What is going to be done about Nilfgaard? It's absolutely without question the most boring faction to play against.
It doesn't matter which boring leader is used, it's always the same cards. It's always Assire/Roach. It's always Letho/Auckes/Serrit, It's always Shilard, it's always Muzzle and Sweers but the real problem with playing it is it REALLY highlights how reliant this game is on a) the deal and b) the cointoss. Other players may be able to tell me - I can't play NG as I don't have the scraps to create the same boring deck, so no point in trying - but the deal always seems hugely biased in favour of NG. By that I mean my opponent almost always has Assire, Shilard and at least two from Auckes/Letho/Serrit - does anyone share this bias experience? As someone playing with the faction, do you see a favourable deal quite regularly?
Anybody else finding it incredibly boring playing against this? I don't mind playing against any other faction because there's variety (not much, but some), but NG is the same game on repeat. Bear in mind how many cards the game has it seems almost embarrassing that every NG player chooses the exact same 25 cards. Broke as ****-peddlars!
CDPR had announced a big NG change with the last patch. But the same thing as always happened with such proclamations...nothing really changed. Some card changes and that's all.
The soldier archetype got a little buff, but the leader for soldiers - Morvran - is really bad, so nobody plays him. The other changes for tactics and spies don't really help their archetypes, they are still weak. And another important archetype for NG - the reveal archetype - was completely cancelled.
So the only way to play NG now is the same way like it was played before. Only Sweers is a new card in this decks.
I don't know why it's so hard to support the NG archetypes.
The other problem with NG is, that they always get weaker cards and leaders than the other factions.
For example:
- The Menagerie Keepers: 5 prov. for possible 6 points when the condition is fullfilled --> SK has the same card for 4 prov.
- Imperia Brigade: 3 point card for 6 prov. --> every other faction has a better one (dwarfs: 3 for 5 prov. - wild hunt riders: 3 for 5 prov. - blue stripe commandos: 4 for 6 prov. and SK has a 4 for 6 prov. too)
Only some examples why NG is so boring, because most cards are so weak and useless.