be based on.
Watch Dogs is not different to Far Cry just because of the setting. Buuut, CP2077 is not WD either, its a lot closer to Witcher 3 again but with branching quests and customizable character look.I will repeat.... OTHER THAN SETTING, what differentiates this from say.... Far Cry?
Well we didn't saw anything like that.Fixed that for you...
At first say what features you mean? That all you do is shooting?I will repeat.... OTHER THAN SETTING, what differentiates this from say.... Far Cry?
you unlock skill points that give you +X% DMG to shotgun, riflest yada yada yada. If an enemy level is too high, you can't beat them. So I guess the answer is yes.
Absolutely yes.
At first say what features you mean? That all you do is shooting?
Pretty much, FPS in a game where thats the inferior choice, and mechanics with little substance or innovation.
I mean I guess it could be worse, it could be like Borderlands or Division, with such blatantly artificial character progression )level, get new weapon, in a few levels the weapon must be replaced, because as you level, so do the enemies, keep replacing weapons, because they can't think of a better way to pretend to advance the game.
I will repeat.... OTHER THAN SETTING, what differentiates this from say.... Far Cry?
If enemy takes more than 3 bullets, it's bulletsponge?
You should read up on the stat/skill/perk trees. It's sounds like there is a fair bit there.Pretty much, FPS in a game where thats the inferior choice, and mechanics with little substance or innovation.
we talk about enemies who are levels higher than V or bosses. Those are bullet sponges.This. The enemies died plenty fast in the demo. People's idea of 'bullet sponge' on this forum covers the entire gamut, lol.